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Dark Physics & Dark A.I. & Dark Dynamix / How to destroy a terrain?

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ale870
17
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Joined: 17th Jan 2007
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Posted: 20th Jan 2009 23:23
Hello, I'm creating small terrain sectors using advanced terrain, furthermore I apply Ageia physics (Dark Physics).

Now my problem is I need to free/destroy the terrain when the user go away from it. I tried several methods but everytime the program crash.

Can you help me?

This is the code I use to make a piece of my terrain:


--Alessandro
ale870
17
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Joined: 17th Jan 2007
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Posted: 21st Jan 2009 14:46
no info about it?

--Alessandro
HowDo
21
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Joined: 28th Nov 2002
Location: United Kingdom
Posted: 21st Jan 2009 15:28
its just a thought that you might be able to destroy it using the normal c++ way, has I don't know any other way, I do not see the command in DBPro PhysX.

Dark Physics makes any hot drink go cold.
ale870
17
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Joined: 17th Jan 2007
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Posted: 21st Jan 2009 16:13
Well, thank you.

If the problem will become so big, since for me is mandatory that I can delete terrain physics (I'm creating a system to load/unload a matrix of terrains, 3x3 and 5x5 to make a "paging" system to manage huge terrains),
I could take a look to Newton engine.

Can you tell me how to do it for Ageia/DarkBasic in C++ (just a hint, the functions involved in this job).

Thank you for your help!

--Alessandro
HowDo
21
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Joined: 28th Nov 2002
Location: United Kingdom
Posted: 21st Jan 2009 17:00 Edited at: 21st Jan 2009 17:00
found this in the sdk, you might want to download sdk.



this only part of it as it was exiting lots of other stuff.

Dark Physics makes any hot drink go cold.

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