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Geek Culture / Games Developers - What Were you Thinking?

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Sasuke
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Posted: 7th Apr 2009 22:25 Edited at: 7th Apr 2009 22:29
Now we've all encountered stupid design flaws where you wish you could ask the developer, what the hell where you thinking, but some flaws are just plain idiotic. Be it story line takes a bad turn, dialog degrades, voice acting is some what... do I need to say, the list goes on an on. So what flaws have you guy's bumped into?

I'll get the ball rolling with X3: Reunion. Now the first time this flaw became apparent was in a cutscene, when you hear the name of an alien race that taking over the galaxy. The first time I heard it I didn't notice but the second time, I couldn't believe it, and even the spelling. Luckily G4 did a review which points out this major flaw over and over and over, so watch away folks, believe me its worth watching the whole thing.

G4TV's Review of X3: Reunion

Edit: not sure why I wrote fall, I meant flaw.

A dream is a fantasy, if you achieve that fantasy it was never a dream to begin with.
Seppuku Arts
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Posted: 7th Apr 2009 22:32 Edited at: 7th Apr 2009 22:38
The obvious one is the shoddy translation of Zero Wing.


Funny review though, I've got a...no, sorry, I'm not going to stoop down to an immature level this time.

David R
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Posted: 7th Apr 2009 22:33
It was kind of amusing, but it pretty much sums up why I don't like G4: They get hung up on one immature or flawed aspect of the game, and just continually make a joke out of it. I mean, yeah, it was funny the first time, but come on...

You don't get a decent review out of any of their stuff, and the presenters just act like morons continually


09-f9-11-02-9d-74-e3-5b-d8-41-56-c5-63-56-88-c0
Seppuku Arts
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Posted: 7th Apr 2009 22:39
I agree, terrible review, I got little out of what X3 is like from it or how well it plays (never played one of these games) but still that review had its kicks.

Sasuke
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Posted: 7th Apr 2009 22:58 Edited at: 8th Apr 2009 00:00
I too and the whole gaming industry hates G4, I totally agree with you David. It's just that it was the only video I could find that mentioned it and showed the cutscenes. I'm amazed the voice actors didn't point it out, how the hell did they miss this. Also amazed the company didn't run down to the studio with shotguns in hand, hoping those presenters where at work that day. Then once there done, burn the G4 studios to the ground... heres to hoping

A dream is a fantasy, if you achieve that fantasy it was never a dream to begin with.
Sid Sinister
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Posted: 7th Apr 2009 23:50
LOL that X3 review was hilarious.

"If I have seen a little further it is by standing on the shoulders of Giants" - Isaac Newton
-Degrees: Computer Animation-
Phaelax
DBPro Master
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Posted: 8th Apr 2009 00:02
lmao, that just made my day!

I can only watch G4 for so long, and it's even shorter these past few years. I want TechTV back!

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MIDN90
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Posted: 8th Apr 2009 00:10 Edited at: 8th Apr 2009 00:11
Don't mess with the Kha'ak... Otherwise, you'll be swarmed with unwanted Kha'ak.

Quote: "It was kind of amusing, but it pretty much sums up why I don't like G4: They get hung up on one immature or flawed aspect of the game, and just continually make a joke out of it. I mean, yeah, it was funny the first time, but come on...
"


Where was this? I woudn't complain too much if I were you, or else the Kha'ak will come knocking at your door... Which will lead to you having to fight off a lot of Kha'ak. But hey, if you're nice enough, you can be friends with the Kha'ak.
Sasuke
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Posted: 16th Apr 2009 21:51 Edited at: 16th Apr 2009 21:51
Come on Guy's, you must have stories to tell about developers messing up games in stupid ways. From Dead Rising core mechanic, that stupid 72 hour timer... or in Fahrenheit's (Indigo Prophecy) where the end half of the game was given to the DBZ writers and if you've played it, you know exactly what I mean. To the hell spawn that is Navi in The Legend of Zelda: Ocarina of Time.

Come on guys, get typing.

A dream is a fantasy, if you achieve that fantasy it was never a dream to begin with.
BiggAdd
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Posted: 17th Apr 2009 02:26 Edited at: 17th Apr 2009 02:33
Quote: "From Dead Rising core mechanic, that stupid 72 hour timer"


Huzzah! At last I have found somebody who doesn't think Dead Rising was the work from the heavens.

My only beef with Dead rising is that is was so close to perfection, but it stumbles short of the finish line due to easily corrected mistakes.
Like for example, Lack of any sort of cheat system. Running and Shooting? Co-op (I know it would have been difficult what with all those zombies, but surely not for a LAN game? At the very least a split screen element?)

Just silly silly mistakes! I got bored with it after about an hour.

Hopefully Dead Rising 2 will correct these!


Another one: Fable 2's insanely silly Co-op camera and multiplayer system. I feel like barging into Lionhead, grabbing Molyneux by the scruff of his collar and crying out "What were you thinking??? Honestly!!"


Halo3's Forge controls is another. You would think they would allow you to snap objects together, or to grids. It becomes incredibly frustrating whilst building a level trying to make fine adjustments to pre-placed objects, only to have them hurtling toward you like John Prescott entering a pie shop.

soapyfish
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Posted: 17th Apr 2009 02:47 Edited at: 17th Apr 2009 02:57
GTA IV - Removing the tank. Yes I realise they could release it as downloadable content later.

Lylat Wars/Starfox 64 - The lack of a save system. Well it wasn't so bad because I could still play through in a single go but I'd at least have liked to have then gone back and chosen one of the completed levels to play again.

Any game that has a list of unlockable extras with details of how to unlock them but then has a few simply called something like 'Mystery' with absolutely no clue whatsoever as to what it is I'm unlocking and how to unlock it.

Any game with 50 cent in.

Neuro Fuzzy
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Posted: 17th Apr 2009 08:56
Quote: "or in Fahrenheit's (Indigo Prophecy) where the end half of the game was given to the DBZ writers"


GAh! i know! that was the worst possible ending! up until the very end, it was a masterpiece!
another thing that bugged me was, even in the epic DBZ style fights, the scenes where you had to press the right buttons were always too easy. I was always on edge thinking, "Okay, it's really easy, but the game developers are gonna raise the difficulty any minute now!"
Toasty Fresh
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Posted: 17th Apr 2009 11:42
CoD WAW: The lack of being able to have your mates plug in their controllers so they can play with you on XBL. Every other game lets us do that, so why not CoD?

They also won't let us use the Death Cards unless we have XBL.

"You are not smart! You are very un-smart!"
Van B
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Posted: 17th Apr 2009 12:48
Burnout Paradise
Race for ten miles, come second, to try again you have to drive the 10 miles to the start of the race. As if it would have destroyed the illusion if they had a 'Restart' button - cars driving and hurtling through the air at ridiculous speeds, with no drivers, yet the ability to retry a race would be stretching it.

Oblivion
The games almost perfect, well perfect for what you'd want from a freeform style, first person RPG. It's just the little things that get to you, like how all that fragile glass is actually impenetrable, capable of withstanding any blow. Personally I'd love to walk into a shop and run around the tables destroying all the glassware. But despite the rigidity of the glass, it's still to precious for you to go around simply picking up, not unless you want the guards after you. This is why games like Oblivion have cheat modes, to help you get around the horrible and easily correctable flaws. The fixed this the opposite way in Fallout3, now you can pick up items for sale without getting into trouble, but you can also rob people blind while they seem to practice their 'nam stares.
Ohh, and Cheron. I spent a lot of money on that gimp, and just because he's stood in the corner of my house for 3 months doing nothing, he's gone home! - I have a contract FFS, I'm gonna sue. Good job I have Fawkes with me, at least he's loyal.

That's the next thing we'll see in games, real life working lawyers... maybe that would be a good plot for a game, survive till the end so you can sue Umbrella, Black Mesa, or whoever.

Test Drive Unlimited
Making people pay for their crimes in a game is counter productive. In this game, if you crash into a car the police chase you and charge you, so the whole point is to make money and get better and better cars and houses. But if you are unlucky and have crash while evading the police, it costs more, and more and more until you can quite easily waste all your money.
3 big problems with this daft idea...
1. I use a steering wheel, and sometimes it won't work exactly right, which is either down to the wheel or the game - either way it's not my fault. I shouldn't be penalized just because my wheel pulled to the left.
2. Because I have a wheel and pedals and a cool seat, my 5 and 7 YO nephews love it, so I let them play one afternoon. Within 30 minutes I had no money left, and a 30 second prison sentence. That's right, run out of money and you have to go to jail!.
3. The fines are ridiculous, I've been playing for about 6 months and don't have much money yet, probably only 20% through the game - but I messed up and got caught by the police, who charged me every single penny I had, and I had to do some jail time as well. I had enough money to buy 2 new cars, but lost every penny after 1 single police chase.
The games actually a lot of fun, especially with the wheel, if only they took the police out of the equation it would be a very solid racing game that is not simply a regurgitated Forza, like 90% of racing games out there.


Health, Ammo, and bacon and eggs!
Zdrok
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Posted: 17th Apr 2009 13:24
Big Rigs: Over the Road Racing - Need I say more?

Fallout
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Posted: 17th Apr 2009 15:44
At the moment I'm playing a fair bit of Fifa09 on the PS3. It's a great game, but things that I find unforgivable are:

1. The commentary is still rubbish! It routinely says things like "The passing is great", just as you kick the ball out of play. Or "what an amazing save" when you gently pass back to the keeper. Even after so many iterations, the commentary coding still sucks massively.

2. Ridiculous control interpretations. When I press pass, in a specific direction, and there are two possible people to pass to, why does it always select the one that the ball will never make it to, without the opposition intercepting? Especially frustrating when you're rolling the ball out from the keeper, and it goes straight to an attacker.

3. You can't play the world cup! They'll release a world cup version, I'm sure, which will be exactly the same game, but with international cups enabled. Cheeky bastards!

4. One or two unacceptable bugs, such as the ball can come off the wood work, back into play, but the game calculates it as having left play (corner or goal kick), which is terrible since rebounds etc. are the most exciting parts of the game.

5. Be A Pro mode is just rubbish. It's fundimentally flawed. How can a game where you spend 95% of the time just running up and down the pitch be any good? The answer is, it isn't. They should never have wasted development time on it.


JLMoondog
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Posted: 17th Apr 2009 16:39 Edited at: 17th Apr 2009 16:39
Megaman 9:

Seriously...do they seriously expect us to be able to get all those achievements..seriously?

most all new games:

Achievements are overused Just because WoW has them, doesn't mean everyone needs them.(yes I know WoW wasn't the first game to implement achievements, but they seemed to have made it into a requirement for newer games, especially in the online genre)

Van B
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Posted: 17th Apr 2009 16:59
I think the 'achievement' trend was started by GTA Vice City, all the jumps, hidden items, and other achievements really broadened the games lifespan, and it kinda set the bar for other games.

Really GTA is the only game that I even attempt the tricky achievements, because there are rewards. For instance it's Friday, and all I have planned for tonight is trying to kill all 50 seagulls in Lost and Damned. I am going out tomorrow in case you think that's all I have to do at the weekend! - but my point is I'm quite looking forward to it, a nice long (and somewhat strategic) night of mindless GTA is just the ticket to help wind down after a busy week. I have my seagull map, my snacks, and by the end of it I'll have a special bike and some achievement points.

If it wasn't for the special bike, and the achievement points, then it would be 'pointless'... personally I quite like the achievement system on the 360, even when you get points playing on someone elses game, it's like a little bragging point, almost as if these points mean something. Strangely, when you see a XBL gamer with 30,000 achievement points, it tends to mean something (open to your own interpretation). The perfect score to aim for is around 8k-10k mark .


Health, Ammo, and bacon and eggs!
Jeku
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Posted: 17th Apr 2009 17:49 Edited at: 17th Apr 2009 17:49
Quote: "As if it would have destroyed the illusion if they had a 'Restart' button - cars driving and hurtling through the air at ridiculous speeds, with no drivers, yet the ability to retry a race would be stretching it."


I think they patched in a restart option, didn't they?

--------

All those 80s and 90s point-and-click adventure games where you get near the end but realize you forgot to pick up a seemingly useless item at the beginning of the game, which you need to beat the game. You need to start the entire game again. I preferred the adventure games where you couldn't die or mess up.

prasoc
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Posted: 17th Apr 2009 18:08
I would want to ask the developer of Big Rigs Over the Road Racing what he was on/thinking when he was made it
bitJericho
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Posted: 17th Apr 2009 18:36 Edited at: 17th Apr 2009 18:38
Quote: "Big Rigs: Over the Road Racing - Need I say more?"


That game was so much fun on the DC. What are you guys talking about? I mean, it wasn't amazing or anything, but it was a fun racer.

[edit] er, wait, I thought you were talking about this (18 wheeler):



Veron
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Posted: 17th Apr 2009 18:48
Omega gamer 89
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Posted: 17th Apr 2009 19:44 Edited at: 17th Apr 2009 19:44
Back in the early days of teh pokemons, it REALLY annoyed me how you couldn't catch a wild pokemon once it fainted, where that was the best way to do it in the show. In the show, you beat the wild pokemon, it faints, and then its pretty easy to catch. In the games, when the wild pokemon faints, the battle ends.

I also hated it in T.W.E.W.Y. (Well, in all games really, but most largely in T.W.E.W.Y.) when you enter a boss fight, mercilessly BEAT THE LIVING ^#@^%#&#*%!!! out of the boss, and then...
ITS A SCRIPTED LOSS!!!
If its going to be a scripted loss, AT LEAST make the boss strong enough in the battle that it doesn't look like its getting is @#^$& beat.

If the good lord had intended us to go outside or have a social life, he wouldn't have invented the internet.
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Alucard94
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Posted: 17th Apr 2009 19:46 Edited at: 17th Apr 2009 19:47
Quote: "Back in the early days of teh pokemons, it REALLY annoyed me how you couldn't catch a wild pokemon once it fainted, where that was the best way to do it in the show. In the show, you beat the wild pokemon, it faints, and then its pretty easy to catch. In the games, when the wild pokemon faints, the battle ends."

You do realize that the show is an extremely poor imitation of the great games right?


Alucard94, the member of the future of the past.
Omega gamer 89
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Posted: 17th Apr 2009 19:52
Quote: "You do realize that the show is an extremely poor imitation of the great games right?"


...

Uhh... YOU do realize that the show came BEFORE the games, right?

If the good lord had intended us to go outside or have a social life, he wouldn't have invented the internet.
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NeX the Fairly Fast Ferret
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Posted: 17th Apr 2009 20:44
Uh... it did!?

Alucard94
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Posted: 17th Apr 2009 20:54
Uh no? The original Pokemon Red and Green were released in Japan 1996, while the first episode of that anime was aired May 1997 or so.


Alucard94, the member of the future of the past.
Tom J
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Posted: 17th Apr 2009 21:00
The game was first in Japan; but the TV show narrowly beat the games release in the USA from what I can see on wikipedia.
NeX the Fairly Fast Ferret
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Posted: 17th Apr 2009 21:18
Well Japan is where it started! Believe it or not the USA is not the world! Just... fail. Seems even non-Americans have this strange perspective now.

Alucard94
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Posted: 17th Apr 2009 21:22
Quote: "Well Japan is where it started! Believe it or not the USA is not the world! Just... fail. Seems even non-Americans have this strange perspective now."

Indeed.


Alucard94, the member of the future of the past.
Omega gamer 89
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Posted: 17th Apr 2009 21:36
Quote: "Uh no? The original Pokemon Red and Green were released in Japan 1996, while the first episode of that anime was aired May 1997 or so."

Uh, yes. I remember watching the first episode of Pokemon when it first aired. I also remember the games coming out a year or two later.
Quote: "The game was first in Japan; but the TV show narrowly beat the games release in the USA from what I can see on wikipedia. "

That may be. I was referring to the American release dates. I realize that the series originated in Japan, but I assumed that, while the exact release dates would not be the same, the order or release would. It makes no sense that the show would be created after the games, regardless of whether its true or not. Why, or even, HOW would you create a show based off a game that had been out for only a year or two?
Quote: "Well Japan is where it started! Believe it or not the USA is not the world! Just... fail. Seems even non-Americans have this strange perspective now."

I'm well aware that the USA is not the ultimate decider of everything. As I said, I just figured that the order of releases would be the same. the order being different would be really weird and make no sense.

Release dates constantly differ from country to country, but the ORDER is usually the same.
Anyway, were getting off track here. Lets get back to the topic at hand.

If the good lord had intended us to go outside or have a social life, he wouldn't have invented the internet.
www.threeswordsproductions.com
NeX the Fairly Fast Ferret
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Posted: 17th Apr 2009 21:38
Quote: "Why, or even, HOW would you create a show based off a game that had been out for only a year or two?"


It's called marketing. Advertainment, specifically.

Alucard94
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Posted: 17th Apr 2009 21:40 Edited at: 17th Apr 2009 21:43
Quote: "Why, or even, HOW would you create a show based off a game that had been out for only a year or two?"


Because it became an extremely popular game with kids so people noticed that and made a tv show out of it.

One thing that bothers me is that developers seemingly like to place invisible walls in the most strange places, why can't they just place them by rocks and such and not by giant openings that lead to other paths? I mean it seems sort of strange. Obviously it helps the design to have those openings but then just let the player go into the path and just make them meet some sort of pile of rocks or whatever so that they know that they can't go any further.


Alucard94, the member of the future of the past.
Tom J
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Posted: 17th Apr 2009 21:45 Edited at: 17th Apr 2009 21:51
Quote: "Well Japan is where it started! Believe it or not the USA is not the world! Just... fail. Seems even non-Americans have this strange perspective now."


I wasn't even claiming it started in the US! I was only trying to clear up why Omega may have got it the wrong way round, which is an easy mistake if he recalled the show coming out where he was first. Granted, that the whole thing - as everyone already is aware - came out in Japan first and is Omega is wrong, and you are right.

Your second point is pretty unreasonable too from your depthy evaluation over a debate on Pokemon origins. I'm pretty aware that America is only a small fraction of culture.

edit: missed 2nd page, but still, doesn't particularly matter.
Omega gamer 89
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Posted: 17th Apr 2009 21:49 Edited at: 17th Apr 2009 21:50
I also hate when you have to use some kind of password, and the password is always the same. Even if YOU know the password, you have to wait for the CHARACTER to LEARN the password before you can use it.
Yeah, it may be metagaming, but thats still FRIKKIN ANNOYING.

If the good lord had intended us to go outside or have a social life, he wouldn't have invented the internet.
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AndrewT
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Posted: 17th Apr 2009 22:56
Quote: "missed 2nd page"


What second page?

i like orange
Tom J
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Posted: 17th Apr 2009 23:12 Edited at: 17th Apr 2009 23:15
I probably have different forum options to you, under my settings I have the number of messages per page as 30 (currently it's 37 on this thread). You probably have it at something higher like 40 edit: I should probably raise mine, hehe.

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