I am at the moment implementing new gameplay factors to make the game more chalenging and fun, as well as adding something unique into the game.
First change: Non human enemies will be like individual mini boss battles. They each have 200 health. This is to encourage strategy and more thought being put into each encounter.
Second change: I am adding a anti force gun into the future levels. This gun does no damage but instead, is used to knock things of of areas you couldn't reach otherwise. An example of its usage is, say you are battleing a squad of Fumes (machine enemies). There are too many of them to kill by sheer force, and so you must think of another way to kill them. Pulling out your anti force gun, you hit a flammable barrel off a gantry above them. As it falls to the ground, you pull out your rifle. The barrel lands right in the middle of the squad, and before they know what to do, you shoot the barrel and blow them to next week.
Third change: You will gain mechanical abilaty enhancements as you go along. The enhancements you gain include; Faster run speeds, higher jumps, and increased strength.
Fourth change: Who wants to play as a Fume?
Note that these are mostly to help the player withthe near indistructable enemies they encounter in the future, and to add a better and more unique gaming expeirience.
I am Caboose, The Vehicle Destroyer!