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Geek Culture / Torque 3D - A new incarnation of Torque

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monotonic
19
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Joined: 24th Mar 2006
Location: Nottinghamshire, England
Posted: 24th Mar 2009 20:38 Edited at: 24th Mar 2009 20:42
I've just been watching some videos demonstrating it's capabilities and I must say it looks quite nice. I've never been a fan of Torque Script and the way that Torque handles various things but this looks damn good. If you pre-order you get a $200 discount on the professional version.

Linkage:
http://www.garagegames.com/products/torque-3d/preorder
Ignore the preorder bit, the page contains license info and functionality

Check out the video for wetness and precipitation, it looks incredible.

WARNING! The author of this post is most probably drunk or asleep.
Sid Sinister
19
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Joined: 10th Jul 2005
Location:
Posted: 24th Mar 2009 21:37
I saw this just this morning. I'm not sure what the difference between this and their older version is. Anyone? I've always wanted torque, just haven't got the money or time to invest in it yet. I'm using the UT3 engine for the time being.

"If I have seen a little further it is by standing on the shoulders of Giants" - Isaac Newton
-Degrees: Computer Animation-
monotonic
19
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Joined: 24th Mar 2006
Location: Nottinghamshire, England
Posted: 24th Mar 2009 22:05
I think the main differences are graphical updates plus some integral updates to the various systems such as the terrain engine. The art pipeline has been vastly improved (the pipeline in the previous versions wasn't all that great) and they have also added the ability to publish your game embedded in a browser same as Unity 3D does.

WARNING! The author of this post is most probably drunk or asleep.
Fallout
22
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Joined: 1st Sep 2002
Location: Basingstoke, England
Posted: 25th Mar 2009 00:41
It's awesome. But it's only worth getting if you're series about making money as an Indie. And then it costs 1k-3k.

If Torque was ever the hobbiest's choice, it's not really anymore, imo.


monotonic
19
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Joined: 24th Mar 2006
Location: Nottinghamshire, England
Posted: 25th Mar 2009 12:53
Quote: "If Torque was ever the hobbiest's choice, it's not really anymore, imo."


I tend to agree on that one. I've been weighing up the differences between this and Unity3D. Torque 3D is cheaper for the pro license (50% cheaper) and has better graphics imo, but Unity is far nicer to use and has better scripting.

WARNING! The author of this post is most probably drunk or asleep.
bergice
18
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Joined: 5th Jun 2007
Location: Oslo,Norway
Posted: 25th Mar 2009 14:40
Their editor looks nice, but i have never understood how it works, to me it looks like they have lots of applications to work with but i dont know where you actually make the games.

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Bursar
16
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Joined: 17th Sep 2008
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Posted: 25th Mar 2009 15:00
Unfortunately TGB went the same way. It started off a little like DBP, in that you create your 'text files' that contain the code.

There were little utilities for messing about with particles, but you could create them all in code if you liked.

Then they introduced this new GUI, and I just found the whole thing a nightmare. I spent ages stripping it all out, just so I could get to coding directly in text files again.

It's a shame, as it has loads of features, and the syntax is pretty easy.

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