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Geek Culture / Best iPhone Game Engine

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Bozzy
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Location: Birmingham, UK
Posted: 18th Apr 2009 23:20
Hi,

I am just wondering which game engine is best for developing games for iPhone. I want to use a game engine because I simply do not have the time to create my own.

So, have you used any yourselves, or have you seen any along your travels?

Thanks,
Bozzy

Jeku
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Location: Vancouver, British Columbia, Canada
Posted: 19th Apr 2009 00:24 Edited at: 19th Apr 2009 00:24
The only one I'm using, and the best one by far that is free, is cocos2d-iphone. I'm using it for my word game and it's almost done The author even has a server for online high scores.

I'd suggest using this tutorial as a starter.

Little Bill
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Posted: 19th Apr 2009 00:31
You have to have a mac to develop for iPhone don't you?
NeX the Fairly Fast Ferret
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Posted: 19th Apr 2009 00:49
Unfortunately.

feiting shadow
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Posted: 19th Apr 2009 00:55
I have no opinion on it, but Torque does have iPhone capability, and advertises quite a few titles for an indie-catering tool. At least before the price skyrocketed to beyond indie budget...

I would bet a Java game would work, if in pure Java. But I couldn't find the answer to that when I researched it awhile ago... or if Android was pure java to go with it for PC-developers. Anyone know?

Signed
------
Bozzy
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Posted: 19th Apr 2009 01:25
I bought a mac to develop the games. However, I've heard you can use Mac OSX on an x86 PC.

prasoc
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Posted: 19th Apr 2009 01:27
Hackintosh? Apart from being highly illegal unless you own a mac (it is a grey area), it is very annoying to setup and run with kernel panics, etc. (yes, ive tried)
bitJericho
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Location: United States
Posted: 19th Apr 2009 01:31
Quote: "Hackintosh? Apart from being highly illegal unless you own a mac (it is a grey area), it is very annoying to setup and run with kernel panics, etc. (yes, ive tried)"


The illegal aspect is in question, so I wouldn't say it's highly illegal.

If you own the CD, I doubt anybody anywhere would care.

Jeku
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Posted: 19th Apr 2009 03:41
Quote: "I would bet a Java game would work, if in pure Java. But I couldn't find the answer to that when I researched it awhile ago..."


You can't make an iPhone game in Java.

Bozzy
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Posted: 19th Apr 2009 10:54
Jeku, can you use cocos2D to sell your games?

jezza
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Posted: 19th Apr 2009 14:20
Id software recently release the original wolf 3d for iphone, and GPLed the source, so if you want an FPS game there's a nice idea.
Jeku
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Posted: 19th Apr 2009 19:09
Quote: "Jeku, can you use cocos2D to sell your games?"


Yes! The author released all the source for free. One thing to note is I've only used that API for a 2D game, and I'm not sure how to make 3D games with it, and if it's even possible.

Little Bill
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Posted: 20th Apr 2009 22:29
So there's no way of developing for iPhone/iPod Touch using Windows?

Jeku
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Posted: 20th Apr 2009 22:46
Nope, not legitimately anyways.

Bozzy
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Posted: 21st Apr 2009 00:10
I've done a bit of further research on this as well.

Actually, you can using ShiVa engine, then simple export it for build using the tool they provide. You will need a mac to build the game though.

Also, you can get away with using Unity3D for Windows to develop your application, then you can spend an almost equal time fixing the bugs from the 2.5 version of Unity to the iPhone version, which is comparable to 2.1.

I reckon that cocos2d is the best way for my project.

Jeku
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Posted: 21st Apr 2009 01:17 Edited at: 21st Apr 2009 01:18
Quote: "Also, you can get away with using Unity3D for Windows to develop your application"


The Windows version of Unity 2.5 does not support iPhone development. I emailed the company and asked

Bozzy
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Posted: 21st Apr 2009 19:29
I meant that you use the Windows version to develop your game, in the same way you would develop your PC application.
Then you could transfer that project across to the Mac version of Unity iPhone, but as it is not supported very well, you would have to spend an almost equal amount of time working on getting all the transfer problems sorted.

Little Bill
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Posted: 21st Apr 2009 19:49
Mac's are too much for my kind of budget.

Accoun
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Location: The other end of the galaxy...
Posted: 21st Apr 2009 19:54
Quote: "Mac's are too much for my kind of budget."

Hard to believe seeing Photoshop and 3dsMAX logos in your signature...

Make games, not war.

Little Bill
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Posted: 21st Apr 2009 21:21
What I meant was that I don't have that kind of money for something I will only use to develop for the iPhone. I'd rather spend the cash on something I would use more.

It's like spending £500 on a phone. It's out of my budget because at the end of the day, it's just a phone, I can spend £500 and get some parts for my PC which is in my budget because I will get more use out of it.

Make sense?

PS: I hope you weren't suggesting I pirate the software, as I do not.

NeX the Fairly Fast Ferret
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Posted: 21st Apr 2009 21:41
If you get the code working how you want using cross platform C I'm sure someone on this forum with a Mac would be willing to compile it for you.

Jeku
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Posted: 22nd Apr 2009 01:47 Edited at: 22nd Apr 2009 01:48
Quote: "If you get the code working how you want using cross platform C I'm sure someone on this forum with a Mac would be willing to compile it for you."


Are you serious? A developer would probably compile their app thousands of times in the entire dev process

And iPhone games are primarily made with Objective-C, not regular C.

Caleb1994
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Location: The Internet you idiot!
Posted: 22nd Apr 2009 05:23
I read this and am still not sure sorry if it's already been answered. is it possible (legally or illegally) to develop a app for the ipod touch on a in Windows.

New Site! Check it out \/
Dazzag
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Posted: 22nd Apr 2009 10:20 Edited at: 22nd Apr 2009 10:21
Quote: "Are you serious? A developer would probably compile their app thousands of times in the entire dev process"
True. Plus would you seriously give all your developed (possibly revolutionary) code for an app that could possibly make a fair bit of money to someone on a forum who you have never met? Heh, here you go TrustMeLoadsDibbler1234, who joined here last february and I've talked to exactly twice, have my source code to Crysis for the iPhone! Please email me back the executable once compiled. You shall get a credit in the game (once recompiled)! Hmmm...

Cheers

I am 99% probably lying in bed right now... so don't blame me for crappy typing
Current fave quote : "She was like a candle in the wind.... unreliable...."
AndrewT
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Posted: 22nd Apr 2009 13:31
Quote: "is it possible (legally or illegally) to develop a app for the ipod touch on a in Windows."


No.

i like orange
dark coder
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Location: Japan
Posted: 22nd Apr 2009 13:43
I'd give it a go, except having to get a mac just to dev for it(legally) is quite an annoyance, and most libs for it being obj-c(whose syntax looks abysmal) really puts me off. Is there no decent support for good languages, like C++?

Jeku
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Posted: 22nd Apr 2009 17:46
You are right. For anyone that's used to C, C++, Java, C#, or other C-scripted languages, you're in for quite a shock when you try Objective-C. They love their square brackets, and it's just a pain!

Quote: "Is there no decent support for good languages, like
C++?"


Technically XCode uses GCC for its compiler so you can use C++ in your game. I don't believe you can make your entire project C++, but you can make functions, classes, etc. and call them from your Objective-C app. I've never tried though.

Quote: "If you get the code working how you want using cross platform C I'm sure someone on this forum with a Mac would be willing to compile it for you."


Don't forget that you need to pay $99 a year to Apple to be able to test the game on your iPod Touch and iPhone. You can use the built-in simulator for free but then it's a pain to send it to anyone and expect them to get it to work.

Caleb1994
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Posted: 22nd Apr 2009 22:30
What about for Jailbroken ipod? lol

New Site! Check it out \/
Darth Vader
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Location: Adelaide SA, I am the only DB user here!
Posted: 23rd Apr 2009 03:58
Quote: "Hackintosh? Apart from being highly illegal unless you own a mac (it is a grey area), it is very annoying to setup and run with kernel panics, etc. (yes, ive tried)"
I tried to lol. And I'll never do it again! I lost all my data by accidentally erasing the wrong hard drive . That's three years of un-backuped DBPro projects down the drain.

Caleb1994
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Posted: 23rd Apr 2009 06:44
Owch!

New Site! Check it out \/
NeX the Fairly Fast Ferret
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Posted: 23rd Apr 2009 09:56
Ouch indeed!

I've never done something like that in all my time fiddling with computers, but that's probably because as I am adjusting things I take 30 seconds to read over each step repeatedly because I know how incompetent I can be.

Caleb1994
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Posted: 24th Apr 2009 00:26
hahaha 30 seconds? sounds a little slim to me i ussually read over it for about a minute then call someone (like my genius brother lol) and ask if it would work hHAHAA

New Site! Check it out \/
NeX the Fairly Fast Ferret
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Posted: 24th Apr 2009 00:36
When you've got 30 odd steps, 30 seconds is a long time.

Travis Gatlin
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Posted: 10th Jun 2009 20:31
hey i have an iphone game developing engine(but it it is limited and 2d but free!)
it is called adventure maker look it up on [hrefhttp:\\www.download.com\[/href]

the modern government tries to make time,into money that is why clock are not free! in theory time is actually money!

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