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FPSC Classic Work In Progress / [X9]DEFCON CRISIS (First Release)

Author
Message
puppysss
18
Years of Service
User Offline
Joined: 13th Mar 2007
Location: UnCyber Space
Posted: 28th Jan 2009 16:05
[WIP]:http://forum.thegamecreators.com/?m=forum_view&t=139338&b=25

[BETA Virsion download link]
http://files.filefront.com/DEFCON+CRISIS+betazip/;13120958;/fileinfo.html


DEFCON Crisis

- Story -
In 2010, The Nuclear War was beak out by the new soviet union...
The Soviet Union has been reformed ...
After 4 years .. Just before The Second Nuclear War ...
The Special List Force was dispatched in battlefield
but...
when The Second Nuclear War was break out,
They dispatched in battlefield ...

- Features -
CPU : Intel pentium 4 , AMD Sempron 3200+ ~
Graphic Card : Geforce fx 5700 [128MB]~

NAVER - PUPPYSSS = TGC - Fpsc Bug Reporter
ZackS28
17
Years of Service
User Offline
Joined: 3rd Mar 2008
Location: Washington, USA
Posted: 28th Jan 2009 16:44
Dude, you need some pictures, or this is going to get locked
puppysss
18
Years of Service
User Offline
Joined: 13th Mar 2007
Location: UnCyber Space
Posted: 28th Jan 2009 17:13
sorry!! download here!!

[Gigasize]

= http://www.gigasize.com/get.php?d=nbp7mdczslc

[Rapidshare]

= http://rapidshare.com/files/190699668/DEFCON_CRISIS_beta.zip.html

NAVER - PUPPYSSS = TGC - Fpsc Bug Reporter
puppysss
18
Years of Service
User Offline
Joined: 13th Mar 2007
Location: UnCyber Space
Posted: 28th Jan 2009 17:26
Here screen shots!!



NAVER - PUPPYSSS = TGC - Fpsc Bug Reporter
Dude232
17
Years of Service
User Offline
Joined: 18th Jan 2008
Location:
Posted: 28th Jan 2009 18:13
really good models... but kinda work on the lighting because the ambience is too bright so tone it down and add lights

ZackS28
17
Years of Service
User Offline
Joined: 3rd Mar 2008
Location: Washington, USA
Posted: 28th Jan 2009 18:34
Looks good! Will download and rate.
Mazz426
17
Years of Service
User Offline
Joined: 4th Feb 2008
Location: Edinburgh
Posted: 28th Jan 2009 18:54
i personally couldnt get out of the first room probably because i couldnt read what the door pop ups said, if it was remote i couldnt find remote

the lighting wasnt very good infact there was no lighting and the ambience was to bright

i liked the custom guns but other than that i think it needs a lot of work

i do like the stroy and do want to get out of that first room



gamer for life
Butt monkey
18
Years of Service
User Offline
Joined: 7th Dec 2006
Location: Scotland
Posted: 28th Jan 2009 21:10
Yes, I would say that the main problem was level design. It was a mess to be frank. There was no indication of where to go and I only found the door key by luck. I then had to mash my keyboard to find with key opened doors!

You had several areas where you could clearly see the skybox and that you were floating. Your music was completely out of place as nothing exciting was happening. And the tunnels? They were boring to say the least.

The second level baffled me. I didn't understand the point it at all. You had no walls around some areas and something had gone wrong making all your entities textureless. You had random invisible walls all over the place and again, I found how to complete the level by luck. There was nothing challenging about it at all, no enemies, no nothing.

What you've done is good. I enjoyed the weapons and even if AI was a little rubbish at times I still had fun killing them. However you need to polish it up. I'd go as far as saying its a bit ugly at the moment. The ambience was far too high and there weren't enough lights. I'd also suggest you get someone to help you translate. Your levels names didn't quite make sense.
puppysss
18
Years of Service
User Offline
Joined: 13th Mar 2007
Location: UnCyber Space
Posted: 29th Jan 2009 07:28
Thanks Buff monkey!
light and ambience problems is hard to solve...

because using static lights too long time to load

ㅠ.ㅠ

NAVER - PUPPYSSS = TGC - Fpsc Bug Reporter
Mazz426
17
Years of Service
User Offline
Joined: 4th Feb 2008
Location: Edinburgh
Posted: 29th Jan 2009 21:47
your gonna have to except that problem if you acctually want your game to be half decent

gamer for life
Zdrok
18
Years of Service
User Offline
Joined: 19th Dec 2006
Location: Pittsburgh
Posted: 29th Jan 2009 23:35
This game doesn't seem ready for a release yet, FPSCBR. Work on it a bit more.

Kola
Semi-covert ops in north Russia
TBA 2009

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