Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Geek Culture / Left 4 Dead ... 2

Author
Message
flashing snall
19
Years of Service
User Offline
Joined: 8th Oct 2005
Location: Boston
Posted: 2nd Jun 2009 03:26
I think I just died and went to heaven. Oh wait, that means Im a zombie now. Rats.

http://www.shacknews.com/onearticle.x/58898

Darth Vader
20
Years of Service
User Offline
Joined: 10th May 2005
Location: Adelaide SA, I am the only DB user here!
Posted: 2nd Jun 2009 04:48
I think I've joined you!

Seriously this is a great game, one of the only other online games I play except for TF2.

Really can't wait for this!

SunnyKatt
18
Years of Service
User Offline
Joined: 16th Sep 2006
Location: USA
Posted: 2nd Jun 2009 05:03
Nice. The first was great fun to play with friends at cyber cafes.

Join Nation Of Design - A large volunteer graphic making team!

Neuro Fuzzy
17
Years of Service
User Offline
Joined: 11th Jun 2007
Location:
Posted: 2nd Jun 2009 05:12
Sweet! This looks awesome.

the above text is subject to the words "Probably", "Kinda", and "Not".*
DJ Almix
19
Years of Service
User Offline
Joined: 25th Feb 2006
Location: Freedom
Posted: 2nd Jun 2009 06:26 Edited at: 2nd Jun 2009 06:36
Quote: "I think I just died and went to heaven. Oh wait, that means Im a zombie now. Rats.

http://www.shacknews.com/onearticle.x/58898"


Hmm, that sounds lame. Everyone here is going to hate this, but why is this game so cool? I want them to make this game at least have something new. The game was just the exact stereotype of a zombie game. Usually a game presents an idea and says alright this is a new concept, but here is a cool twist on it! Nothing about this game is original just zombies and shotguns wow....They need to add some interesting games or new features. The only cool feature was playing as the zombies. I saw the trailer and 2 of the sound effects sound like they are from something else. Finally zombies, uh you can only go so far it's all been done there is nothing else you can fast or slow, chainsaw or axe. I think someone need's to do a different time zone with zombies it's always modern how about a sci-fi or WW2 (not COD5 it's cool, but other then Nazi Zombies game sucked).

Agent Dink
21
Years of Service
User Offline
Joined: 30th Mar 2004
Location:
Posted: 2nd Jun 2009 06:34
Well, everyone has their own opinion, but frankly Left 4 Dead is a fun co-op game with friends. Something wrong with that?

MISoft Studios - Silver-Dawn Gorilda is lost!

DJ Almix
19
Years of Service
User Offline
Joined: 25th Feb 2006
Location: Freedom
Posted: 2nd Jun 2009 06:37
Quote: "Well, everyone has their own opinion, but frankly Left 4 Dead is a fun co-op game with friends. Something wrong with that?"


No, not at all just it's all been done before. Would not mind a simple twist for zombie games.

Keo C
17
Years of Service
User Offline
Joined: 3rd Aug 2007
Location: Somewhere between here and there.
Posted: 2nd Jun 2009 06:38
Left 4 Dead is great, and it seems Left 4 Dead 2 is just a repackaged Left 4 Dead with the script they lost for the first one.


Image made by the overworked Biggadd.
Sid Sinister
19
Years of Service
User Offline
Joined: 10th Jul 2005
Location:
Posted: 2nd Jun 2009 08:43
Valve never stated they were 'zombies' in the first game. Simply 'infected.' That's how they try to do their own unique spin on it at least.

Left 4 Dead 2 is too soon IMO. People are still getting a lot out of the first game. No one will want to invest in another $50 game when they can play the first one that came out less than a year ago.

Rumor has it though that it's an expansion pack. Makes much more sense to me.

"If I have seen a little further it is by standing on the shoulders of Giants" - Isaac Newton
Current Project: http://strewnfield.wordpress.com/ (Last updated 05/06/09)
NeX the Fairly Fast Ferret
20
Years of Service
User Offline
Joined: 10th Apr 2005
Location: The Fifth Plane of Oblivion
Posted: 2nd Jun 2009 09:05
Quote: "The first was great fun to play with friends at cyber cafes."


What kind of cyber cafes do they have round where you live then? Left4Dead is a fairly demanding game and most cyber cafe machines struggle with Notepad.

Seppuku Arts
Moderator
20
Years of Service
User Offline
Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 2nd Jun 2009 10:42
Awesome news, I love L4D, it's pretty much the only game I play online (though I've not played it for a while) No doubt I'll be buying it when released.

Toasty Fresh
17
Years of Service
User Offline
Joined: 10th Jun 2007
Location: In my office, making poly-eating models.
Posted: 2nd Jun 2009 10:47
Oh dear...

I bought L4D one week because everyone said it was awesome, but ValvE needs to stop being lazy making games that focus on multiplayer. I seriously hated L4D for these reasons;

1; No decent single player
2; No storyline
3; Only 7 weapons. SEVEN! And they're not really that different...
4; Incredibly repetitive, just hordes upon hordes of zombies with no real challenge. Shoot this, shoot that, no strategy involved.

That having been said, I haven't really tried co-op yet. I might find that completely different.

"You are not smart! You are very un-smart!"
Sid Sinister
19
Years of Service
User Offline
Joined: 10th Jul 2005
Location:
Posted: 2nd Jun 2009 11:48
Quote: "1; No decent single player
2; No storyline
3; Only 7 weapons. SEVEN! And they're not really that different...
4; Incredibly repetitive, just hordes upon hordes of zombies with no real challenge. Shoot this, shoot that, no strategy involved.

That having been said, I haven't really tried co-op yet. I might find that completely different."


1. What do you mean by decent?

2. L4D wasn't meant to have a story line. The whole basis of the game is around replayability and the ability of the AI director to create unique situations. Story: Your one of four people stuck in a city and are surrounded be infected, enranged, would-be humans except now they want to eat your face off. What more of a story do you need? Survive!

3. Seven is pretty decent for this sort of game. Not all weapons are effective against the 'zombie' type. What sort of weapons do you feel the game is lacking? I do think a chainsaw would have been nice, but it looks like that's coming (along with a frying pan??).

4. LOL. It's clear at this point that it's not so much the game's fault, it's just that you don't really like the game itself. If you don't like the game that's fine, but don't use that to degrade it. Not every game will suite you. Fighting hordes upon hordes of zombies is again the meat of the game. The AI director does a superb job at providing unique situations. Of course it's shoot this shoot that, that's sort of the idea behind surviving. There is plenty of strategy involved, especially in Co-Op, Survival and Versus (if your not playing with noobs). Crank the difficulty up off easy and you'll see that strategy is the only way to think.

"If I have seen a little further it is by standing on the shoulders of Giants" - Isaac Newton
Current Project: http://strewnfield.wordpress.com/ (Last updated 05/06/09)
Seppuku Arts
Moderator
20
Years of Service
User Offline
Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 2nd Jun 2009 11:52
I bought it treating it only as a multiplayer game, I didn't expect any great single player parts. I love playing Versus mode, especially playing a hunter, so that I can just hide around the corner and one stray survivor comes into views and rip them to shreds until one of their concern friend saves them and I respawn. Playing as a survivor in versus mode can be quite challenging, I usually find it quite difficult to reach the end because not all of the zombies are AI, plus they can know where you are, but you don't know where they are.

Van B
Moderator
22
Years of Service
User Offline
Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 2nd Jun 2009 12:09
Some would say that Half Life 2, Portal etc were single player games, L4D is a multiplayer game. You can't expect to get everything these days in 1 single game.

Quote: "That having been said, I haven't really tried co-op yet. I might find that completely different."


So really you've formed an opinion based on only 1/3rd of the game.

Single player is one thing, and easily L4D's weakest point, so much as we should forget you can even play by yourself. L4D is good fun playing split screen, having 2 player online games is a very cool feature - but the meat, brains, and bones of the game is in the online multiplayer mode. The captivating aspect is how you have a go at being a survivor, then have a go at being a zombie. There's always a flow of adrenaline, whether your running to catch up with your team, or chasing a survivor as the tank. A friend of mine has no XBL, so I just take my copy and my memory card, and we can just play the thing and have a blast - no need to worry about save points, you don't even have to worry about the other human players. Often in a multiplayer game there's a few strong players who dominate the rest, in L4D nobody can do it all themselves, so if someone is trapped you help them out, if someone is falling behind you slow down a bit. As whole L4D is so full of good things that IMO the negatives go kinda pale.

It's great to kill a zombie monster before they can do any damage.
It's great to help out your team mates when they get stuck.
It's great to take out a whole crowd of zombies on your own.
It's great to stalk a survivor and get them on their own.
It's great to catch a survivor just after their team jump down a hole, then they can't help .
It's great to work with your zombie friends, picking off strays or just going crazy on them.
It's great to puke on survivors and watch them suffer while you wait on the recharge.
It's great to make it to the safe zone just in time with all your team.
It's great.

I will buy the sequel, and the sequel of Dead Rising, because I've been a zombie killer all my life, ever since Dawn of the Dead. There is no better canon fodder out there, I mean can anyone even think of an enemy that is more fun to kill?


Health, Ammo, and bacon and eggs!
puppyofkosh
18
Years of Service
User Offline
Joined: 9th Jan 2007
Location:
Posted: 2nd Jun 2009 13:53
I'm still playing the first one though...
SunnyKatt
18
Years of Service
User Offline
Joined: 16th Sep 2006
Location: USA
Posted: 3rd Jun 2009 02:16
Quote: "What kind of cyber cafes do they have round where you live then? Left4Dead is a fairly demanding game and most cyber cafe machines struggle with Notepad."


The ones around where I live are good enough to play crysis on high settings, but just short of playing them well on very high. They handle l4d perfectly. You know, gaming cyber cafes?

Join Nation Of Design - A large volunteer graphic making team!

flashing snall
19
Years of Service
User Offline
Joined: 8th Oct 2005
Location: Boston
Posted: 3rd Jun 2009 03:26
L4D 1 is still awesome, but Id pay that 50 bucks for a new campaign alone!

draknir_
18
Years of Service
User Offline
Joined: 19th Oct 2006
Location: Netherlands
Posted: 3rd Jun 2009 04:17
I'm probably unusual, but I really disliked the Versus mode. Survival mode with friends on LAN is the best.

I'm kind of disappointed that they're announcing L4D 2 instead of more content for the first one, but I guess I can understand it, they don't earn revenue from releasing free content.
flashing snall
19
Years of Service
User Offline
Joined: 8th Oct 2005
Location: Boston
Posted: 3rd Jun 2009 04:39
Yea, I bet theres also prolly easy ways to get the old stuff working in number 2. Its a VALVE game, which means that modding is key. Or, you could go the other way and dump all the second game's content into the first one, now that the mod tools are out *jumps with joy*

Jeku
Moderator
21
Years of Service
User Offline
Joined: 4th Jul 2003
Location: Vancouver, British Columbia, Canada
Posted: 3rd Jun 2009 05:44
Quote: "but ValvE needs to stop being lazy making games that focus on multiplayer."


!?! Programming the multiplayer network code in a game like L4D would NOT be a walk in the park.

=Acid=
16
Years of Service
User Offline
Joined: 10th Feb 2009
Location: Australia
Posted: 3rd Jun 2009 06:59







Quote: "Much of Left 4 Dead 2 is designed to shake the existing gameplay up. The crescendo moments from the first game turned out to be too easy to defeat. These are the times that you have to hit a switch that alerts the zombie horde; most people simple holed up in a corner with their teammates and simply rode out the storm. To eliminate camping as a tactic, the crescendo moments have been rethought. Now you might have to hit a switch that alerts the zombie horde, but then you have to battle your way through a mess of undead in order to hit a second switch that actually stops the zombies from swarming you. In another crescendo moment, there's no switch. Instead, there's a parking lot stuffed with cars, and every one of them has a car alarm. Now imagine that a swarm of zombies hits you while you're in the middle of this lot; you have to be very careful, or else a stray shot could make your predicament a lot worse, and things can cascade from there.

The finale of The Parish campaign is also a change from those found in the original game. There's no last stand while you wait for rescue; instead, you must battle your way across a lengthy highway bridge that's cluttered with cars, trucks, and zombies. It's a ridiculously fun blast to run through, as there are all sorts of hazards, including a lack of railings that could send you dangling off the edge (or, more likely, have a tank or charger send you flying off). There are also different routes that you can try and take, like climbing atop the tractor trailers."

Quote: "
Left 4 Dead 2, the sequel to the best-selling and critically-acclaimed co-operative multiplayer thriller, promises to set a new benchmark for co-operative action games and become one of 2009's marquee titles. Set for release on November 17, the title adds melee combat to enable deeper co-operative gameplay, with items such as a chainsaw, frying pan, axe, baseball bat, and more. Featuring new Survivors, boss zombies, weapons, and items, Left 4 Dead 2 offers a much larger game than the original with more co-operative campaigns, more Versus campaigns, and maps for Survival mode available at launch. Left 4 Dead 2 is targeted for release on Xbox 360 and the PC on November 17, 2009."
Sid Sinister
19
Years of Service
User Offline
Joined: 10th Jul 2005
Location:
Posted: 3rd Jun 2009 09:01 Edited at: 3rd Jun 2009 09:02
Well I'll be damned. Dang, guess it's not an expansion. Another $50 gone .

EDIT: I mean it looks awesome, it's just... why not an expansion/upgrade?

"If I have seen a little further it is by standing on the shoulders of Giants" - Isaac Newton
Current Project: http://strewnfield.wordpress.com/ (Last updated 05/06/09)
Benjamin
22
Years of Service
User Offline
Joined: 24th Nov 2002
Location: France
Posted: 3rd Jun 2009 09:05
I look forward to seeing how the gameplay will change.

Van B
Moderator
22
Years of Service
User Offline
Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 3rd Jun 2009 09:20
Didn't valve just release a free update through XBL? - I'm sure my brother told me there was a free download with a new campaign.

I keep meaning to check that.


Health, Ammo, and bacon and eggs!
Toasty Fresh
17
Years of Service
User Offline
Joined: 10th Jun 2007
Location: In my office, making poly-eating models.
Posted: 3rd Jun 2009 13:29
Now before I start, it's obvious that you people adore this game as much as I adore a game like Oblivion. Please don't let me ruin your fun. This is my opinion, and I could be wrong.

Quote: "Some would say that Half Life 2, Portal etc were single player games, L4D is a multiplayer game. You can't expect to get everything these days in 1 single game."


Answer me one question. What has happened to the games of old? I became a hardcore gamer when the first Xbox was released (A sad day that was: if it hadn't happened I'd be roughly 30 kilos lighter ) there were games like Halos, Project Gothams, Splinter Cells, games that would keep you glued to the screen for weeks being released left and right. There were RPGs like KoTOR, that kept me on my arse for about three months straight.

Nowadays, which I'm talking 2007 onwards, I get games off Steam, finish it anfter about two days and I rarely play it again. The only exceptions to that have been Half Life and it's episodes, Mass Effect (which I absolutely adore) and Mount & Blade.

Quote: "!?! Programming the multiplayer network code in a game like L4D would NOT be a walk in the park."


That's not what I meant. I meant that it's easier to fall back on a multiplayer game story-wise. It was the same with CS:S. It's multiplayer, therefore they need no story, therefore they use brawn rather than brain to make it better, so to speak. Brawn being gameplay and brains being storyline and what have you.

Now, as for my feelings on repetitiveness. If Valve had have made a lot more zombie variants it may have been somewhat better, but all of the variants they have now are very similar. Sure, they can kill you in different ways, but for any of the zombies, all you have to do is shoot until they drop. If Valve had made it so you required some strategy to kill them it would have been better. I would have loved it if there were some insanely huge types of zombies where you need to destroy certain weak points, like Trolls in Fable 2.

Quote: "3. Seven is pretty decent for this sort of game. Not all weapons are effective against the 'zombie' type. What sort of weapons do you feel the game is lacking? I do think a chainsaw would have been nice, but it looks like that's coming (along with a frying pan??)."


Although I am loath to admit this, I am a gun nut, and I have very alien ways of thinking when I decide whether the weapons are good or not. Now, for example, I like it when there are big, meaty guns that blow things to the moon, with insane recoil and such, or pistols that can blow heads off with a massive CRACK, and other such weaponry. I don't like games that have the same weapons in a different skin. The weapons in L4D had very similar recoil amounts, similar rates of fire and similar accuracy. The animations were basic, and that has a big impact on my views. CoD4 had realistic, satisfying and silky-smooth animations. I frequently was drawn back to the game for this reason.


The world according to Toasty. What a pink and fluffy place that must be

Anyway, you have my opinion, criticise me as you see fit, although it's not my intention to cause trouble.

"You are not smart! You are very un-smart!"
Mr Z
17
Years of Service
User Offline
Joined: 27th Oct 2007
Location:
Posted: 3rd Jun 2009 13:46 Edited at: 3rd Jun 2009 13:47
Nice. It seems to have what I missed in the first one (especially that tuned up AI director, for some reason I do not feel it generates situations that are unique enough, lol). But also the chainsaw stuff and all... Hope they manages to make more "advanced" missions, rather then pressing a button and hold out and then move on.

Just do not know if I like that grapics. Looks good, but a bit light for my taste, considering what kind of game it is supposed to be.

EDIT:

As for coming soon after the first game, it is nothing that worries me. If it is a good game, it is a good game, and I will buy it .

There is no greater virtue, then the ability to face oneself.
David R
21
Years of Service
User Offline
Joined: 9th Sep 2003
Location: 3.14
Posted: 3rd Jun 2009 14:02
Quote: "What kind of cyber cafes do they have round where you live then? Left4Dead is a fairly demanding game and most cyber cafe machines struggle with Notepad."


https://cafe.steampowered.com/

09-f9-11-02-9d-74-e3-5b-d8-41-56-c5-63-56-88-c0
Samoz83
22
Years of Service
User Offline
Joined: 3rd May 2003
Location: Stealing Ians tea from his moon base
Posted: 3rd Jun 2009 15:42
the big guy looks like uncle phil from fresh prince
Insert Name Here
18
Years of Service
User Offline
Joined: 20th Mar 2007
Location: Worcester, England
Posted: 3rd Jun 2009 20:41
Quote: "but ValvE needs to stop being lazy making games that focus on multiplayer"

Ehm, did, um, the Half Life series just sort of ... pass you by?

Quote: "all you have to do is shoot until they drop"

Hunters: Shoot them and you harm the teammate they're on.
Smoker: Shoot them and they give off smoke which impedes you communications and vision
Boomer: Shoot them and they explode.
Witch: Shoot them and they attack you and 'kill' you in one/two hits.

Seppuku Arts
Moderator
20
Years of Service
User Offline
Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 3rd Jun 2009 20:49
Quote: "Boomer: Shoot them and they explode."


And don't forget if you get boomer goo all over you then you attract more zombies, so shoot from a distance and stop it from puking all over you.

And the tank requires team work to take down - those things can knock you quite far back and are pretty nasty.

puppyofkosh
18
Years of Service
User Offline
Joined: 9th Jan 2007
Location:
Posted: 3rd Jun 2009 22:37
Quote: "And the tank requires team work to take down - those things can knock you quite far back and are pretty nasty."

Or you could light it on fire and run around.
Jeku
Moderator
21
Years of Service
User Offline
Joined: 4th Jul 2003
Location: Vancouver, British Columbia, Canada
Posted: 3rd Jun 2009 23:26
Quote: "It's multiplayer, therefore they need no story"


You obviously have never played L4D, as there are co-op missions with arching storylines. They're crappy storylines, but video games aren't exactly known for well writing in the first place. I pity those who go to games to get their story fixes.

Seppuku Arts
Moderator
20
Years of Service
User Offline
Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 4th Jun 2009 01:00
Quote: "They're crappy storylines, but video games aren't exactly known for well writing in the first place. I pity those who go to games to get their story fixes."


To be fair there are some quite interesting plot-lines and good character development in some games - though scripts and voice acting can be quite poor and the basic idea generic.

Quote: "Quote: "And the tank requires team work to take down - those things can knock you quite far back and are pretty nasty."
Or you could light it on fire and run around. "


Or that, yes. But I can't say that I've used the molotovs, perhaps I should try to utilise them more.

Toasty Fresh
17
Years of Service
User Offline
Joined: 10th Jun 2007
Location: In my office, making poly-eating models.
Posted: 4th Jun 2009 01:44
Quote: "You obviously have never played L4D"


I actually have. I tried playing it again last night, actually.

Quote: "Hunters: Shoot them and you harm the teammate they're on.
Smoker: Shoot them and they give off smoke which impedes you communications and vision
Boomer: Shoot them and they explode.
Witch: Shoot them and they attack you and 'kill' you in one/two hits."


But to kill them you still have to shoot them. As I said, the variants of zombies don't affect how you have to kill them, it only changes how they kill you. And the fact that all of the variants show up in the first level, means that you may as well play the first level over and over again, rather than finish the game. The gameplay is the same, shoot zombies until the game finishes.

Quote: "And the tank requires team work to take down - those things can knock you quite far back and are pretty nasty."


It doesn't really require team *work*, it really just requires a couple extra guns pelting it with fire.

"You are not smart! You are very un-smart!"
flashing snall
19
Years of Service
User Offline
Joined: 8th Oct 2005
Location: Boston
Posted: 4th Jun 2009 04:06
but shooting zombies is FUN! Playing with 3 other people you know is a blast too. Ive had some pretty sad encounters with who gets left behind in that game. People giving themsevles up to save a fallen friend, only to be left 4 dead by whoever they picked up

get some friends together, and play the game on Advanced.

David R
21
Years of Service
User Offline
Joined: 9th Sep 2003
Location: 3.14
Posted: 4th Jun 2009 22:40
Quote: "As I said, the variants of zombies don't affect how you have to kill them, it only changes how they kill you."


Well, you've sort of contradicted yourself there: since how they kill you varies, the way in which you must kill them also varies. Great example: The boomer. You can't stand right next to it and blow it up, due to the vomit stuff that attracts the horde. Hence the variation in how they kill affects how you kill them

09-f9-11-02-9d-74-e3-5b-d8-41-56-c5-63-56-88-c0
jasonhtml
21
Years of Service
User Offline
Joined: 20th Mar 2004
Location: OC, California, USA
Posted: 4th Jun 2009 23:28
looks great! can't wait for this. L4D was awesome fun

t10dimensional
16
Years of Service
User Offline
Joined: 22nd Mar 2009
Location: Code Cave, USA
Posted: 4th Jun 2009 23:34
I thought left 4 dead was to fast past if they would had just slowed it down a little you could achuly(spelling sucks)enjoy the animations and stuff. and they should add in a real multiplayer other than playing campaing with real people

If at first you don't succeed-Pause-Go to last checkpoint
DestroyerHive
16
Years of Service
User Offline
Joined: 8th Mar 2009
Location: Ravenholm - pwning headcrabs
Posted: 5th Jun 2009 00:06
Did you see the end!? That guy pwned a zombie with a PAN!

A single drop of water can mean a drained ocean for future generations
Jeku
Moderator
21
Years of Service
User Offline
Joined: 4th Jul 2003
Location: Vancouver, British Columbia, Canada
Posted: 5th Jun 2009 23:01
Quote: "It doesn't really require team *work*, it really just requires a couple extra guns pelting it with fire."


Well, no, you are wrong. Many of the groups I played with have strategies (i.e. one guy throws a molotov at it while the other guys pelt it with fire).

flashing snall
19
Years of Service
User Offline
Joined: 8th Oct 2005
Location: Boston
Posted: 6th Jun 2009 02:56
Whenever Im playing with 3 other people, we always get separated into two groups of 2. Those groups have to watch eachothers back, keep eachother safe from hunters and smokers. Some times, one group gets taken down, and the other group has to go back and save them. Some times you have to wait for your buddys to catch up, and while waiting, get mobbed by a horde, so that when your weak and stubling frinds climb out of the sewer into the parking lot, they see you getting pulled away into the darkness.
The game is really quite amazing in that its more of a big giant over the top movie than it is a game (when not played by sitting in corners).

Put it this way, playing NOT as a team will get you all killed. Ive been in versus mode where one guy just runs as fast as he can, leaving us all behind. When he gets knocked down, there is no one there to save him, and without his firepower with us, we cant last as long. Its a loose loose if you dont play together.

Toasty Fresh
17
Years of Service
User Offline
Joined: 10th Jun 2007
Location: In my office, making poly-eating models.
Posted: 6th Jun 2009 10:08
Quote: "Many of the groups I played with have strategies (i.e. one guy throws a molotov at it while the other guys pelt it with fire)."


I'm sorry, but I wouldn't call that 'strategy' by any serious stretch.

"You are not smart! You are very un-smart!"
Benjamin
22
Years of Service
User Offline
Joined: 24th Nov 2002
Location: France
Posted: 6th Jun 2009 11:32
Quote: "Whenever Im playing with 3 other people, we always get separated into two groups of 2"

Uh... yeah. You might want to try that on a harder difficulty, where sometimes several hunters show up at once. It's not pretty.

CoffeeGrunt
17
Years of Service
User Offline
Joined: 5th Oct 2007
Location: England
Posted: 6th Jun 2009 13:14
Quote: "1; No decent single player
2; No storyline
3; Only 7 weapons. SEVEN! And they're not really that different...
4; Incredibly repetitive, just hordes upon hordes of zombies with no real challenge. Shoot this, shoot that, no strategy involved."


1) Yeh, I have to agree, the AI held up okay, but it's a multiplayer game, like TF2, it's only fun when you've got a bunch of people with you...

2) Multiplayer games don't need story, there's a basic one, but if they kept pulling cut scenes out, it'd break up the flow of the game. There's something of a back story if you read the saferoom wall writing,

3) In a zombie apocalypse, there wouldn't be 42 different kinds of guns, you mentioned Cod4, and as much as I love it, the variant between various assault rifles ad such is quite fine, e.g., a G36C feels much the same as an M4A1 IMO. L4D keeps it to the basic requirements,

4) I dunno if you played on 360, or if it's been released on PC, but the new XBL update contained a new mode called Survival. Basically, you all spawn in an enclosed area for a crescendo event. You are given as much time as you want to set up positions, find explosive barrels and petrol cans, lay traps, e.t.c. It's pretty tactical, I've yet to survive over 8 minutes,

Nevertheless, this game looks a fair bit cartoonier, it's also alot brighter so maybe they're moving away from the zombie game stereotype slightly. Also, it looks like there maybe be other survivors, (the military?), and hopefully a better story. Despite that, I'd have been much happier with a teaser for HL2:EP3...

"Give a man a fish, and he'll eat for a day. Give a man a fishing rod, and he'll break it up into firewood...or swap it for a fish."
-Frankie Boyle, on Mock the Week
Mr Z
17
Years of Service
User Offline
Joined: 27th Oct 2007
Location:
Posted: 6th Jun 2009 14:19
Quote: "this game looks a fair bit cartoonier"


This is actually one of the few things holding back my entusiasm... but on the other side, a game is more then just looks.

There is no greater virtue, then the ability to face oneself.
flashing snall
19
Years of Service
User Offline
Joined: 8th Oct 2005
Location: Boston
Posted: 6th Jun 2009 16:53 Edited at: 6th Jun 2009 16:56
Quote: "Uh... yeah. You might want to try that on a harder difficulty, where sometimes several hunters show up at once. It's not pretty. "

I am offended sir! We always play on Advanced or Expert.

Quote: "I've yet to survive over 8 minutes,"

Hehe, Me and a buddy held out to 10 on the ware house map.

Benjamin
22
Years of Service
User Offline
Joined: 24th Nov 2002
Location: France
Posted: 6th Jun 2009 17:00
Quote: "We always play on Advanced or Expert."

Well actually I'm thinking of survival, where you can get many special infected attacking you at once. I too would play on advanced or expert, only the friendly AI is a bit crap for that, and the only people I know that have it don't play it much anymore (and playing with random people sucks).

CoffeeGrunt
17
Years of Service
User Offline
Joined: 5th Oct 2007
Location: England
Posted: 6th Jun 2009 22:19
Yeh, you always get some guy who's sure he can speed run the map, then you find his body 15 minutes later...

"Give a man a fish, and he'll eat for a day. Give a man a fishing rod, and he'll break it up into firewood...or swap it for a fish."
-Frankie Boyle, on Mock the Week
flashing snall
19
Years of Service
User Offline
Joined: 8th Oct 2005
Location: Boston
Posted: 7th Jun 2009 01:02
Or you hear his voice screaming out of your speakers, yelling "ah you *******! Why the heck wont you guys come and save me!?!?! You guys totally stink at this game! Im Pro though..."

Survival mode is tough. I dont like how the maps are all so small. I think it would have been better to give the players more places to hold out, and change the director a bit so that the zombies didnt come from EVERYWHERE. That way, you could have certain positions over run, and you could have a fun time trying to fall back to a different point without getting eaten.

Login to post a reply

Server time is: 2025-06-05 19:38:39
Your offset time is: 2025-06-05 19:38:39