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Code Snippets / [DBP] source fps

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Message
corwin
14
Years of Service
User Offline
Joined: 31st May 2009
Location: France
Posted: 31st May 2009 20:31
Sorry my englesh is bad
Its made a long time that I did not have to touch has semi DBP then I am given for concocter the base to make a fps.
With the program:

-movement character
--to run
--to go
--squatted
-movement camera breathing
-slipping collision
-movement arms displacement
-shooting
-impact
-reticle following the place approximate of the impact and not of the camera
-blur
-gravity

And all its without media not to have anything has to download.
It still remains in problem it is that the sphere shifts when an abrupt movement is made.

Source :


CuCuMBeR
21
Years of Service
User Offline
Joined: 11th Jan 2003
Location: Turkey
Posted: 1st Jun 2009 11:48 Edited at: 1st Jun 2009 11:48
it is cool, but there seems to be something wrong with the target while turning around. As it doesnt offset correctly.

Or is that a feature?

There is always one more imbecile than you counted on.
corwin
14
Years of Service
User Offline
Joined: 31st May 2009
Location: France
Posted: 1st Jun 2009 12:41
Sorry my english is bad
Its made a long time that I did not have to touch has semi DBP then I am given for concocter the base to make a fps.

fact:
-movement character
--courire
--to go
--squatted
-movement camera breathing
-slipping collision
-movement arms displacement
-shooting
-impact
-reticle following the place approximate of the impact and not of the camera
-blur
-revolved
-improvement of gravity
-correction of the problem of concerned
-life

has to make:

-choice arms
-shooting gives rhythm
-ammunition
-to move object by pushing it - to take object
-to jump

And all its without media not to have anything has to download.



Monk
15
Years of Service
User Offline
Joined: 25th Sep 2008
Location: Standing in the snow =D
Posted: 4th Jun 2009 00:35
That code shows promise. Its a good start. To improve, you could have some moving objects, you could make the objects disappear once they've been shot to make them appear "dead". You could also add some sliding collision rather than just stopping if you walk into the blocks. Nice work though

corwin
14
Years of Service
User Offline
Joined: 31st May 2009
Location: France
Posted: 4th Jun 2009 18:58
There is already a slipping collision, in any case at home its work very well. Fires was added. The case blue can be moved. The life was to add, of the damage appears with fires and the balls unfavourable. For the demolition of certain object I work above.



corwin
14
Years of Service
User Offline
Joined: 31st May 2009
Location: France
Posted: 9th Jun 2009 18:39

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