Thanks for the File
After a few changes and I just used the same textures I had all is working good.I left the old code next to the new so you can see the changes on the wheels and body. Thanks again
Dennis
// phy enable debug
phy start
autocam off
sync on
sync rate 60
color backdrop 0
make light 1
set directional light 1, -5, -5, 5
position camera -20, 20, -25
point camera 0, 10, 0
ID = 11
`Create Terrain
`================================================================================
LOAD OBJECT "Corase2Corase2.x",1
Phy Make Rigid Body Static Terrain 1
`--------------------------------------------------------------------------------
LOAD OBJECT "Corase1corase1.x",3
POSITION OBJECT 3,500,0,0
PHY MAKE rigid body static terrain 3
`--------------------------------------------------------------------------------
LOAD OBJECT "Corase3Corase3.x",4
POSITION OBJECT 4,0,0,500
PHY MAKE rigid body static terrain 4
`--------------------------------------------------------------------------------
LOAD OBJECT "Corase4Corase4.x",5
POSITION OBJECT 5,500,0,500
PHY MAKE rigid body static terrain 5
`================================================================================
` load Beach Bug Car
`================================================================================
load object "Bugh-beach bug-move.x", 11
load image "Bugbeachbug.dds",11
texture object 11,11
set blend mapping on 11,1,3,2,16
position object 11, 150, 2, 150
rotate limb 11 , 0 , 0 , -90 ,0
// ` set up vehicle Beach Bug
phy create vehicle 11
phy add vehicle body 11, 2.2, 0.6, 0.75, 0.0, 1.6, 0.0
phy add vehicle wheel 11, 5, 1.5, 0.3, 1.1, 0.6, 0.2, 0, 0
phy add vehicle wheel 11, 7, 1.5, 0.3, -1.1, 0.6, 0.2, 0, 1
phy add vehicle wheel 11, 3, -1.5, 0.3, -1.1, 0.6, 0.2, 1, 0
phy add vehicle wheel 11, 9, -1.5, 0.3, 1.1, 0.6, 0.2, 1, 1
phy set vehicle max motor 11, 360.0
phy set vehicle steering delta 11, 0.25
phy set vehicle max steering angle 11, .4
phy set vehicle auto 11, 1
phy set vehicle suspension spring 11,1
phy build vehicle 11
`Set up Vehicle Stock Car
`==============================================================================
LOAD OBJECT "StockCar.x",13
LOAD IMAGE "Stock CarstockCar.DDS",13
TEXTURE OBJECT 13,13
POSITION OBJECT 13,170,2,170
ROTATE LIMB 13, 0 , 0 , -90 , 0
` Stock Car
phy create vehicle 13
PHY ADD VEHICLE BODY 13, 1.67,0.51, 0.89, 0, .71, 0
PHY ADD VEHICLE WHEEL 13,6, 0.90, 0.37, 1.51, 0.37, 0.75, 0, 0 :`back_right
PHY ADD VEHICLE WHEEL 13,5, 0.89, 0.37, -1.51, 0.37, 0.75, 0, 0 :`bacl_left
PHY ADD VEHICLE WHEEL 13,4, -0.87, 0.37, -1.46, 0.37, 0.75, 1, 1 :`front_right
PHY ADD VEHICLE WHEEL 13,3, -0.90, 0.37, 1.46, 0.37, 0.75, 1, 1 :`front_left
// PHY ADD VEHICLE BODY 13, 1.99,0.22, 0.81, 0, 1.00, 0
// PHY ADD VEHICLE WHEEL 13,2, 0.81, 0.41, 1.54, 1.00, 0.81, 0, 0 :`x3ds_WHEEL_br
// PHY ADD VEHICLE WHEEL 13,4, 0.81, 0.41, -1.54, 1.00, 0.81, 0, 1 :`x3ds_WHEEL_bl
// PHY ADD VEHICLE WHEEL 13,5, -0.81, 0.41, -1.44, 1.00, 0.81, 1, 0 :`x3ds_WHEEL_fr
// PHY ADD VEHICLE WHEEL 13,3, -0.81, 0.41, 1.45, 1.00, 0.81, 1, 1 :`x3ds_WHEEL_fl
phy set vehicle max motor 13,1200.0
phy set vehicle steering delta 13, 0.25
phy set vehicle max steering angle 13, 1.4
phy set vehicle auto 13, 1
phy set vehicle suspension spring 13,1
phy build vehicle 13
`Set up 4X4
`=============================================================================
LOAD OBJECT "Small 4X4H-Small 4X4-Move.x",14
LOAD IMAGE "Small 4X4small4X4.DDS",14
TEXTURE OBJECT 14,14
POSITION OBJECT 14,200,0,200
ROTATE LIMB 14, 0 , 0, -90 , 0
// ` Stock Car
phy create vehicle 14
PHY ADD VEHICLE BODY 14, 2.04,0.87, 1.02, 0, 0.39, 0
PHY ADD VEHICLE WHEEL 14,5, 1.02, 0.47, 1.70, 0.49, 0.93, 0, 1 :`x3ds_Wheel_BR
PHY ADD VEHICLE WHEEL 14,4, -1.02, 0.47, 1.89, 0.49, 0.93, 1, 1 :`x3ds_Wheel_FL
PHY ADD VEHICLE WHEEL 14,2, -1.02, 0.47, -1.89, 0.49, 0.93, 1, 1 :`x3ds_Wheel_FR
PHY ADD VEHICLE WHEEL 14,3, 1.02, 0.47, -1.70, 0.49, 0.93, 0, 1 :`x3ds_Wheel_BL
phy set vehicle max motor 14,400.0
phy set vehicle steering delta 14, 0.5
phy set vehicle max steering angle 14, 1.8
phy set vehicle auto 14, 1
phy set vehicle suspension spring 14,100
phy build vehicle 14
`Set up Stock Car Blank
`=================================================================
LOAD OBJECT "Stock Car BlankH-Stock Car Blank-Move.x",12
LOAD IMAGE "Stock Car BlankstockCa2.DDS",12
TEXTURE OBJECT 12,12
POSITION OBJECT 12 , 160,1,160
ROTATE LIMB 12, 0 , 0, -90 , 0
PHY CREATE VEHICLE 12
PHY ADD VEHICLE BODY 12, 1.99,0.22, 0.81, 0, 1.00, 0
PHY ADD VEHICLE WHEEL 12,2, 0.81, 0.41, 1.54, 1.00, 0.81, 0, 0 :`x3ds_WHEEL_br
PHY ADD VEHICLE WHEEL 12,4, 0.82, 0.41, -1.54, 1.00, 0.81, 0, 1 :`x3ds_WHEEL_bl
PHY ADD VEHICLE WHEEL 12,5, -0.80, 0.41, -1.44, 1.00, 0.81, 1, 0 :`x3ds_WHEEL_fr
PHY ADD VEHICLE WHEEL 12,3, -0.81, 0.41, 1.45, 1.00, 0.81, 1, 1 :`x3ds_WHEEL_fl
phy set vehicle max motor 12 , 360.0
phy set vehicle steering delta 12 , 0.25
phy set vehicle max steering angle 12 , .4
phy set vehicle auto 12 , 1
phy set vehicle suspension spring 12 , 1
phy build vehicle 12
`======================================================================
LOAD OBJECT "Small 4X4 2H-Small 4X4 2-Move.x",15
LOAD IMAGE "Small 4X4 2small4X2.DDS",15
TEXTURE OBJECT 15,15
POSITION OBJECT 15,200,0,200
ROTATE LIMB 15, 0 , 0, -90 , 0
// ` 4X4 2
phy create vehicle 15
PHY ADD VEHICLE BODY 15, 1.35,0.79, 0.71, 0, 0.40, 0
PHY ADD VEHICLE WHEEL 15,5, 0.71, 0.40, 1.06, 0.40, 0.79, 0, 0 :`x3ds_Wheel_BL
PHY ADD VEHICLE WHEEL 15,4, 0.71, 0.40, -1.06, 0.40, 0.79, 0, 1 :`x3ds_Wheel_BL0
PHY ADD VEHICLE WHEEL 15,2, -0.71, 0.40, -1.24, 0.40, 0.79, 1, 0 :`x3ds_Wheel_FR
PHY ADD VEHICLE WHEEL 15,3, -0.71, 0.40, 1.24, 0.40, 0.79, 1, 1 :`x3ds_Wheel_FL
phy set vehicle max motor 15,400.0
phy set vehicle steering delta 15, 1.5
phy set vehicle max steering angle 15, 1.8
phy set vehicle auto 15, 1
phy set vehicle suspension spring 15,100
phy build vehicle 15
`Load My Truck
`===================================================================================
LOAD OBJECT "mytruck.x",16
POSITION OBJECT 16,125,1,125
ROTATE LIMB 16, 0 ,0, -90 , 0
PHY CREATE VEHICLE 16
PHY ADD VEHICLE BODY 16, 0.54,0.25, 0.60, 0, 0.27, 0
PHY ADD VEHICLE WHEEL 16,6, 0.57, 0.07, 0.50, 0.07, 0.14, 0, 0 :`frm-RR_Wheel
PHY ADD VEHICLE WHEEL 16,5, 0.62, 0.08, -0.50, 0.07, 0.16, 0, 1 :`frm-LR_Wheel
PHY ADD VEHICLE WHEEL 16,4, -0.59, 0.07, -0.51, 0.07, 0.14, 1, 0 :`frm-RF_Wheel
PHY ADD VEHICLE WHEEL 16,3, -0.61, 0.07, 0.51, 0.07, 0.14, 1, 1 :`frm-LF_Wheel
phy set vehicle max motor 16,1400.0
phy set vehicle steering delta 16, .25
phy set vehicle max steering angle 16, .4
phy set vehicle auto 16, 1
phy set vehicle suspension spring 16,10
phy build vehicle 16
` main loop
do
` follow car
set camera to follow object position x ( ID ), object position y ( ID ), object position z ( ID ), 0, 10, 4, 1, 0
` update physics and screen
phy update
sync
`Check object limbs Numbers
SET CURSOR 0,0
// perform checklist for object limbs 13
// for c=1 to checklist quantity()
// print CHECKLIST STRING$(c);:print CHECKLIST VALUE A(c)
// print CHECKLIST STRING$(c);:print CHECKLIST VALUE B(c)
// print CHECKLIST STRING$(c);:print CHECKLIST VALUE C(c)
// print CHECKLIST STRING$(c);:print CHECKLIST VALUE D(c)
// next c
// print OBJECT Size X (13)
// print OBJECT SIZE Y (13)
// print OBJECT SIZE Z (13)
// print "key$="; key
// print val(inkey$())
// print key
if inkey$()=>"0" and inkey$()<="7"
key = val(inkey$())
endif
if key = 1 then id = 11:`sets Camera to Object 11 the Beach Bug
if key = 2 then id = 12:`Sets Camera to Object 12 the Blank Stock Car
if key = 3 then id = 13:`Sets Camera to Object 13 the Stock Car
if key = 4 then id = 14:`Sets Camera to Object 14 the Small 4X4
if key = 5 then id = 15:`Sets Camera to Object 14 the Small 4X42
if key = 6 then id = 16:`Sets Camera to Object 16 My Truck
loop
Eggs and Ham Breakfast
The Chicken was involved the Pig was Committed