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Geek Culture / Game Dev Internship - Must find one

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Sid Sinister
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Posted: 2nd Mar 2009 21:24
I am one semester away from graduating with my computer animation degree, but to do so, we first need to find an internship. But that's just the problem, I live in Michigan, and their is next to nothing offered in the area of game development, and until recently, movies too.

I am also quite fed up the Career Services at my school. They have had three years since this program has started to find internships for their students and they still don't have their act together. I think I have them sweating bullets because I refuse to take an internship in something other than my area of study. They keep trying to offering me web development internships, and today I finally told them no for the last time today.

The retarded part of this, is that I have to pay money for this internship. Why? I'm not at school for one, and two, Career Services absolutely sucks the big one when it comes to finding me a job. Anyway, I'm over this I guess. It just still sucks.

One of the only positive things is I am able to internship over the internet. Do any of you know of any game development companies that are looking for interns that can work online? Probably not... but desperate times call for desperate measures.

I'm also able to intern for a mod team, as long as they can provide proof they are a legitimate business.

"If I have seen a little further it is by standing on the shoulders of Giants" - Isaac Newton
-Computer Animation Major @Baker.edu-
bitJericho
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Posted: 2nd Mar 2009 21:26
Have you considered going into business by yourself?

When there are no opportunities, make them!

Start developing games for the ipod, I bet that market's wide open and extremely profitable.

Sid Sinister
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Posted: 2nd Mar 2009 21:45
I can't do that. I would like to do it, but it has to be a legitimate business. I think they would laugh at me if I told them I was going to do an internship with myself.

"If I have seen a little further it is by standing on the shoulders of Giants" - Isaac Newton
-Computer Animation Major @Baker.edu-
bitJericho
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Posted: 2nd Mar 2009 22:08 Edited at: 2nd Mar 2009 22:08
Quote: "I can't do that. I would like to do it, but it has to be a legitimate business. I think they would laugh at me if I told them I was going to do an internship with myself."


Haha. True that.

But you have to do an internship to graduate? I would tell them to suck my you know what, and be successful by not laying down

Sid Sinister
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Posted: 2nd Mar 2009 23:11
Quote: "I would tell them to suck my you know what, and be successful by not laying down"


Oh trust me, it's getting closer to that point every day. I am the animation club president, and have ties with my teacher and the department chair (who is able to make schedule changes). There is a small possibility that I might be able to kick and scream enough to let me do my own thing. Then again, the Dean is a stick in the mud and it would probably have to go by him first.

"If I have seen a little further it is by standing on the shoulders of Giants" - Isaac Newton
-Computer Animation Major @Baker.edu-
puppyofkosh
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Posted: 2nd Mar 2009 23:36
What are the other people doing?
Sid Sinister
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Posted: 3rd Mar 2009 01:00
They are just as lost as I am. Just to give you perspective on the bigger picture, here as an email I am currently composing:

Quote: "Dear Craig,

Finding an internship is giving me more of a headache everyday. This is what I want to say to Jim Woods. Please let me know if there is anything you think I should add or take away. Please understand that I am not angry with you Craig. I just think Baker has this backwards. You and Randy are easily the biggest assets Baker has, and I value you both as such. But the system is broke and it needs to be fixed. All of Baker's animation students are paying for it, quite literally. And between you and me, a few students and I feel as though Jim Woods doesn't have a clue. We do not care of about stepping on toes or bureaucracy. We are easily the best class that has come through this program, and Baker should be bending over backwards for us if they really wanted to get their program off the ground. I do appreciate you and Randy thinking of ways to internship for Baker by means of creating an animation for the various departments. But at this time, I will have to refuse. While it is a good idea, and something that probably needs to be done, it does not give me the real world experience Baker's mission statement claims to give me, and it does not fulfill the purpose behind the internship.

Baker has had a few years now since the animation program has started to find connections in local business's for their CAP students and yet they still have nothing. I had a meeting with Career Services' new counsler Renee Goldsby last Friday and we talked about my resume and what exactly I wanted to intern as. She contacted Stardock Enterprises for me, a game development company near my house, but she says they are probably not offering internships at the time. She also tells me that she is doing more research for more companies in the area, whatever that means, and will get back to me soon. The funny part is, she keeps checking to see if I want to intern as a web developer some place. The answer is 100% no. While I am talented in the area, it is not anywhere close to computer animation. I am not going to Baker for web development, I am at Baker for computer animation. If Baker can not provide me with an internship, and I can't track one down on my own, I will not being taking this class as a required part of my degree, and if Baker doesn't adjust itself as such and allow me to graduate that way, I will transfer to a school where either an internship is not part of their degree or a school that has put in the effort to befriend local companies for internships. This whole internship thing is bogus. If Baker can't offer internships that focus on what I'm going to their school they shouldn't offer them. And if that means there is nothing for them to offer, then they should take it off the schedule rotation as a required class. Plain and simple, I will not be paying for this class and wasting my time if it leads me know where. The point of the internship is to get real life experience out there in the work force. As far as I'm concerned, Baker is not equip to do that for me.

I can name several other classmates who share a similar feeling as I do. I think it is wrong for them to think they have to lay down and take this just because Baker tells them so. This program is new, and I can extend grace to Baker while it's still working out the kinks. But this is one kink that seriously needs popping, and it's about time they did so.

There is also a class wide concern about what they have learned so far and how much we have not learned. Our knowledge is a mile wide but only six feet deep. I understand this is an associates degree in animation, but we should at least have an understanding of the things that are absolutely necessary for being employable. All of us feel at some level or another that even if we do happen to get an internship around here that we would not be cut out for the job. For example: We do not know how to rig a model, which is essential to animation. Baker definitely needs a Bachelors Program, but if this is how their Associates Program is structured, it doesn't stand a chance.

Please excuse my frustration.

Best regards,
Michael
"


"If I have seen a little further it is by standing on the shoulders of Giants" - Isaac Newton
-Computer Animation Major @Baker.edu-
Gil Galvanti
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Posted: 3rd Mar 2009 01:44
Quote: "I will not being taking this class as a required part of my degree"

Might want to change that to "I will not be taking" . I too am looking for a game dev internship this summer, although I'm not required to find one. No luck so far for me, but good luck to you!


Sid Sinister
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Posted: 3rd Mar 2009 02:17
Ah, thanks for the check there! I have reread this letter so many times I'm numb to it now.

Updated letter:

Quote: "Dear Craig,

Finding an internship is giving me more of a headache everyday. This is what I want to say to Jim Woods. Please let me know if there is anything you think I should add or take away. Please understand that I am not angry with you Craig, I just think Baker has this backwards. You and Randy are easily the biggest assets Baker has, and I value you both as such. But the system is broke and it needs to be fixed. All of Baker's animation students are paying for it, quite literally. And between you and me, a few students and I feel as though Jim Woods doesn't have a clue. We do not care of about stepping on toes or bureaucracy. We are easily the best class that has come through this program, and Baker should be bending over backwards for us if they really wanted to get their program off the ground. I do appreciate you and Randy thinking of ways to internship for Baker by means of creating an animation for the various departments. But at this time, I will have to refuse. While it is a good idea, and something that probably needs to be done, it does not give me the real world experience Baker's mission statement claims to give me, and it does not fulfill the purpose behind the internship.

Baker has had a few years now since the animation program has started to find connections in local business's for their CAP students and yet they still have nothing. I had a meeting with Career Services' new counsler Renee Goldsby last Friday and we talked about my resume and what exactly I wanted to intern as. She contacted Stardock Enterprises for me, a game development company near my house, but she says they are probably not offering internships at the time. She also tells me that she is doing more research for more companies in the area, whatever that means, and will get back to me soon. The funny part is, she keeps checking to see if I want to intern as a web developer some place. The answer is 100% no. While I am talented in the area, it is not anywhere close to computer animation. I am not going to Baker for web development, I am at Baker for computer animation. If Baker can not provide me with an internship, and I can't track one down on my own, I will not be taking this class as a required part of my degree, and if Baker doesn't adjust itself as such and allow me to graduate that way, I will transfer to a school where either an internship is not part of their degree or a school that has put in the effort to befriend local companies for internships. This whole internship thing is bogus. If Baker can't offer internships that focus on what I'm going to their school for they shouldn't offer them. And if that means there is nothing for them to offer, then they should take it off the schedule rotation as a required class. Plain and simple, I will not be paying for this class and wasting my time if it leads me know where. The point of the internship is to get real life experience out there in the work force. As far as I'm concerned, Baker is not equip to do that for me.

There is also a class wide concern about what we have learned so far and how much we have not learned. Our knowledge is a mile wide but only six feet deep. I understand this is an associates degree in animation, but we should at least have an understanding of the things that are absolutely necessary for being employable. All of us feel, at some level or another, that even if we do happen to get an internship around here that we would not be cut out for the job. For example: We do not know how to rig a model, which is essential to animation. Baker definitely needs a Bachelors Program, but if this is how their Associates Program is structured, it doesn't stand a chance. There should be less filler classes and more animation. There is an old saying that says, "Give a man a fish, he's fed for a day. Teach a man to fish, and he's fed for a life time." We are not being taught the things we need to be taught in order to sustain our career. There is no arguing about this. There is no hemming and hawing. Baker's animation program does not meet the requirements the industry currently has. I am not sure what model Baker has based it's program around, but it is missing the mark entirely on being that of employable skills. What the upper echelon of Baker thinks is quality work based off current student demo reels is, in actuality, no where close to being considered quality to any employer. If we showed that kind of work in a demo reel to a serious employer we would be immediately told no thank you. Were are your alumni now? How many have jobs that graduated from this program? How many have been successful in breaking into the industry? I have heard of one, maybe two that have done so. Out of how many? And how driven was this person? How much natural talent did they have? The current students in the program are very lucky to be as naturally talented as they are. I am actually very proud of my classmates. We are all driven individuals who have a passion for our education and our majors. We have taken education into our own hands and tried to fill in the gaps that are there because of these issues. But we are afraid that this isn't enough. We understand that we need to be able to figure things out on our own and do research on how to solve problems. But there are core things fundamental to getting to a job that we are not learning, and we are in panic mode because of it. It would be really nice to be formally taught the things that we need to know instead of paying Baker to be self taught.

I should have you know that my fellow classmates and I share a similar feeling. Below you will find the signatures of my classmates. We are trying to meet Baker half way in these matters. This program is new, and we can extend grace to Baker while it's still working out the kinks. It's not like we are coming out of the blue with this and complaining about these issues. We have been pointing out the problems that need to be fixed for quite some time now, but no one has listened to us yet except for Craig and Randy, and they can only do so much. I hope Baker takes this feedback with stride. Thank you for your time.

Best regards,
Michael"


"If I have seen a little further it is by standing on the shoulders of Giants" - Isaac Newton
-Computer Animation Major @Baker.edu-
draknir_
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Posted: 3rd Mar 2009 12:33 Edited at: 3rd Mar 2009 12:36
Sounds good Sid. Sometimes you have to let your school know when it's screwing something up for you.

It's kind of bizarre to me that you're taking a Computer Animation degree, but you haven't done rigging, it seems like a fairly essential tool, no? You should definitely follow that up as well.

I'm doing a Game Design & Development degree where I like to focus on the game design and programming, but I've still had to model, rig and animate a character.

edit: Here's something I've been using to find myself an internship, maybe it can help you too: http://www.gamedevmap.com/
Sid Sinister
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Posted: 3rd Mar 2009 16:17
I'm going to follow that up for sure. And if the teacher doesn't know, I want Baker to bring in someone who does. It's complete BS.

"If I have seen a little further it is by standing on the shoulders of Giants" - Isaac Newton
-Computer Animation Major @Baker.edu-
Jeku
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Posted: 3rd Mar 2009 16:22
I've seen interns at EA who had to relocate in order to work. I'm not sure if they helped pay for their moving expenses. It will be difficult for you to find an internship at a game studio without working onsite unfortunately. But that's what you'll have to do when you get out there after graduation and work, so it's good practice to be onsite working in a team environment.

AlexI
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Posted: 3rd Mar 2009 17:15
I was going to do work experience at EA. They said it was ok a year before I did. Then 6 months to go and I was looking forward to it and they changed there mind They should of said no streight away. EA is evil

Profit
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Posted: 3rd Mar 2009 20:32 Edited at: 3rd Mar 2009 20:32
Quote: "wasting my time if it leads me know where."
Should be "nowhere"

Ripple - Rhythm Game
feiting shadow
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Posted: 3rd Mar 2009 21:14
Newgrounds, Instant Action, and creating content like Vickie for something TGC sells are all animation-based webdesign options. The only help I can give is Instant Action is all about indie developers since they're garagegames so perhaps you could email them and ask for some internship of some kind. I'm not totally sure about newgrounds but I believe they're legitimate companies as well.

Signed
------
Sid Sinister
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Posted: 3rd Mar 2009 21:19
Hah, thanks, I fixed that on earlier

Quote: "I've seen interns at EA who had to relocate in order to work. I'm not sure if they helped pay for their moving expenses. It will be difficult for you to find an internship at a game studio without working onsite unfortunately. But that's what you'll have to do when you get out there after graduation and work, so it's good practice to be onsite working in a team environment."


Yeah... there are three small companies in the area that I am trying for, but if those fail, your right, I'm screwed. I'm not really willing to relocate yet. If they were willing to cover the expenses, I would, but I can't financially do it yet being a sophomore in college. I'm also sticking around for another 2 years here so I can get my Bachelors of Computer Science. It would be nice to get an internship while going to school (and a paid one to boot), but it looks like that's not going to happen. I might just have to stick it out until school is over, work my way through college, join a mod team during that time and then hope my portfolio and modding experience is enough to get my an entry level position somewhere. It's not that bad of a plan, I don't think (maybe you can tell me otherwise?), but I'd rather have the faster route. Unfortunately the faster route for me means more expensive and more of an inconvenience. Slow and steady wins the race.

"If I have seen a little further it is by standing on the shoulders of Giants" - Isaac Newton
-Computer Animation Major @Baker.edu-
Sid Sinister
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Posted: 3rd Mar 2009 23:54
After seeking some counsel on the issue, I have decided to take a different approach. The internship and the program being retarded is two different issues and since it makes this letter too long, I'm going to divide it up. Also, I will probably just be addressing my teacher directly, with the class, this week to see if we can create a board meeting that goes over the issues about the program/degree itself. As far as the internship goes, I will be following up with the appropriate people, but seeing as I might have a few leads now I'm not going to complain about it as loud as I was before. But trust me, every inch of me wants to send that email.

"If I have seen a little further it is by standing on the shoulders of Giants" - Isaac Newton
-Computer Animation Major @Baker.edu-
Jeku
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Posted: 4th Mar 2009 03:49
Quote: "They said it was ok a year before I did. Then 6 months to go and I was looking forward to it and they changed there mind They should of said no streight away."


Can you name one tech company that can tell you what they'll be doing in 6 months?

@Sid Sinister - Definitely try the big companies like EA, Take 2, Ubisoft, etc. They will *all* pay you for your co-op term. Not sure if they'll pay moving expenses, but I'm *pretty* sure they will. They're always taking in co-ops as far as I know.

Sid Sinister
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Posted: 4th Mar 2009 05:54
Thanks for the advice Jeku, just the sort of info I'm looking for. Like I said, I'm probably going to stick around another two years to finish my Bachelor of Computer Science, but after that, I will definitely give them that a shot.

"If I have seen a little further it is by standing on the shoulders of Giants" - Isaac Newton
-Computer Animation Major @Baker.edu-
Violent Pigeon
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Posted: 4th Mar 2009 08:19
I have a friend whos a intern for Codemasters, I can see if there still looking for more if you like?

Thanks,
Svothe


Sid Sinister
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Posted: 4th Mar 2009 08:36
Wow, their stuff is impressive. Um... hmmm.... not yet though, but thanks for the offer. And do you know if they would go for an online internship?

Can you shoot me an email so I can let you know later on this week? I'll be visiting Stardock this Friday, and calling Reactor Zero tomorrow. If those two don't work out, I might give this a shot. I can't relocate to the UK though... geesh. What a trip that would be

"If I have seen a little further it is by standing on the shoulders of Giants" - Isaac Newton
-Computer Animation Major @Baker.edu-
Sid Sinister
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Posted: 4th Mar 2009 08:38
Heck, I'd settle for a Q/A job or anything. But like I said, I'll get back to you.

"If I have seen a little further it is by standing on the shoulders of Giants" - Isaac Newton
-Computer Animation Major @Baker.edu-
AlexI
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Posted: 4th Mar 2009 16:03
Quote: "Can you name one tech company that can tell you what they'll be doing in 6 months?"


Quote: "They should of said no streight away""


Sid Sinister
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Posted: 4th Mar 2009 17:11
Your still missing the point. You applied, they said yes, things changed (because no company knows what they'll be doing in 6 months), they had to say no. How could they have said no if they originally intended for you to come? That's life dude. You can't make lemonade without lemons.

"If I have seen a little further it is by standing on the shoulders of Giants" - Isaac Newton
-Computer Animation Major @Baker.edu-
da power pwnerer
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Posted: 4th Mar 2009 21:56
@Sid Sinister- I don't mean to be a ball-buster here, but, in your letter, try not to start your sentences with conjunctions (and, but, for, etc.)

AlexI
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Posted: 4th Mar 2009 21:59
Quote: "Your still missing the point. You applied, they said yes, things changed "


True but they should of said things change and that they could not guarantee I would get it.

Sid Sinister
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Posted: 4th Mar 2009 22:41 Edited at: 4th Mar 2009 22:41
Thanks for the tip Da Power Pwnerer. I'll make the appropriate adjustments.

Shifting gears a little bit, here's the cover letter I made. Comments? Critique's?

[formatting was botched, pay no attention to the lack of paragraph spaces and such]

Quote: "March 4, 2009

Reactor Zero
3741 Plaza Drive
Ann Arbor, MI 48108

Subject: Internship

Greetings:

I am currently a Computer Animation student at Baker College of Auburn Hills and will be finishing my Associates Degree next semester. I am looking for an internship, or entry-level position, where I can hone my abilities in 3D modeling and animation. I have an incredible passion for my work and am constantly driven to know more. I believe that Reactor Zero is the perfect place for me to learn and grow while providing my own personal touches of creativity and innovation.
In addition to taking courses at Baker, I was the founding member, and President of the schools first computer animation club. While at Baker, I was in charge of all club related tasks such as scheduling meetings, coordinating support sessions, and putting on various school-wide events. My excellent leadership and dedication continues to leave a lasting impression on the school, and is the model of excellence I wish to bring to Reactor Zero.
I hope that you will find my enclosed resume proof of how much of a valuable asset that I can be to Reactor Zero. My resume and portfolio shows that I have talent, drive, and determination. I would like the opportunity to meet with you to discuss my qualifications and discuss how I can be a contributing member of the team.
Sincerely,
Michael DeForge
14029 Brentwood Street
Livonia, MI 48154
Phone: 248-935-2734
E-mail: [email protected]
Enclosure
"


"If I have seen a little further it is by standing on the shoulders of Giants" - Isaac Newton
-Computer Animation Major @Baker.edu-
Quantum Fusion
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Posted: 4th Mar 2009 23:17
I'm currently in the process of federal incorporation of a game dev. studio (which will be fully and federally licensed and legit).

I may be of help to you (or maybe not, depending on how quickly you need to find an internship). And also because its a start-up, I wouldnt be able to pay (at least until the first product is available on market) and the fact I dumped pretty much all of my savings into starting it up, and registering it, etc etc.



I'm curious, from a statistical stand-point, how many of you (who are students looking for co-op/internships, or even just new grads, or unemployed individuals who are looking for work in the field) would be interested in assisting a start-up game dev. company, with the following issues?



- No on-site/relocation required (due to the fact that the internet would suffice for transfer of data, and video and voice conferencing/meetings)

- Be 18+ years of age (due to the signing of legal contracts and NDA's)

- Inability to pay (until products are up for sale, where a base pay, or percentage of sales would be guaranteed in a legal contract, or even perhaps offering of company shares)

- If the company's success is good, that the possibility of full-time hiring would be in your favour if you're good at what you do.

- Or even simply using the company as a experience reference to step-stone to larger, "big time" companies, where you wouldnt be tied down to the company and if something better came along that you would feel free to leave and move on.




How many of you would find this okay?

Dual-Core Pentium D @ 3.00GHz, 1.0 GB nVidia GeForce 8500 GT, 20" Wide screen LCD @ 10,000:1 Contrast, 4.0 GB DDR2 SDRAM, Triple-boot: 32-bit Windows XP MCE, 64-bit Vista, 64-bit Linux Ubuntu
Quirkyjim
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Posted: 4th Mar 2009 23:40
Quote: "Ann Arbor, MI"


Go Blue!

...now to make it worth something...

...crud, can't think of anything that's already been said

~QJ
Jeku
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Posted: 5th Mar 2009 02:33
Quote: "True but they should of said things change and that they could not guarantee I would get it."


Did they actually guarantee, as in a signed contract? Otherwise it's called business, and it looks like it's a valuable life lesson for you. The game industry has a crazy fast employee turnaround time. I'd imagine in 6 months a lot of the people you dealt with or maybe even their bosses are not working there any longer. Usually when a new boss comes around he/she wants to make a mark and change the rules a bit.

Sid Sinister
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Posted: 5th Mar 2009 05:13
@Quantam: I would be interested if the endeavor was serious and their were people with experience on the team. I'm a noob myself. I'm going to be fresh out of school with only an associates in computer animation. My knowledge is a mile wide, but only six feet deep (I love that saying). I would be looking to veterans for guidance and support. The conditions themselves aren't bad. That's about what I was expecting to get into if I joined a mod team during the summer. I might still want to go the mod route though. It seems more intense and a lot of companies pick up people from that scene.

"If I have seen a little further it is by standing on the shoulders of Giants" - Isaac Newton
-Computer Animation Major @Baker.edu-

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