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Geek Culture / Unity3D 2.5 for windows!!!

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trogdor
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Posted: 22nd Jan 2009 07:30
I've been waiting for this product to come to windows for a while now.

Looks like the wait is finally over

http://unity3d.com/unity/coming-soon/unity-2.5

If you give someone a program, you will frustrate them for a day; if you teach them how to program, you will frustrate them for a lifetime.
Bozzy
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Posted: 22nd Jan 2009 08:11
This is pretty cool, I must say.

<a href="http://profile.mygamercard.net/Bozzmister">
<img src="http://card.mygamercard.net/aero/Bozzmister.png" border=0>
</a>
trogdor
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Posted: 22nd Jan 2009 08:33
I got hooked when I first ran their island demo.

http://unity3d.com/gallery/live-demos/tropical-paradise

If you give someone a program, you will frustrate them for a day; if you teach them how to program, you will frustrate them for a lifetime.
Seppuku Arts
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Posted: 22nd Jan 2009 11:28 Edited at: 22nd Jan 2009 11:30
Cool, might be worth downloading their free version and give it a spin and see what the fuss is all about. Assuming they'll do the free version for Windows.

Kohaku
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Posted: 22nd Jan 2009 12:58
Oh wow. That looks really nice!

Will have a proper look at it later.



flickenmaste
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Posted: 22nd Jan 2009 14:58
Unity3d is a great engine can make games for iphone and itouch app store.... And also makes smooth browser based games.....check out www.blurst.com and it has fun browser games with unity3d


[url=http://userbarmaker.com/][img]
R.I.P Troy Dixon
RanQor
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Posted: 22nd Jan 2009 15:54
I've been waiting for Windows Dev tools for Unity3d for a long time too! When I first was interested in the engine, I had them send me an evaluation package, but I didnt realize it was Mac based tools until I received the .dmg file.
Quantum Fusion
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Posted: 22nd Jan 2009 17:08
I'm impressed how many integrated tools you get with the package. I guess there wont be any fumbling with getting things to work properly together (like models, maps and shaders).

The price aint bad either.

Dual-Core Pentium D @ 3.00GHz, 1.0 GB nVidia GeForce 8500 GT, 20" Wide screen LCD @ 10,000:1 Contrast, 4.0 GB DDR2 SDRAM, Triple-boot: 32-bit Windows XP MCE, 64-bit Vista, 64-bit Linux Ubuntu
Seppuku Arts
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Posted: 22nd Jan 2009 19:09
It might be worth buying, come to think of it - shame there's no non-commercial version I can play with, but I'm sure the 30-day will suffice. This was going to be my solution if I ever decided to become a Mac user.

I had been also looking for built game engines/editors there were convenient for me, where 3D graphics were easily integratable, without specialised file formats (.fbx is what they seem to like, and most applications export to it) and an editor that isn't a pain to use, where the scripting isn't too confusing for a hobbyist. Unity3D has always looked like just that, but I shall see when I can play with it.

Does anybody know the release date for this version?

Jeku
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Posted: 22nd Jan 2009 20:39
How is this compared to Blade3D, which allows you to export for Xbox 360? Blade3D has just announced that you can pay a per-month subscription, as well. Unity3D charges extra for things like iPhone dev.


Alucard94
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Posted: 22nd Jan 2009 20:51
This is cross platform for one, which is very interesting seeing as I don't use Windows mainly.


Alucard94, the member of the future of the past.
Quantum Fusion
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Posted: 22nd Jan 2009 20:51 Edited at: 22nd Jan 2009 20:52
Quote: "How is this compared to Blade3D, which allows you to export for Xbox 360? Blade3D has just announced that you can pay a per-month subscription, as well. Unity3D charges extra for things like iPhone dev."


I think Unity stands out because its fully documented every aspect of the engine, with plenty of tutorials and examples. Not to mention their forum community is quite large.

Plus its $199 (for indie license) and $1400 (for pro license)one shot deal for Unity.... which is much better than paying $399 per year and $1000 per year every year you use it for Blade.

Dual-Core Pentium D @ 3.00GHz, 1.0 GB nVidia GeForce 8500 GT, 20" Wide screen LCD @ 10,000:1 Contrast, 4.0 GB DDR2 SDRAM, Triple-boot: 32-bit Windows XP MCE, 64-bit Vista, 64-bit Linux Ubuntu
Seppuku Arts
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Posted: 22nd Jan 2009 21:20
And the main advantage I see with Blade3D over Unity3D is that it has XBox 360 support - other than that I think Unity3D stands out more, unless of course you prefer the work flow of Blade3D and would rather pay $15 a month than a larger set price up-front.

Quantum Fusion
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Posted: 22nd Jan 2009 22:54
Did you try out the demo game made with it?

http://unity3d.com/gallery/live-demos/avert-fate

I'm even more impressed. I had it set to the maximum settings and it ran at 35 fps. I'd have to say it comes very close to AAA quality.

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Seppuku Arts
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Posted: 23rd Jan 2009 00:11 Edited at: 23rd Jan 2009 00:14
I did when I last encountered Unity3D, it was quite a good demo. When first looking at Unity3D I did think it was a shame they didn't have a Windows version.

If it lives up to what I've always expected, then it may change my plans for game making. If it isn't, then it'll be in my list of 'tested' game engines and I'll carry on the way I'm going.

fallen one
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Posted: 23rd Jan 2009 00:54
But how long is coming soon, how soon is soon.

Butter fingers
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Posted: 23rd Jan 2009 01:32
We used unity to do some dev work when it was mac based and its a really excellent engine. THe drag and drop features from maya and 3DS with materials and mesh groups retained is really sick and makes development really straightforward.

It's a top notch engine, and it's support for JAVA script as well as C make it totally suitable for indy developers.

I would point out that the Dev kits for the Iphone and Wii are available only at a considerable extra cost (almost that of the original engine), but even having said this, its simplicity and drag and drop-ness make it a serious competitor to engines like U3, because for small indy teams you can work very fast!

Overall, very excited that it's coming to windows!

I want robotic legs.
trogdor
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Posted: 23rd Jan 2009 01:51
This is what I just got from Tom Higgins of Unity about iPhone publishing from Windows version.

Quote: "
Will the windows version publish to iPhone?

Unity is used for desktop and web publishing, Unity iPhone is used for iPhone/iPod touch publishing. They are separate applications that you install but they share the same license. Unity iPhone will not becoming to Windows as it is dependent on XCode which is a Mac-only product.
"


If I hear when they are planning to release the windows verion I'll post right away

If you give someone a program, you will frustrate them for a day; if you teach them how to program, you will frustrate them for a lifetime.
Seppuku Arts
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Posted: 23rd Jan 2009 02:32
From what I understand (I may be wrong) but can't iPhone applications only be developed on a Mac? It seems from reading that, it may be because it is dependant on Apple's XCode, which is MacOS only.

trogdor
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Posted: 23rd Jan 2009 02:51
yep that exactly what the Unity guy said.

But either way I'm buying Unity for windows when it comes out

If you give someone a program, you will frustrate them for a day; if you teach them how to program, you will frustrate them for a lifetime.
Jeku
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Posted: 23rd Jan 2009 07:58
Can anyone name any decent games made with Unity that anyone has actually heard of? On PC? 360? iPhone?

I'm not trying to be a naysayer, I'm just skeptical of drag-and-drop engines as a whole.


Sid Sinister
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Posted: 23rd Jan 2009 08:44
*cricket, cricket*

I'd rather go with Torque anyway.

"If I have seen a little further it is by standing on the shoulders of Giants" - Isaac Newton
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Butter fingers
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Posted: 23rd Jan 2009 10:26
It' not really drag and drop.


Quote: "Can anyone name any decent games made with Unity that anyone has actually heard of? On PC? 360? iPhone?"


Both of the "global Conflicts" games were made in Unity, and they're one of the top selling Serious Games in 2008.

There's also a very polished shooter called "avert fate" that is made in Unity.

I could of course pose the same question of Dark Basic. Other than the driving instructor application, what commercial titles have been made with DB?

Unity is no more a drag and drop engine than Unreal3. It's a 3D engine with a well constructed front-end editor.

I want robotic legs.
Defy
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Posted: 23rd Jan 2009 11:36
Fine words Mr Fingers. Well constructed in deed.
Myself have been in contact with Unity for awhile now, great service and Mr Higgins is very professional and keeps me up to date.
Edvard Munch
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Posted: 23rd Jan 2009 11:38
Hi I am new to these forums.


I have been deciding which game development language to purchase and now I am kind of confused.
There are so many out there nowadays.

This post kind of disturbs me a little, I was going to purchase DarkBasic Pro.

Are you saying there is only one "Game Creators" game thats gone pro per say?, and that its a driving simulator.

Can you write games for the consoles with this language.?
Xbox?
Wii?
ps3?
iphone?

Unity3d seems to have Wii and iphone covered as well as pc and mac and web based games?.

They also appear to have 3 different languages to choose from.

The island demo and avert fate in the unity language appears to be a lot more polished from first glance then most things i can find in this development language.

I am not sure what to do next.
Seppuku Arts
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Posted: 23rd Jan 2009 11:56 Edited at: 23rd Jan 2009 11:56
Quote: "I'm not trying to be a naysayer, I'm just skeptical of drag-and-drop engines as a whole."


It's not just drag and drop, there is a scripting side to it as well - except maybe there is more focus on some of the drag and drop elements - that part is meant to be quite well developed. I believe you can do the scripting inside of the program and test the effects there and then.

I don't know if there's any source editing though.

Edvard Munch
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Posted: 23rd Jan 2009 11:56
My first post to this forum has disappeared without any indication of to where it is.?
Edvard Munch
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Posted: 23rd Jan 2009 12:02
Please delete this post and the last one asking where my post had gone.
cool forum feature btw.
BatVink
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Posted: 23rd Jan 2009 12:17 Edited at: 23rd Jan 2009 12:17
Edvard, there have been many commercial products made with TGC applications. Driving Simulator was the most successful, but there were actually a series of applications in this collection. There has also been Teach-Yourself Touch Typing which was produced by TGC and a number of the forum members.

Don't forget FPS Creator was built using DBP.

Then there are the various successes outside of TGC, such as the Evechron series of games. Incidentally, these are written in DB Classic and still outshine many games using better technology.

If you want a real success story, then you need to know that the Lunar Lander Simulators at Kennedy Space Centre are running DBP Programs behind those hi-tec pods you can sit in.

As for comparing it to Unity - check the price tag. If you want to go commercial, it's going to cost you several thousand dollars.

trogdor
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Posted: 23rd Jan 2009 16:15 Edited at: 23rd Jan 2009 16:19
Here's what I got from Unity about a release date.

Quote: "
The best I can offer on that is to let you know that we plan on
releasing it before GDC which is in late March. We're working on some last items and would love to make it sooner as opposed to later, but we also want to ensure a quality level that meets our standards so we're reserving some cushion.
"


Guys there is no one solution for developing games. I've tried many engines out there and my favorite is still DBP.

I tried TGE/TGEA but did not click with me. their T3D looks very promising though. Other developers like Torque.

I'm always going to be a DBP developer because I see it as the 3DSMAX of engines. Anyone can pick it up, it has many awesome plugins, and tailors to all ranges of developers especially with the GDK out now.

I posted about Unity because it looked cool. the integrated environment, the PC/MAC/web/iPhone/Wii publishing, all the other features shaders, etc...

If you wanted to know about a game made with Unity here's one

http://www.gamasutra.com/php-bin/news_index.php?story=19566

Now with the editor is available on Windows I'm hoping to see more titles.

If you give someone a program, you will frustrate them for a day; if you teach them how to program, you will frustrate them for a lifetime.
Seppuku Arts
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Posted: 23rd Jan 2009 16:22
Quote: "Guys there is no one solution for developing games. I've tried many engines out there and my favorite is still DBP."


I have always found the same thing. But I am still willing to test other engines - DBPro isn't perfect for what I want, but I always am keeping an eye out for alternatives and seeing how they measure.

Jeku
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Posted: 23rd Jan 2009 16:26
Quote: "Guys there is no one solution for developing games."


Definitely agreed.

Quote: "Unity is no more a drag and drop engine than Unreal3. It's a 3D engine with a well constructed front-end editor."


Sounds like a pretty powerful engine, but seeing as they don't support C++ it's probably not going to be interesting to many developers. Would love to try a demo anyways


Quantum Fusion
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Posted: 23rd Jan 2009 19:19
Quote: "Can anyone name any decent games made with Unity that anyone has actually heard of? On PC? 360? iPhone?"


The commercial ones are:

The Global Conflicts games
GooBall
Cartoon Networks: Fusion Fall
Dukateers: Treacherous Treasure
WolfQuest



Quote: "I don't know if there's any source editing though."


Quote: "Sounds like a pretty powerful engine, but seeing as they don't support C++ it's probably not going to be interesting to many developers."



From what I've seen, the engine itself is written in C++ and working with Unity you can either choose to use the scripting side, or you can choose to dive into the engines source code, or you can do both.

So it basically up to the person to decide which route they want to take. Kind of like Valve's Source engine, and id Software's Tech 4 engine.

Dual-Core Pentium D @ 3.00GHz, 1.0 GB nVidia GeForce 8500 GT, 20" Wide screen LCD @ 10,000:1 Contrast, 4.0 GB DDR2 SDRAM, Triple-boot: 32-bit Windows XP MCE, 64-bit Vista, 64-bit Linux Ubuntu
Jeku
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Posted: 23rd Jan 2009 20:57
Well on their site they point out that you can use C# or Javascript. Not that I care as I'm already using another engine, but I'm just trying to raise awareness.


trogdor
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Posted: 24th Jan 2009 04:00
Jeku,
What engine are you using?

If you give someone a program, you will frustrate them for a day; if you teach them how to program, you will frustrate them for a lifetime.
Jeku
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Posted: 24th Jan 2009 08:28 Edited at: 24th Jan 2009 08:29
On iPhone I'm making my own from scratch--- nothing special though It uses OpenGL mobile which is quite friendly. Objective C is very irritating and migraine-inducing

On PC I've purchased C4 and have been using that for the past few months. It's very powerful and I'm just scratching the surface I also use DBP and PlayBasic to quickly prototype game ideas from time-to-time.


Sid Sinister
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Posted: 24th Jan 2009 09:09
Right now I'm using the Unreal Engine 2 that came with Unreal Tournament 2004. We are actually using the Unreal Engine in my game development class to design and develop a level. At first I was weary about using an older engine, but I actually quite like it. There are a few bugs/quirks that cause issues for me once in a while, but it's really nice to work with. A lot of people don't know the engine can me modded to allow for any sort of game, not just first person shooter. Of course UnrealEd 3 is newer and probably easier to work with, you can beat having a nice, really cheap engine, that comes with the game (you can even get it off Steam!).

Once I finish the level, I'll be sure to post it up on here for all to see and play if they have the game.

@Jeku: What attracted you to C4? Just curious. I'm a bit guilty of judging things by their look, and both their website and their technology seems... dated? I don't know. Just curious to hear your opinion of it. I actually have never heard of it before you mentioned it.

"If I have seen a little further it is by standing on the shoulders of Giants" - Isaac Newton
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David R
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Posted: 24th Jan 2009 11:53 Edited at: 24th Jan 2009 11:54
Quote: " Objective C is very irritating and migraine-inducing"


Agreed, it's like C, but seems to be intentionally made to be unreadable, I can't stand it. I'll probably continue learning it though, Mac and iPhone dev. is too much to pass up just because I dislike obj-c


09-f9-11-02-9d-74-e3-5b-d8-41-56-c5-63-56-88-c0
Jeku
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Posted: 24th Jan 2009 21:06 Edited at: 24th Jan 2009 21:07
Quote: "@Jeku: What attracted you to C4? Just curious. I'm a bit guilty of judging things by their look, and both their website and their technology seems... dated? I don't know. Just curious to hear your opinion of it. I actually have never heard of it before you mentioned it."


Hmmm, I never really got the impression that it looked dated.

http://www.terathon.com/c4engine/shots.php

Also there's an extensive feature list:

http://www.terathon.com/c4engine/features.php

Of course a lot of it depends on the quality of models, textures and shaders you build. I am not a graphic artist in any way, so the engine is more than powerful enough for what I want.

I also like how modular the engine is, and the way their node system works just makes a lot of sense. Their suite also has nice editors. The author gives you full access to the source when you buy a license, and you never have to pay for upgrades ever again.

C4 has support for Mac, PS3 and soon 360, which is a really nice thing if you're wanting to get your game on a console.

Again, my projects are very small and are not meant to compete with Unreal 3, so I don't want to pay $250k for their engine C4 is a way for me to work on stuff that will never see the light of day, and for me to keep fresh with C++. If I ever lose my current job with all the game industry layoffs, I will get back into the indie scene


Edvard Munch
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Posted: 26th Jan 2009 09:02
Hi,I am sorry it took a while to get back here, I had to answer the questions myself I posed for more serious coders here.

There is no support for anything other then windows executables.
The direct X requirement issue as well reduces the language to a smaller footprint of windows computers.

I think I will choose another language, the documentation as well as the editor is really poor, not including what platforms it can be run on, let alone the information given to new users.

A driving simulator and a typing program really does not convince me at all.
Thanks anyway and take care.

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