Hey all, thanks for the compliments! This game has come a long way since appearing on the front of the TGC newsletter back in 2003! Yes, I first made this game in DBP
Quote: "I'm betting Apple will reject it on the basis that it could be used to construct rude words"
Hmmm you might have a point there. I was able to spell some .... interesting words.
This dictionary file is from the Scrabble dictionary, and will find all words from 3-5 letters. I had to do MAJOR optimizing to make it run on the iPhone at a fast speed. Just imagine as your letters are piling down all the different computations it has to do to see if you have spelled any words. It used to take a full second after a letter dropped before the next one came down-- unacceptable! Now it's super fast and I *think* I have conquered Objective-C (as much as I hate it).
And if you spell a word like CONE, as in the screenshot above, you get a 3x multiplier for CON, CONE, and ONE.
The game will have an introductory price of $1.99, which is a good deal in my humble opinion. I will also make a lite version with just 1 theme and no online high score support which will be free. Apple is pretty anal about making it obvious that features are locked in the lite version, so it will be fully playable.
Thanks again for the compliments, but the visual appeal is all thanks to the awesome artist I worked with.
Quote: "I have an iPod Touch, it should work on there too, right? "
Oh yah, for sure it does! I did most of the development on my iPod Touch 2nd Gen, and the artist tested it out on his 1st and 2nd Gen iPhones.
Quote: "Or, different languages - could open up new markets"
Yes! If there is incentive (i.e. decent sales) I will make a Spanish and French version with their respective dictionaries.