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Geek Culture / team marketplace

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visual dreamer
16
Years of Service
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Joined: 5th Mar 2009
Location: universe x
Posted: 6th Apr 2009 02:39
hi
i want to make this Thread,so that people can come here to team up.


rules

the rules for to team up

1- If you want to get a team together to make a game you wil have to have a good base to start with.So that people know on what there going to work on.

2-do not be vague on wat you need

-bad example: hi guys i am a total noob at maken games and i need soms help!!!

-good example:hi guys I have just started on coding,but i need soms one how can moddel(monster,items,level)or make sprites(monster ect)

3- dont start with company crap

4- have open mind,and listen to each other,that is what team is all about

5-don't make fun of a other post just because he is not at the same level as you.

6- and be nice

so i really hope to see some great teams from here
AlexI
20
Years of Service
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Joined: 31st Dec 2004
Location: UK
Posted: 6th Apr 2009 02:39
heyufool1
16
Years of Service
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Joined: 14th Feb 2009
Location: My quiet place
Posted: 6th Apr 2009 03:02
If only we had a messaging system on these forums to set teams up
visual dreamer
16
Years of Service
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Joined: 5th Mar 2009
Location: universe x
Posted: 6th Apr 2009 11:12
ya idd, but maby this post wil be a good step in the right direction
Van B
Moderator
22
Years of Service
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Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 6th Apr 2009 11:18
Or you could just leave the mods to it.

Team requests are only allowed in extremely special cases from trusted members.

The one simple, and flawless rule is that if your project is good enough, people will approach you to become part of it.


Health, Ammo, and bacon and eggs!
Butter fingers
19
Years of Service
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Joined: 20th Mar 2006
Location: Mecca
Posted: 6th Apr 2009 14:42
Quote: "The one simple, and flawless rule is that if your project is good enough, people will approach you to become part of it."


Don't you think that's a bit paradoxical? Like, usually I would need a team together to make something really impressive and good*. But the people that often need a team are the ones who's projects are not going to look as impressive.

It would be kind of cool if there was like a time/post rule for team requests. Like if your project has been around for about 6 months and is showing steady progress and your commitment, then surely it would be cool to make a team request. Like "I've reached this point and I need assistance because there is now too much to do".

WHatever, just my 2p worth

*Which is not to say that 1 person on their own can't make something great, but probably just not the same scale as a team...

I want robotic legs.
Fallout
22
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Joined: 1st Sep 2002
Location: Basingstoke, England
Posted: 6th Apr 2009 15:18
My thoughts are, there's enough free media around for a programmer to make a decentish looking game without any help. So there's no real excuse for not having something that looks technically cool, even if the graphics are rough around the edges. Then the coder has something to attract media artists. If you can't get that together, you're probably wasting people's time by asking for a team. You should more likely be looking for teams to join, as a learning experience, rather than forming one yourself.


Van B
Moderator
22
Years of Service
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Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 6th Apr 2009 16:04
Quote: "Don't you think that's a bit paradoxical?"


No. How good your project looks is less of a factor when looking for artists, but even stand-in programmer art is a good indicator for artists, so although it depends on the project and your own skill set - having bad visuals shouldn't deter artists from your project. For one thing, when the visuals are terrible, the artist can take full ownership, won't be stepping on anyones toes, and would get a lot from a project where they were in control, supported by someone who can deal with the code side of things.

Having things ready for artwork is far more important than trying to draw your own to a decent degree - it's a better way to spend your time, because artists can step right in and start replacing the stand-ins.

You don't have to do everything yourself when trying to get your project to a team request level, in fact it's usually a bad idea to try and do everything - you and your project has to appeal to the sort of person you want on your team. If it looks like your trying to do everything yourself then people will assume that will stay the case - but if you openly admit to the skills you are lacking, then people know that things will only get better, and they could be part of that.

One other reason to concentrate on stand-in art, is you can show the artist exactly how you'd like to see something done, like an effect. You might have a particle system in place and using simple coloured circles you could show your particle explosion to an artist, and they can envisage how it would look with real textures on the particles. Try and make your own particle textures on the other hand, and the artist is more likely to want to redo the whole thing.

Of course some people can happily solo projects, in my opinion the quality of DBPro games has nothing to do with the number of people it took to work on it, it's a matter of starting with a good concept and executing it as best you can. The people who get things done around here are those who never assume they already know, never stop trying new techniques and learning new skills. Even if you get 5 great modellers and artists on your team, does not mean that you don't have to learn any of it - a good understanding of how all the media works in DBPro is vital.


Health, Ammo, and bacon and eggs!
AlexI
20
Years of Service
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Joined: 31st Dec 2004
Location: UK
Posted: 6th Apr 2009 16:29
There use to be a Team Requests Board on this forum and it

visual dreamer
16
Years of Service
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Joined: 5th Mar 2009
Location: universe x
Posted: 6th Apr 2009 17:11
but still i think,i wil be good to have a place can team up,and benfit form each other's talents to make a great game.

@AlexI

why didt the Team Requests Board close?
Van B
Moderator
22
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Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 6th Apr 2009 17:21
Because there was only a handful of projects in there with any merit, alongside hundreds of no-go's

We've been through the reasons why there are no direct team requests, specific TR sections etc, and TGC are not likely to change considering what happend last time. Without putting too fine a point on it, the TR forum was like an explosion in an idiocy factory and it had to go, for the sanity of the moderators and those few people who did try and make a go of it.


Health, Ammo, and bacon and eggs!

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