I'm currently in the process of federal incorporation of a game dev. studio (which will be fully and federally licensed and legit).
I may be of help to you (or maybe not, depending on how quickly you need to find an internship). And also because its a start-up, I wouldnt be able to pay (at least until the first product is available on market) and the fact I dumped pretty much all of my savings into starting it up, and registering it, etc etc.
I'm curious, from a statistical stand-point, how many of you (who are students looking for co-op/internships, or even just new grads, or unemployed individuals who are looking for work in the field) would be interested in assisting a start-up game dev. company, with the following issues?
- No on-site/relocation required (due to the fact that the internet would suffice for transfer of data, and video and voice conferencing/meetings)
- Be 18+ years of age (due to the signing of legal contracts and NDA's)
- Inability to pay (until products are up for sale, where a base pay, or percentage of sales would be guaranteed in a legal contract, or even perhaps offering of company shares)
- If the company's success is good, that the possibility of full-time hiring would be in your favour if you're good at what you do.
- Or even simply using the company as a experience reference to step-stone to larger, "big time" companies, where you wouldnt be tied down to the company and if something better came along that you would feel free to leave and move on.
How many of you would find this okay?
Dual-Core Pentium D @ 3.00GHz, 1.0 GB nVidia GeForce 8500 GT, 20" Wide screen LCD @ 10,000:1 Contrast, 4.0 GB DDR2 SDRAM, Triple-boot: 32-bit Windows XP MCE, 64-bit Vista, 64-bit Linux Ubuntu