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FPSC Classic Work In Progress / Urban Assult:City On The Edge

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Anomalous
User Banned
Posted: 16th Jan 2009 05:13
Making a city MP map.pics are coming soon! Im having trouble with the light maps though.Its my first actual map so criticsm is welcomed
ASTECH
16
Years of Service
User Offline
Joined: 18th Jul 2007
Location:
Posted: 16th Jan 2009 05:14
You need them soon or this thread will be locked and
then trashed dude. You better hurry man!

Astek

-Indestructible-

Anomalous
User Banned
Posted: 16th Jan 2009 05:24
srry ill get them
Anomalous
User Banned
Posted: 16th Jan 2009 05:49
screenie 1

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Anomalous
User Banned
Posted: 16th Jan 2009 05:50
screenie 2

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Anomalous
User Banned
Posted: 16th Jan 2009 05:50
screenie 3

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Anomalous
User Banned
Posted: 16th Jan 2009 05:50
its still WIP
Jingle Fett
16
Years of Service
User Offline
Joined: 20th Dec 2007
Location:
Posted: 16th Jan 2009 08:14 Edited at: 16th Jan 2009 08:15
Just out of curiosity, how are you planning on closing off the roads at the edges of the level? Otherwise not too bad, though it needs better lighting..

A picture says a thousand words.
-- H.K. --
http://www.fpscx10-online.com/
ZackS28
16
Years of Service
User Offline
Joined: 3rd Mar 2008
Location: Washington, USA
Posted: 16th Jan 2009 08:16
Dude! How are you getting 35 fps on that level? I have problems getting 25 fps on an inside level.

The level looks pretty good. Could use some lighting
Gunn3r
17
Years of Service
User Offline
Joined: 12th Jun 2006
Location: Portland, OR
Posted: 16th Jan 2009 15:51
You have way too many polys in that scene. You must have a really, really nice computer to render over 200000 polys in FPSC. Most computers will slow to 0 at around 70000. I would recommend using invisible segments to block areas off and create a ceiling.

Gunn3r Games
Butt monkey
17
Years of Service
User Offline
Joined: 7th Dec 2006
Location: Scotland
Posted: 16th Jan 2009 17:28
Also just to be safe I'd suggest removing the brand names (Celtic etc)
Anomalous
User Banned
Posted: 17th Jan 2009 06:10
yea can any1 tell me where to get invisible segs/ i got a 2.8 gig processor, 1 gig ram and a nice graphics card so it runs soomthly
Dar13
16
Years of Service
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Joined: 12th May 2008
Location: Microsoft VisualStudio 2010 Professional
Posted: 17th Jan 2009 06:13 Edited at: 17th Jan 2009 06:14
here it is. At the bottom of the page

I know not with what weapons WWIII will be fought but WWIV will be fought with sticks and stones-Albert Einstein

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