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Geek Culture / My WordTrix iPhone/iPod Touch game submitted to Apple store for review! Phew! (image heavy!)

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Jeku
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Posted: 22nd May 2009 07:36 Edited at: 22nd May 2009 07:40
Hey all,

Tonight I finally wrapped up everything for my first iPhone game, WordTrix, and submitted it to Apple for review! I actually finished the final build on Tuesday but there's a ton of tax and banking paperwork required which I wasn't prepared for.

I'm not sure how long the approval process takes nowadays, but I've heard it's anywhere from 7 days to 1 month.

Anyways, here's some screenies if you're interested:







As you can see there's a lot of cool art in the game from the very talented Aegis. He made 30 backgrounds and 3 entire themesets!

When the game comes out I'll give away some download codes here if people are interested Let me know what you think!

BiggAdd
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Posted: 22nd May 2009 07:59
Wow, looks fantastic Jeku! A shame I don't own an iPhone, looks fun!

Good luck with it.

ionstream
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Posted: 22nd May 2009 08:28 Edited at: 22nd May 2009 08:28
Damn Jeku! Did you do this all yourself? It looks incredibly polished! Congratulations man, I hope it will find a great deal of success!

Gunn3r
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Posted: 22nd May 2009 08:53
I'd definitely look forward to a download code. That game looks awesome! I've been trying to find a good game that I can play for a couple minutes and still be engaged with it, and this looks like the perfect game for that. Great job, Jeku!

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JoelJ
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Posted: 22nd May 2009 09:34
Awesome. I definitely will give this a spin.

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DB PROgrammer
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Posted: 22nd May 2009 09:54
I have no way to play this but it looks very sweet nonetheless.


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Darth Vader
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Posted: 22nd May 2009 11:18
Looks absolutely fantastic! Can't wait to try it!

draknir_
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Posted: 22nd May 2009 14:01
Looks really cool, Jeku - good job getting it submitted! I have an iPod Touch, it should work on there too, right?
David R
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Posted: 22nd May 2009 14:08
I'm betting Apple will reject it on the basis that it could be used to construct rude words

Seriously though, I reckon they will (even if it isn't possible to do that, they will probably assume it is)

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Robin
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Posted: 22nd May 2009 14:19
Looks really cool - congrats! What price are you going to be selling it for?
I'm currently learning to program for android - hopefully will end up with a game in their app store at some point

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puppyofkosh
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Posted: 22nd May 2009 18:04
Wow, looks very pro. Congrats!
dab
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Posted: 22nd May 2009 18:26
Nice Jeku! I can't play it either, but I hope all goes well. How much will this app be?

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Libervurto
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Posted: 22nd May 2009 19:00 Edited at: 22nd May 2009 19:01
Looks very nice.
How big is the dictionary?
Just a thought, you could have different dictionaries for different themes i.e. the egypt one would only allow names of egyptian gods and cities in egypt etc. could be verging on educational
You could then keep releasing new themes with unique dictionaries to keep things interesting.

There is an eight letter word. You can insert a letter into it or remove a letter from it without changing its meaning. Answer
Robin
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Posted: 22nd May 2009 19:10
Or, different languages - could open up new markets

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Jeku
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Posted: 22nd May 2009 20:38 Edited at: 22nd May 2009 20:41
Hey all, thanks for the compliments! This game has come a long way since appearing on the front of the TGC newsletter back in 2003! Yes, I first made this game in DBP

Quote: "I'm betting Apple will reject it on the basis that it could be used to construct rude words"


Hmmm you might have a point there. I was able to spell some .... interesting words.

This dictionary file is from the Scrabble dictionary, and will find all words from 3-5 letters. I had to do MAJOR optimizing to make it run on the iPhone at a fast speed. Just imagine as your letters are piling down all the different computations it has to do to see if you have spelled any words. It used to take a full second after a letter dropped before the next one came down-- unacceptable! Now it's super fast and I *think* I have conquered Objective-C (as much as I hate it).

And if you spell a word like CONE, as in the screenshot above, you get a 3x multiplier for CON, CONE, and ONE.

The game will have an introductory price of $1.99, which is a good deal in my humble opinion. I will also make a lite version with just 1 theme and no online high score support which will be free. Apple is pretty anal about making it obvious that features are locked in the lite version, so it will be fully playable.

Thanks again for the compliments, but the visual appeal is all thanks to the awesome artist I worked with.

Quote: "I have an iPod Touch, it should work on there too, right? "


Oh yah, for sure it does! I did most of the development on my iPod Touch 2nd Gen, and the artist tested it out on his 1st and 2nd Gen iPhones.

Quote: "Or, different languages - could open up new markets"


Yes! If there is incentive (i.e. decent sales) I will make a Spanish and French version with their respective dictionaries.

Roxas
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Posted: 22nd May 2009 21:25
Looks really fantastic, Btw Jeku. I heard you can use Irrlicht on IPhone. Incase if you are intrested in 3d programming with OpenGL ES

Some links:
http://www.youtube.com/watch?v=R3UgsVBeqxM&fmt=18
http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=30134&sid=b15cdb96dbadb0d55aa2b9cd3e4fbaa1

I guess you need to just checkout the OpenGL ES branch from IRRLicht SVN and develop with Mac.

Jeku
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Posted: 22nd May 2009 21:41
@Roxas - Cool, thanks for the link. I'm actually already working on a 3D app using OpenGL ES, but with no game engine. I might choose one later on

Roxas
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Posted: 22nd May 2009 21:54 Edited at: 22nd May 2009 21:54
Well Irrlicht is actually Rendering Engine, but there is nice libaries for AI and other stuff Unity looks cool too tho, but license costs =(
But yeah the OpenGL ES driver still seems to be in dev for Irrlicht so im not sure how good it works, but its worth of test

Jeku
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Posted: 22nd May 2009 23:34
Well the iPhone has built-in support for OpenGL ES natively, so you don't really need to use another rendering engine. Technically you can do all those effects yourself if you have the time.

Roxas
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Posted: 23rd May 2009 02:14
Yeah, but the Irrlicht will save time for sure. Also it has some nice implentitions builtin what i like to use over other libraries eg, Irrlicht string implentation, and vectors with interpolation function builtin.

David R
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Posted: 23rd May 2009 02:24
Yes, I'm hoping Irrlicht on iPhone will mature quite a bit, then I can finish my current game, and eventually port it to OS X and then (slowly) to iPhone

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Jeku
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Posted: 23rd May 2009 05:56
For those of you that are interested somebody has ported NeHe's awesome OpenGL tutorials to iPhone:

http://iphonedevelopment.blogspot.com/2009/05/opengl-es-from-ground-up-table-of.html

Roxas
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Posted: 23rd May 2009 15:36
If i just had an IPhone, well Irrlicht can dev for Nokia N Series too so i dont have to worry

Jeku
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Posted: 26th May 2009 07:10
Alexis just uploaded a video of the gameplay to YouTube! Check it out here and please comment!

Roxas
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Posted: 26th May 2009 14:52
Looks nice, how come that the tiles dont snap with the grid?

Jeku
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Posted: 26th May 2009 17:27
Thanks!

Quote: "how come that the tiles dont snap with the grid?"


Well you move your finger on the screen to control the letter as it falls. If you release your finger it will snap to the grid. If it snapped you moved it, it would feel weird I think.

draknir_
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Posted: 26th May 2009 19:03
How much time and effort did it take to port the game to objective C from DBP? Did you rewrite it completely? I'm considering writing an iPhone app this summer while I visit my folks (they have a Mac I can use, I don't have one myself) and I'm trying to figure out what a realistic scope is for a game/app I'm going make in 3-4 weeks.
Jeku
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Posted: 26th May 2009 19:08 Edited at: 26th May 2009 19:11
It's hard to gauge, as I had already ported the DBP code to C++ back in 2004 when I made a Direct3D version of the game.

This Objective-C task was bigger because a) I had to understand the weirdness that is Objective-C and b) I had to rewrite ALL of the code from scratch. I initially ported the C++ to Objective-C but the game ran realllly slow because I never worried about full efficiency because as a PC game, it was really simple. I could, embarrassingly, not worry too much about saving cycles here and there.

On the iPhone I had to go line by line through the word finding algorithm and I ended up redesigning and rewriting it completely. It is much cleaner, super fast, and will allow me to add future things easily in updates. Everything else (menus, sounds, levels, scoring, online high scores, etc.) was different than the last games so I had to rewrite those as well.

I would say it's difficult for even a seasoned Objective-C developer to crank out a game in 3-4 weeks. Myself I am going to try to release one a month from here on in, but the games will have to be incredibly simple.

Good luck though!

draknir_
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Posted: 27th May 2009 00:16
Thanks for the perspective, I'll definitely be aiming for simple. It'll be a good lesson in coding for efficiency I think.
Darth Vader
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Posted: 28th May 2009 04:01
I'd love to make an app for the iPhone, but I somehow don't feel like I could. But I'm definitely considering getting a Mac, had nothing but trouble with my PC!
Still, I can't wait to get this game. Apparently Apple are really slow to approve developers, I know of some people that are still waiting, after two months!
Good luck!

Jeku
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Posted: 28th May 2009 04:26
Thanks!

Quote: "Apparently Apple are really slow to approve developers, I know of some people that are still waiting, after two months!"


Well as a developer I'm already approved, so that initial wait time is over. It's the app I'm waiting for now Apparently if you sign up as a developer for a company, you will have to wait a long time. I registered as an individual under my name, and it took only a few hours to get approved.

Jeku
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Posted: 30th May 2009 20:54
The game is out now!

http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=317496818&mt=8

I guess Apple hasn't found any rare crash bugs!!

Very cheap I must say

Gunn3r
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Posted: 30th May 2009 22:35
Awesome. I can't wait to get it.

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dab
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Posted: 31st May 2009 00:11
Do you decide the price or does Apple?

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Jeku
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Posted: 31st May 2009 03:44 Edited at: 31st May 2009 03:45
I decided the price. The average price of games at the app store have come down a lot, so I think $1.99 is very reasonable. I'm always picking up games on Steam and XBLA for $5-15 --- in my opinion $1.99 is an impulse purchase

The price will fluctuate depending on sales. I can adjust it any time I want, which is really cool!

dab
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Posted: 31st May 2009 04:57
Sweet deal. Wasn't sure how all of that worked, was just wondering.

Congratz on the release! Keep us updated on the sales stats!

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Jeku
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Posted: 2nd Jun 2009 03:23
Well, it's already been cracked and stuck on some pirate sites. Damn they work fast!

Alexis (the artist) suggested I stick an ad in the game and then piracy might actually help

Darth Vader
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Posted: 2nd Jun 2009 04:50
Bought it!
Looks like it could really help develop my rotten spelling ability!
I'll write you a review of you want, although it depends on the quality of the game.

AndrewT
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Posted: 2nd Jun 2009 04:58
I bought it as well, I'll be sure to try it out and write a review tomorrow.

i like orange
Jeku
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Posted: 2nd Jun 2009 05:59
Thanks guys I'm working on the next update as we speak so I'd love to incorporate as many suggestions/bug fixes as I can!

Darth Vader
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Posted: 3rd Jun 2009 09:06
Works fantastic Jeku! I just can't seem to come up with words that fast! lol awesome pick-up-and-play game! And the games artwork is great!

Music gets slightly repetitive though.
Get's a 8.5/10 from me lol.

But I'll hate you if you bring out a WordTrix 2 and don't offer some special discount for owners of version 1! I've had two apps do that to me so far, and it really stinks.
Keep up the good work!

Jeku
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Posted: 3rd Jun 2009 09:32
Great, my first review score! Thanks for the good words. How did you find the controls?

Quote: "But I'll hate you if you bring out a WordTrix 2 and don't offer some special discount for owners of version 1! I've had two apps do that to me so far, and it really stinks."


Unfortunately that's impossible, as Apple doesn't give us any control on who buys our apps, so it's impossible for us to detect if you purchased another game. Don't worry though, I'll still be updating this edition of the game with several new updates and even some more themes over the coming while. In fact I've been itching to add a few more types of "special" blocks (i.e. line clearers, bombs, etc.)

Darth Vader
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Quote: "Unfortunately that's impossible, as Apple doesn't give us any control on who buys our apps, so it's impossible for us to detect if you purchased another game."
Bummer. Oh well.

Quote: ""special" blocks (i.e. line clearers, bombs, etc.)"

Sounds to cool! Hey is there a way to save progress? I was the doctors yesterday so while I was waiting I played WordTrix, I was doing surprisingly well, but when I got called I lost my game

Awesome game, one of my favorite pick-up-and-go games!

Darth Vader
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Posted: 4th Jun 2009 14:26
Sorry to double post, but considering I might actually be helping Jeku and the fact that he's a MOD and might overlook it....

Thought you might be interested in submitting your game here,
http://toucharcade.com/
Might increase your fan count, and get you some more sales. Still having lots of fun!

Jeku
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Posted: 4th Jun 2009 18:12 Edited at: 4th Jun 2009 18:13
Thanks for the info, Darth Vader!

Quote: "Hey is there a way to save progress?"


That is the next thing I'm working on for the next update. I'd love it if when you press the Home button or get a phone call, the game would autosave before exiting and prompt you if you want to continue when you start it up again. I think it *should* be something that's doable because I've seen other games do just that!

Quote: "Thought you might be interested in submitting your game here,
http://toucharcade.com/"


Thanks, yah I've submitted it to 10 iPhone review sites. It's bad timing as E3 is going on and I haven't received any word of any reviews yet. I hope it doesn't get buried in the commotion

Did you get on the online high score list yet? It's quite active!

dab
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Posted: 4th Jun 2009 19:05
Woo this all sounds very promising. I think I might be getting an iPod Touch for my Graduation gift soon. If I do, the first thing I buy for it is your Game Jeku

It doesn't sound like a game I'd choose to play, but I will support your indie game, and it might help expand my game preference

(PS, just because it isn't a game I'd normally play doesn't mean it isn't an awesome game ).

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Tom J
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Posted: 5th Jun 2009 00:15
Very nice looking, it's a shame I don't have an iPhone; but best of luck with this.

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Darth Vader
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Posted: 5th Jun 2009 03:33
Quote: "That is the next thing I'm working on for the next update. I'd love it if when you press the Home button or get a phone call, the game would autosave before exiting and prompt you if you want to continue when you start it up again. I think it *should* be something that's doable because I've seen other games do just that"
Uniwar does this! Awesome feature.

Quote: "Did you get on the online high score list yet? It's quite active!"
lol every-time I'm playing this I'm too freaking far from a Wi-Fi point! I really want to get an iPhone now, 3G access almost everywhere!

draknir_
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Posted: 6th Jun 2009 00:17
I just purchased it, now I'm going to go play it.
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Posted: 6th Jun 2009 01:40
You could have special 'anti' bricks that annihilate when they hit another brick.

Also, exploding bricks could blow up the surrounding bricks, and are activated by a word being formed touching them.

And wild-card bricks

An idea for ads: Try and incorporate them in places that look natural, so people don't think of them as ads. For example, in a picture of buildings you could have an advert on the side of the building like in real life or something like that.

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