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FPSC Classic Work In Progress / Nuclear Wars - IT IS ATATCHED!!!! I tried to edit the other posts!!!

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A r e n a s
15
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Joined: 9th Jun 2008
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Posted: 13th Apr 2009 22:44 Edited at: 16th Apr 2009 10:39
Hey all!

Im writing this while i download Beyond Life (fors some game Ideas).

A group of friends, including me, have been working on a project for about a month now. We are planning to incorperate DB Pro with FPSC X9. I think that this is a first. The story goes like this:

A virus braks out turning people into zombies...
A cure is created by a private company...
Contact is lost with this company as the whole of America is infected...
A safe containing the cure has been sent to a shipping factory, but in the confusion it has gone missing...
A survivor in the company, a scientist who knows the codes to open the safe, has made contact to british forces...

Tutorials
There are 4 tutorials showing, basic manovering, weapon usage, objective type one (search and destroy), objective type 2 (locate and retrieve)

Act 1
Deactivate the powerplant providing power to the defencives of the company. (Search and Destroy)

Act 2
Locate the safe and clear the surrounding area of all zombies so that it can be airlifted out. (Locate and Retrieve)

Act 3
Locate the hostage. Evacuate with the hostage. (Locate and Retrieve)

Each act is around 8 - 10 levels. Eact Act is linked via DB Pro. The acts contain passwords which are used to unlock the next level. The game also features a Zombie Mod (4 Maps, 20 levels) and various online Free for All maps (10).

ACT 1 - Completed apart from objective speach, 8 Levels
ACT 2 - In progres 4 Levels
ACT 3 - Testing completed, yet to build
Zombie Mod - Testing completed, yet to build
Arenas - Not started

The following are features included in the game...

1) Iron sights
2) Bomb Planting scripts
3) Recoil
4) Lots of detail to entities (High graphics system will be required for best use)
5) Large range of weapons
6) Variety of sound efx
7) All objectives will be told to the player via voice actors
8) Pressing M will display a map
9) Pressing V gives a sudden boost (Run faster, fist fighting only, jump heigher, enemy dammage multiplyer)
10) Pressing TAB displays the objectives



Any feed back will be greatly appreciated
The site includes screenshots from ACT II Level 1.

The Team is as follows:

Me (James Hill)
George Grange
Max (N/A)
Alex (N/A)

Beta Testers:

Mark Hill
Harrison Grange
Matthew Macdonald
David Levene

THE SCREEN SHOTS!!!!! IN THE GAME PHOTOS SECTION!!!! I TRIED TO EDIT THE OTHER POST TO ADD THEM IN!!!! (sos 4 the confustion)

The Site

http://arenas4146.webs.com/

The Screeny is attatched...

Since the screeny i have added pro hud pack and completed ironsights, bombplanting and recoil - I am workig on allies

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puppyofkosh
17
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Joined: 9th Jan 2007
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Posted: 13th Apr 2009 22:54
To save this thread

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KeithC
Senior Moderator
18
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Joined: 27th Oct 2005
Location: Michigan
Posted: 14th Apr 2009 00:30
You must have screenshots in the initial post.

Fortunately; PoK was nice enough to save it for you. I suggest you put a screenshot in the first post...links to screenshots aren't valid (as stated in the stickies you should have read).

-Keith

Black Rebel Heart
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Posted: 14th Apr 2009 08:56 Edited at: 14th Apr 2009 08:56
Nice looking game mate.

fortunately it draws my attention due to having "nuclear" in the title.


-BlackRebelHeart
A r e n a s
15
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Posted: 14th Apr 2009 08:56 Edited at: 14th Apr 2009 08:57
Lol thanks POK

The title is still under disgussion, any ideas?
puppyofkosh
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Posted: 14th Apr 2009 14:07
Quote: "Lol thanks POK"

No prob.


Now that I've had the time to actually look at your screenshots I can post some crit. First off, what year is it? In the city you have sci fi doors in a pretty modern city. I'd just like to mention its also kinda empty so, I'd add more stuff. I'd also reccomend using a different segment than just the standard "bunker". There is loads of free media around, even a few custom models can spice your game up.

Uh other than that, what I'd do is go through your levels add more stuff, and I don't know about the framerate but if you have trouble with that go to the ultimate fpsc optimisation thread in fpsc chat.
KeithC
Senior Moderator
18
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Joined: 27th Oct 2005
Location: Michigan
Posted: 14th Apr 2009 16:51
Quote: "Lol thanks POK"

Seriously; you need to put an image in your first post.

GamerDude
User Banned
Posted: 20th Apr 2009 07:31
That is a very good storyline. I cant wait till I see some more in this game .

thanks

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Hacksaw Games
A r e n a s
15
Years of Service
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Joined: 9th Jun 2008
Location:
Posted: 20th Apr 2009 09:59
Ive got to record all the voice acting and my friend needs to design the maps that show when you press M, aswell as most of the other huds...

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