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The 20 Line Challenge / seemless animated clouds

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Message
Jukuma
15
Years of Service
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Joined: 18th Nov 2003
Location: Germany
Posted: 31st Jan 2009 20:16 Edited at: 1st Feb 2009 00:00
this is a hard work for your cpu ...

Monk
10
Years of Service
User Offline
Joined: 25th Sep 2008
Location: Standing in the snow =D
Posted: 31st Jan 2009 23:22
Cool! Looking good! Like the animation of them...
Do you happen to have this as an expanded code to have a look at?

Jukuma
15
Years of Service
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Joined: 18th Nov 2003
Location: Germany
Posted: 1st Feb 2009 00:05
john schwarcz
User Banned
Posted: 24th Apr 2009 10:42
can i put this into fpsc?

shadow666
BMacZero
12
Years of Service
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Joined: 30th Dec 2005
Location: E:/ N_America/ USA/ CA/ South
Posted: 25th Apr 2009 03:07
Wow! That is awesome! Too bad it's so slow...

Quote: "can i put this into fpsc?"


Not without a source mod...plus your game would be running around...(checks fps)...12 FPS.



Indicium
10
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Joined: 26th May 2008
Location:
Posted: 6th May 2009 00:55 Edited at: 6th May 2009 00:56
wow that was pretty cool

Omricon W.I.P
Darkowen
12
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Joined: 10th Jan 2006
Location:
Posted: 24th Jul 2009 16:17
Insanely good!! Great coding skill


Download the Roshi kart beta at http://www.evilpigeon.co.uk
Uberdroid
11
Years of Service
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Joined: 6th Apr 2007
Location:
Posted: 5th Aug 2009 02:16 Edited at: 5th Aug 2009 02:35


You can change size and size1 to lesser multiples of 2 to make it faster, but I haven't figured out how to make it seamless... I'm sure it would be easy for Jukama...

Here'a a stupid question: What does x >> y mean? Is it a bitwise shift right like in C#?
OneMoreLevel
9
Years of Service
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Joined: 1st Sep 2009
Location:
Posted: 1st Sep 2009 22:28
I know Im a complete noob, but how can I run this? WHat type of file do i make? Im trying .cpp but it doesnt work.
BMacZero
12
Years of Service
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Joined: 30th Dec 2005
Location: E:/ N_America/ USA/ CA/ South
Posted: 1st Sep 2009 22:34
This is DarkBASIC Pro Code.



Jukuma
15
Years of Service
User Offline
Joined: 18th Nov 2003
Location: Germany
Posted: 6th Sep 2009 01:51 Edited at: 9th Sep 2009 01:54
This is the fastest way to get this without a shader.
http://forum.thegamecreators.com/?m=forum_view&t=145552&b=6

Here is my really fast version (dll is written in assembler).



If you need the assembler code.



This code is written for FASM Assembler.

You want it faster :
PerlinMakeNoise 128
PerlinSetMode 0
PerlinSetSmoothing 4
PerlinSetOpacity 30
PerlinSetSharpness 0.80

I think it's ok ...
General Jackson
User Banned
Posted: 26th Oct 2009 00:42
May I use this for my game?

Jukuma
15
Years of Service
User Offline
Joined: 18th Nov 2003
Location: Germany
Posted: 31st Oct 2009 04:55
this is only a code snippet, use it if you want.
nasheba99
9
Years of Service
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Joined: 16th Nov 2009
Location:
Posted: 24th Dec 2009 11:53

assembly coder!!
i love assembly coders.
More on assembly.
Thank you.
Daygamer
8
Years of Service
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Joined: 16th Mar 2010
Location: United States
Posted: 5th Apr 2010 04:15
Looks amazing. Great job!

Have a nice day, God Bless You!
cloudy
8
Years of Service
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Joined: 30th Jun 2010
Location:
Posted: 8th Jul 2010 12:12
wow~ This is really a great job.

Your signature has been erased by a mod
DVader
14
Years of Service
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Joined: 28th Jan 2004
Location:
Posted: 6th Aug 2010 17:24
42 fps using the assembler version. I am impressed, and wasn't aware you could do that sort of old school stuff in db. It reminds me of the old spectrum routines minus peek and poke, that I used to type in a short (lol) time ago. that's with an old geforce 7900GTX, and a quad 6600.

http://s6.bitefight.org/c.php?uid=103081
CocaCola
8
Years of Service
User Offline
Joined: 23rd Mar 2010
Location: CocaCola.x CocaCola.y CocaCola.z
Posted: 7th Aug 2010 02:21
I'm getting 3fps on both...

I want coke, not Pepsi!

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