Now before I start, it's obvious that you people adore this game as much as I adore a game like Oblivion. Please don't let me ruin your fun. This is my opinion, and I could be wrong.
Quote: "Some would say that Half Life 2, Portal etc were single player games, L4D is a multiplayer game. You can't expect to get everything these days in 1 single game."
Answer me one question. What has happened to the games of old? I became a hardcore gamer when the first Xbox was released (A sad day that was: if it hadn't happened I'd be roughly 30 kilos lighter

) there were games like Halos, Project Gothams, Splinter Cells, games that would keep you glued to the screen for weeks being released left and right. There were RPGs like KoTOR, that kept me on my arse for about three months straight.
Nowadays, which I'm talking 2007 onwards, I get games off Steam, finish it anfter about two days and I rarely play it again. The only exceptions to that have been Half Life and it's episodes, Mass Effect (which I absolutely adore) and Mount & Blade.
Quote: "!?! Programming the multiplayer network code in a game like L4D would NOT be a walk in the park."
That's not what I meant. I meant that it's easier to fall back on a multiplayer game story-wise. It was the same with CS:S. It's multiplayer, therefore they need no story, therefore they use brawn rather than brain to make it better, so to speak. Brawn being gameplay and brains being storyline and what have you.
Now, as for my feelings on repetitiveness. If Valve had have made a lot more zombie variants it may have been somewhat better, but all of the variants they have now are very similar. Sure, they can kill you in different ways, but for any of the zombies, all you have to do is shoot until they drop. If Valve had made it so you required some strategy to kill them it would have been better. I would have loved it if there were some insanely huge types of zombies where you need to destroy certain weak points, like Trolls in Fable 2.
Quote: "3. Seven is pretty decent for this sort of game. Not all weapons are effective against the 'zombie' type. What sort of weapons do you feel the game is lacking? I do think a chainsaw would have been nice, but it looks like that's coming (along with a frying pan??)."
Although I am loath to admit this, I am a gun nut, and I have very alien ways of thinking when I decide whether the weapons are good or not. Now, for example, I like it when there are big, meaty guns that blow things to the moon, with insane recoil and such, or pistols that can blow heads off with a massive CRACK, and other such weaponry. I don't like games that have the same weapons in a different skin. The weapons in L4D had very similar recoil amounts, similar rates of fire and similar accuracy. The animations were basic, and that has a big impact on my views. CoD4 had realistic, satisfying and silky-smooth animations. I frequently was drawn back to the game for this reason.
The world according to Toasty. What a pink and fluffy place that must be
Anyway, you have my opinion, criticise me as you see fit, although it's not my intention to cause trouble.
"You are not smart! You are very un-smart!"