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FPSC Classic Scripts / Zombie Mod additions

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A r e n a s
16
Years of Service
User Offline
Joined: 9th Jun 2008
Location:
Posted: 30th May 2009 10:27 Edited at: 30th May 2009 12:18
The animations should be there caue ive also tried this wilh not only my altered FPE's but i have attatched the scripts to original charactors FPE file... Im gonna get back to you on the otherproblems ASAP....


EDIT


I have looked at everything and for some reason when the animation is called 97 in the FPE in the script it will only work if you call 98????? It is very wierd.

An idea that i have had concerning the dstruction is this:

Would it be possible to have an explosion with a bit of gore become the animation for the entitys destroy animation, if not would it be possible to have a deacal which runs in the position of the zombie when he gets destroyed (The decal being an explosion or something like that....

I am going to continue the process of editing the original stuff for now. (Its all very confusing having now worked with the scripts for a long time )

http://arenas4146.webs.com/
A r e n a s
16
Years of Service
User Offline
Joined: 9th Jun 2008
Location:
Posted: 21st Jun 2009 13:12
Ah guys. Im back on this mod. I do have an idea concerning lives. If you can get the person to spawn in the same place he started in then you have zombie waves! If you can add a snipet which adds a certain amount of points at the start of the spawn, then you have your entire wave system (as well as point it would then be easy to add a customised wait command).

http://arenas4146.webs.com/
http://fraggaming.forum2.biz/forum.htm
DarkFrost
15
Years of Service
User Offline
Joined: 3rd May 2009
Location: ON, Canada
Posted: 21st Jun 2009 17:16
Good to see your back with the this. Hopefully we can see a release date soon

[img][/img]

A r e n a s
16
Years of Service
User Offline
Joined: 9th Jun 2008
Location:
Posted: 21st Jun 2009 17:52
Ive come up with a second possible method of working out the waves. Im gonna try that way aswell.

http://arenas4146.webs.com/
http://fraggaming.forum2.biz/forum.htm
DarkFrost
15
Years of Service
User Offline
Joined: 3rd May 2009
Location: ON, Canada
Posted: 21st Jun 2009 17:58 Edited at: 27th Jun 2009 18:24
Good w/e works right. Im sure it'll turn out great ...especially since i can see on that first post of yours that only 3 more things are needed to be completed.

[img][/img]

A r e n a s
16
Years of Service
User Offline
Joined: 9th Jun 2008
Location:
Posted: 8th Jul 2009 12:17
Ok. I am now merging my work with that of a small team. Could mods please lock this thread as it is no longer very neccessary.

http://arenas4146.webs.com/
http://fraggaming.forum2.biz/forum.htm

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