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Geek Culture / Any UT3 Kismet users in here?

Author
Message
Sid Sinister
19
Years of Service
User Offline
Joined: 10th Jul 2005
Location:
Posted: 24th Mar 2009 04:40
So, Kismet is pretty sweet But there isn't a whole lot of documentation on it yet. Has anyone tinkered with Bot AI with Kismet? I have questions...

I know how to create a spawn point, add paths, spawn the bot via "addbots 1" and then have the bot follow those paths and deviant from those paths to come after me. That's easy.

And I know how to make a trigger to spawn a bot and have the bot move to different path nodes in a waypoint fashion and then stop and shoot at me from a still position.

However, I don't know how to spawn a bot, have a bot move to different paths nodes, and then after reaching it's destination, switch into deathmatch mode to where it would then proceed to seek me out and kill me. (So basically, I don't know how to combine the two things I know). It seems that once I add add any kismet or triggers, the automatic 'seek and destroy' instinct of the bot is lost. How can I have it move along a scripted path, but then after completion, get back into 'seek and destroy' mode to where it would come after me and not necessarily follow the path nodes?

"If I have seen a little further it is by standing on the shoulders of Giants" - Isaac Newton
-Degrees: Computer Animation-
MIDN90
16
Years of Service
User Offline
Joined: 11th Mar 2009
Location: Colville, Washington
Posted: 24th Mar 2009 04:42
I've never heard of that.
Mnemonix
22
Years of Service
User Offline
Joined: 2nd Dec 2002
Location: Skaro
Posted: 24th Mar 2009 23:24
I liked it when I used it, but I forgot everything I know about it. I remember being very impressed though.

Mnemonix

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