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Dark Physics & Dark A.I. & Dark Dynamix / Physics regarding figures

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GALACTUS
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Joined: 24th Apr 2004
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Posted: 14th Feb 2009 21:18
I'm sure there is a way of doing this but I'm not sure how. I would like to be able to move my character figures in the physics environment and not have them fall unless I program that to happen. I thought to use the xrotate in this. If there is a way, can someone please post a code example and explain? I would very much appreciate it.


Thank you...

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GALACTUS
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Posted: 15th Feb 2009 17:33
Anybody?

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HowDo
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Joined: 28th Nov 2002
Location: United Kingdom
Posted: 15th Feb 2009 17:51
try moving the local mass to there feet.



Dark Physics makes any hot drink go cold.
GALACTUS
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Posted: 15th Feb 2009 21:15
Thanks HowDO. To move it around just use phy make box character controller? How would I get the body to fall if I wanted to then maybe bring it back to that state?

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HowDo
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Posted: 15th Feb 2009 23:30
check some of the post on here some else found answer, think it had character in the title.

Dark Physics makes any hot drink go cold.
GALACTUS
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Posted: 16th Feb 2009 02:47
It doesn't look like you can. Charactor control is the way. I guess I could just create a replica of my charactor as a rigid body if I wanted it to fly around by force or something(from an explosion for example).

Thanks for the help..

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HowDo
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Posted: 16th Feb 2009 09:25
If you not done it yet and you can read C++ down load the PhysX SDK it can sometimes show you with a bit of work how to do it.

That how I got pulleys to work.

Dark Physics makes any hot drink go cold.

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