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Screaming Head Games
15
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Joined: 13th Dec 2008
Location: You dont want to know......
Posted: 29th Jan 2009 03:41 Edited at: 5th Mar 2009 00:30
[Edit]

Major rethinking on my part. i hve changed the story almost completely. im totaly takeing out lvl 1 and it starts in the offices.

Story: Slowly you open your eyes to the dimly lit room. Every muscle in your body acheing. Your blood is pumping wildly through your veins. you get enough strength to lift your head up from the cold wooden floor. you look around the room. you see some crisp pools of blood on the floor, almost fresh. your alone except for a man sized skeleton proped up against a wall and some severed arms in the corner. you start to think about who you are and what your doing in this room......you dont know......you cant remember anything.......

im still working on the offices

screen 1: office

SHG welcomes Nervenkreig One to the paranormal development team.

The Offices:

http://files.filefront.com/The+Paranormal+DEMOexe/;13379370;/fileinfo.html

i would like some coments and crtisism on this.

In progress: Level 2: The School

if you played the demo and made it to the end where you are teleported to the locker room that is the beginning of the next level.

(\__/)
(O.o )
(> < ) This is your bunny on drugs.

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bass guy1669
17
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Joined: 24th Mar 2007
Location: The Zone
Posted: 29th Jan 2009 03:45
please post in .jpg.

come see night shift at http://forum.thegamecreators.com/?m=forum_view&t=106003&b=25 see you there
Screaming Head Games
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Posted: 29th Jan 2009 03:47
screen 2 office

(\__/)
(O.o )
(> < ) This is your bunny on drugs.

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Screaming Head Games
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Posted: 29th Jan 2009 03:48
screen 3 office

(\__/)
(O.o )
(> < ) This is your bunny on drugs.

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KeithC
Senior Moderator
18
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Joined: 27th Oct 2005
Location: Michigan
Posted: 29th Jan 2009 06:45
Screen #2 looks more like an interogation room than an office!

Nickydude
Retired Moderator
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Posted: 29th Jan 2009 12:52 Edited at: 29th Jan 2009 12:54
If you're doing a room, like an office for example, think of what goes in an office;



Obviously yours is more spooky / unusual but try to get inspiration from reference pictures.

Good Luck

Zay333
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Location: sLOVEnia
Posted: 29th Jan 2009 14:27
The rooms don't really look abandom so try to put some thrash on the floor like paper,wood,boxes,holes in the wall, etc.
Otherwise it's good.

What you see isn't always real....
Screaming Head Games
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Posted: 29th Jan 2009 15:45
the funny thing is i hvent really should any pics of the the actual offices. pic#2 is suppose to be a meeting room and its not necessarily suppose to abandon.....

srry kind of hard to explain you'll kno more when the demo comes out



(\__/)
(O.o )
(> < ) This is your bunny on drugs.
Gears of War
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Posted: 29th Jan 2009 17:12
Another suggestion. Don't use the quarantine windows. Use one from model pack 3 to make it look more realistic. Realy like your lighting. Keep up the good work!

I am Caboose, The Vehicle Destroyer!
Screaming Head Games
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Posted: 29th Jan 2009 17:23
actually the windows also play an interesting role in the storyline i'll leave you with this to ponder you know its an office building but you dont know what company everyone was working for........


and thanks for the comments!

(\__/)
(O.o )
(> < ) This is your bunny on drugs.
Screaming Head Games
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Posted: 30th Jan 2009 19:12 Edited at: 30th Jan 2009 19:12
more screens!


screen#4 office hallway

(\__/)
(O.o )
(> < ) This is your bunny on drugs.

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Screaming Head Games
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Posted: 30th Jan 2009 19:15
an actual office!

screen#5

(\__/)
(O.o )
(> < ) This is your bunny on drugs.

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Gears of War
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Posted: 30th Jan 2009 19:30
Put a few office shelfs against the wall to make it look more realistic. Also, if you have the TGC Store, look for some paper overlays for the ground. Other than that, it looks good.

Thank you for helping us help you help us all.
Zdrok
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Location: Pittsburgh
Posted: 30th Jan 2009 21:33
Segments & entities from MP 1 and MP2 (possibly MP16 as well) could fit nicely into this game.

Looks good so far.

Kola
Semi-covert ops in north Russia
TBA 2009
Mazz426
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Location: Edinburgh
Posted: 31st Jan 2009 14:31
its funny the office hallway reminds of that place in heros (which is a copliment) the office does look a little bare mabey some posters or there is a free grungy cubical that would look perfect for this.

gamer for life
Screaming Head Games
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Posted: 1st Feb 2009 01:34 Edited at: 1st Feb 2009 01:34
the title screen possibly the box cover

(\__/)
(O.o )
(> < ) This is your bunny on drugs.

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Screaming Head Games
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Posted: 5th Feb 2009 03:38
im almost done with the offices still needs a couple more things done.

(\__/)
(O.o )
(> < ) This is your bunny on drugs.
Red Eye
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Posted: 5th Feb 2009 14:20
The first is the best.... Xd i like the first screen


Red Eye - The Game: Work In Progress - W.I.P. Red Eye Productions
Screaming Head Games
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Posted: 12th Feb 2009 01:44 Edited at: 16th Feb 2009 19:17
ugh im still not done with the offices yet. ive been busy lately and i hvent really gotten to it. but im goin to try and finish it soon for you guys.

[edit]

im hveing some problems with the audio and i still need to script a couple of things and i should be done with the offices

(\__/)
(O.o )
(> < ) This is your bunny on drugs.
Screaming Head Games
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Posted: 19th Feb 2009 22:05
it would be helpful if i knew how many people were interested in this.

(\__/)
(O.o )
(> < ) This is your bunny on drugs.
Dar13
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Posted: 20th Feb 2009 01:32
looks good to me. I'm curious to see how the judge of the unofficial horror level comp would make his game scary.

...
Screaming Head Games
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Posted: 20th Feb 2009 02:01 Edited at: 20th Feb 2009 14:47
@ dar13: lol thanks i found your post amusing

[edit]

all i need to do now is get the huds and loading screens up and running

(\__/)
(O.o )
(> < ) This is your bunny on drugs.
General Jackson
User Banned
Posted: 20th Feb 2009 21:22
looks good, and you might be using my girl model (when i'm done with it, of course) so i'm interested!

It is well that war is so terrible or we should grow too fond of it- Robert E Lee
Screaming Head Games
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Posted: 21st Feb 2009 02:17
story completely redone. i like it alot better.

(\__/)
(O.o )
(> < ) This is your bunny on drugs.
Screaming Head Games
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Posted: 2nd Mar 2009 05:21
ok even though its not completely done yet heres the offices...

http://files.filefront.com/The+Paranormal+DEMOexe/;13379370;/fileinfo.html

(\__/)
(O.o )
(> < ) This is your bunny on drugs.
Clyve
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Posted: 10th Mar 2009 13:55
How do you get it so dark, i put no ligts and its not dark, i put one in the cornor of the room, its more light over there but still not dark see.

I dont need one

Screaming Head Games
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Posted: 11th Mar 2009 03:29
set the ambience to 0.

any comments/critisism on the level?

(\__/)
(O.o )
(> < ) This is your bunny on drugs.
Screaming Head Games
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Posted: 20th Mar 2009 02:26 Edited at: 20th Mar 2009 02:28
more screens.

school hallway

(\__/)
(O.o )
(> < ) This is your bunny on drugs.

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Screaming Head Games
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Posted: 20th Mar 2009 02:29
school exit.

too bad its blocked.

(idk if you can see the boards)

(\__/)
(O.o )
(> < ) This is your bunny on drugs.

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Screaming Head Games
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Posted: 20th Mar 2009 02:29
school classroom.

(\__/)
(O.o )
(> < ) This is your bunny on drugs.

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Krowsnest
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Posted: 20th Mar 2009 03:08
Wow, the classroom came out pretty good, the lights look a little too clean though compared to the grungy feeling of the rest of the room; maybe make one flicker?

my taste in music isn't weird, its just so amazing your ears haven't quite adapted to it yet.
Screaming Head Games
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Posted: 20th Mar 2009 05:19
yea that is an option.
i was thinking about messing with all the lights in my game so they dont look so white like they hve a yellow tint to them.

(\__/)
(O.o )
(> < ) This is your bunny on drugs.
Screaming Head Games
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Posted: 16th Apr 2009 18:14 Edited at: 16th Apr 2009 18:14
im going to try to bring you guys up to speed on the development of the game:

im thinking about redoing part of the offices level because i have found some entities tht will make it look better. im about halfway done with the school level and i have started the level after it. im not going to tell you the name of the next level right now but i will after i post some screens. (hint: for the next level i have found a good use for the stock corpse)i think this level will be the last in this game. i have decided to do the game in episodes this game being the first out of 2 for this chapter. i have decided this is how it's going to work: The Paranomal Episode I,
The Paranormal 2 Episode I, The Paranormal Episode II, The Paranormal 2 Episode II. and once in a while i'll come out with smaller games tht revolve around this series but are not part of it, entitled: "The Lost Chapter of the Paranormal: (name of the game here)"

so thts what i have been doing lately any suggestions or comments are welcome and hopefully i'll get the new screens up soon.

(\__/)
(O.o )
(> < ) This is your bunny on drugs.
Screaming Head Games
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Posted: 19th Apr 2009 02:24
more screens.


starting room for last level in this episode.

(\__/)
(O.o )
(> < ) This is your bunny on drugs.

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Screaming Head Games
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Posted: 19th Apr 2009 02:26
now to reveal the theme for the last level....

The Mannequine Factory...

screen of part of the conveyor belt (and those corpses..)

i think it needs to be darker.

(\__/)
(O.o )
(> < ) This is your bunny on drugs.

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