Hi guys
I have done some WIP threads in the last few years mostly to show off design and building custom content and recent projects I have kept me busy like the project upgrade stock content.
My most notable WIP is Pointless Assault where the object has been senseless shooting but not all that easy considering limited health and less powerful weapons and increased baddies and was mostly based on a single level with texture and entity changes. I wasn’t to happy with the FPSC engine at that time mostly due to AI not responding quickly enough a lot has since happened upgrades to 1.15 of the FPSC engine the release of X10
I have tried moving Pointless Assault across to X10 but was not happy with the end result. I had to rethink my approach concerning Pointless Assault. I decided sticking to a single retextured level wasn’t going to cut and would limit the possible combinations I had originally envisioned for the game. Also I decided that custom content would be the route to go. I started playing around with meshes since end 2007 and still making meshes testing limits of X10 and learning the limitations of X10.
You can say I was celibate for nearly 2 years. Not working on any games just purely playing around with meshes textures and testing out the engines and sharing some of those experiences. I also took a break for a few months while I had to rebuild my new home after moving which resulted not much getting done and wasn’t on the forum that often so very few people really know who I am only the die hard know really and those who have visited my stock media upgrade thread.
Sadly that is the end on that boring introduction.
The good news welcome to the new Pointless Assault thread X9 revisited.
This time around I feel that I have enough time on my hands and experience to really get the ball rolling.
I have set my self a target of making at least 1000 meshes before I start working again on Pointless Assault again also formulate a proper game plan as well as some sort of a story attached to Pointless Assault.
I have achieved my goal of the meshes and have a formulated game design plan. As well as a story attached to Pointless Assault.
Here it goes.
The reworked Pointless Assault.
Enjoy the screenshots.
This is one of the sci-fi levels found within Pointless Assault you will find that I have used default textures well enough with custom media to give the desired effect that I wanted in the first place. This however is X9 and don’t think I will move to X10 any time soon there are too many performance issues right now that I’m not happy with however thanks to some mods that I will adding with the final game, will it juice up the GFX a wee bit.
Previous game plan had 22 levels I have changed this to 10 levels with level one starting out with 50 health and reducing it by 5 with each level till level 6 where you only have a pistol with no health power ups.
The new game plan is Sci-Fi themed.
Here is the original thread.
http://forum.thegamecreators.com/?m=forum_view&t=90393&b=25
Pointless Assault video
http://w13.easy-share.com/1408971.html