PSD is a strategy-defense platform game.
Basics:
Evil aliens are attacking your system. For reasons known only to them, they are bent on destroying the star that provides life-giving light and heat to the planets in the system.
Defend the system against the onslaught of alien invasion forces. Wave after wave will arrive to destroy your civilization. Early waves will require building defenses on planets. As your research and resources increase, you will be able to build satellite defense systems that have further range and greater accuracy, but have only limited resources (requiring re-supplies for a cost).
Eventually, you will be able to develop massive defensive structures (missile yards, star bases, etc.) and even massive star ships that can directly engage incoming enemy ships.
This all assumes that you are able to defend your star against the alien attacks. If the star takes too much damage, game over dude.
Done:

Planetary system layout and artwork


Planets, star, asteroid belt


Orbiting code

Basic 2D animated buttons for selecting a planet (will open an attached menu)


Additional object-based code for later use.

Camera controls


Move (click+hold mouse wheel and move mouse)


Zoom in/out (roll mouse wheel)


Quick-zoom window (right-click+hold and point)
ToDo List:

Make alien ships (anyone want to make some models?)

Coding


Alien attack AI


Combat/Damage


Menus/Sub menus


R&D


Alien attack wave generation


Resources

Splash-screen

Start menu

Restart/Exit menu

Save/Load

Credits

Other stuff I haven't thought of.
Eye-candy:
Planetary_System_Defense.rar

Open MMORPG: It's your game!