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Geek Culture / Newsletter 75

Author
Message
RickV
TGC Development Director
25
Years of Service
User Offline
Joined: 27th Apr 2000
Location: United Kingdom
Posted: 1st Apr 2009 07:31
Hi,

This is no April fools joke, issue 75 is now released;

http://www.thegamecreators.com/data/newsletter/newsletter_issue_75.html

Rick

Financial Director
TGC Team
[Check out Jed McKenna - http://www.wisefoolpress.com/]
MIDN90
16
Years of Service
User Offline
Joined: 11th Mar 2009
Location: Colville, Washington
Posted: 1st Apr 2009 07:59
Great job.. Nice read.
Alduce
22
Years of Service
User Offline
Joined: 26th Oct 2002
Location: Rama spaceship
Posted: 1st Apr 2009 12:59
The touch and go for Iphone it's great! (I thought that this was impossible to make a DBpro game for Iphone!)
Maybe just "TravLhertz" can shock me more! It's literally incredible what DBpro (And the travlhertz developers)can do.. just incredible.. I can just hope the developers will be in a real DBPro game developer as soon as possible!!
Veron
18
Years of Service
User Offline
Joined: 22nd Nov 2006
Location:
Posted: 1st Apr 2009 13:34
Quote: "(I thought that this was impossible to make a DBpro game for Iphone!)"


It is. Touch and Go wasn't made in DBP.

kaedroho
17
Years of Service
User Offline
Joined: 21st Aug 2007
Location: Oxford,UK
Posted: 2nd Apr 2009 17:46 Edited at: 2nd Apr 2009 17:50
Iphones dont use Windows, DBPro needs windows. I have heard that the Iphone uses Linux, which is alot better than Windows but most programs wont run on it.

EDIT: Just looked it up and found out that the Iphone uses something called the Mach kernel. Just like Linux, it wont run DBPro apps.

Your signature has been erased by a mod because it's larger than 600x120
Yodaman Jer
User Banned
Posted: 2nd Apr 2009 19:58
An excellent issue, as always!

Too bad I didn't win the free copy of DBPro though. xD



Check out my programming blog!
NeX the Fairly Fast Ferret
20
Years of Service
User Offline
Joined: 10th Apr 2005
Location: The Fifth Plane of Oblivion
Posted: 2nd Apr 2009 23:14
Quote: "Mach kernel"


Yeah, same thing that was used in OS X.

Beast E Gargoyle
18
Years of Service
User Offline
Joined: 15th Feb 2007
Location: Sunny San Diego, CA
Posted: 4th Apr 2009 05:33
I have a question about the newsletter. What language do you code with in the Abyssal Engine?

The Last Great Swordsmen a 3D hack N slash http://lastswordsmen.freezoka.com
Dragon Knight
18
Years of Service
User Offline
Joined: 10th Jan 2007
Location: Newcastle
Posted: 10th Apr 2009 05:34 Edited at: 10th Apr 2009 05:36
'From the forums', gotta love that part

I'd like to see more DBP information on it though, dunno what i want to see but definitely something about DBP hehe always looking for something i never knew before about it.

I just gotta say, the newsletter is part of the reason i've stayed with TGC products for soo long , having random information about latest projects, tips and tricks is a great thing, keep the good work coming , and the great community that's been built up.

-EDIT-
if i ever had time, i'd soo create a tutorial from a-z on how to make a game like the old classic worms using images etc.. that's one aspect i've never really covered destroying parts of an image and updating the collision, would definitally be fun to learn. (If there were step by step instructions i know i'd do them just to try it.)

MIDN90
16
Years of Service
User Offline
Joined: 11th Mar 2009
Location: Colville, Washington
Posted: 10th Apr 2009 06:10
O yeah, I forgot, First Post!!!

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