Quote: "I was looking into XNA and other than it being .NET, THIS really put me off."
It's not just that though - I was mainly surprised by how little boilerplate code is actually already in it.
Considering the point of XNA is to reduce tediousness, the fact it doesn't have simple tools (like, say a built in FPS counter, for example) was quite shocking + annoying. Missing basic things like that, it completely destroyed the point of even trying to use it, so I just stuck with native code
Until XNA actually makes development significantly easier (which in my opinion, it does not: it gives everything simple names and terms, but it doesn't make it any easier to 'combine' them) I don't really see the point in using it, due to the significant speed cut and requirement of a whopping great framework on top of .NET

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