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FPSC Classic Work In Progress / [LOCKED] Archangel Initiative (WIP)

Author
Message
Longsword007
14
Years of Service
User Offline
Joined: 31st May 2009
Location:
Posted: 31st May 2009 23:07
Hello there. I'm currently trying to create a horror-shooter themed game. I've gotten some basic work done and I have somewhat of an understanding of how to create levels and such. Input and advice would be very much appreciated. This is also my first time trying a full scale project with FPS creator. Here's my ModDB link : http://www.moddb.com/games/archangel-initiative Any advice, tips, and comments would be great!
beachard5
16
Years of Service
User Offline
Joined: 15th Feb 2008
Location:
Posted: 31st May 2009 23:34
please post a picture in .jpg format or this will be locked

Bugsy
15
Years of Service
User Offline
Joined: 24th Nov 2008
Location: another place in time
Posted: 1st Jun 2009 00:01
saw the pictures, and not to say it was bad, but it reminded me of my first fpsc game; barren, full of enemies, not lightmapped, every single model pack 9 and 10 gun there was.
Longsword007
14
Years of Service
User Offline
Joined: 31st May 2009
Location:
Posted: 1st Jun 2009 00:39
[img]http://www.moddb.com/games/archangel-initiative/images/third-screenshots5#imagebox[/img] [img]http://www.moddb.com/games/archangel-initiative/images/third-screenshots1#imagebox[/img] http://www.moddb.com/games/archangel-initiative/images/second-screenshots#imagebox

Yeah, I'm pretty new at this and I know my work needs a lot of improvement. Lighting is the next big thing I'm gonna work on before proceeding to make any more levels. I also found a .pdf on optimization, so I'll be trying a few ideas from there as well.
Nickydude
Retired Moderator
17
Years of Service
User Offline
Joined: 4th Nov 2006
Location: Look outside...
Posted: 1st Jun 2009 00:57
W.I.P evidence

Attached SCREEN SHOTS are required for all posts you make in this board. If you've got a demo of a game then great, post a screenie of it, and maybe even a download. Otherwise, you're not really at the stage where you can call it a Work In Progress.

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