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FPSC Classic Work In Progress / (x9)project insomnia

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infected
15
Years of Service
User Offline
Joined: 23rd Apr 2009
Location: sistem
Posted: 4th Jun 2009 17:04
i knov i left one project behidn but with some help of experts i am making a game project insomnia (my second game)
Dr Parsnips
16
Years of Service
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Joined: 14th Jul 2007
Location: London
Posted: 4th Jun 2009 17:35
Quote: "i knov i left one project behidn but with some help of experts i am making a game project insomnia (my second game) "


Thats good to hear dude, but i would get a screenshot up quick before this gets locked. Without a screenshot this isn't a WIP sorry dude!

infected
15
Years of Service
User Offline
Joined: 23rd Apr 2009
Location: sistem
Posted: 4th Jun 2009 18:57
this is the place where you start (problems with computer so many of you will need to download the picture first before you can see it)

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Dr Parsnips
16
Years of Service
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Joined: 14th Jul 2007
Location: London
Posted: 4th Jun 2009 19:19
Doesn't look bad at all! I would suggest adding more entities to the room, but I am a bit Entity addicted. Once I start placing them I can't stop! Keep it up!

Metal Devil123
15
Years of Service
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Joined: 13th Jul 2008
Location: Suomi, Finland
Posted: 5th Jun 2009 11:57
I like it. Maby some stuff there. Couple of tables or something.



Work in progress thread: http://forum.thegamecreators.com/?m=forum_view&t=150106&b=25
infected
15
Years of Service
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Joined: 23rd Apr 2009
Location: sistem
Posted: 5th Jun 2009 14:11
updates:
a new screenshot
this is the service room there is a litle bit of entities because i dont hawe any idea how to decorata the room if you hawe any ideay plzz tell me

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infected
15
Years of Service
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Joined: 23rd Apr 2009
Location: sistem
Posted: 5th Jun 2009 17:00
another screenshot of.....

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Dar13
15
Years of Service
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Joined: 12th May 2008
Location: Microsoft VisualStudio 2010 Professional
Posted: 5th Jun 2009 19:22
Those pipes block the hallway. Why are they there anyways? Looks ok otherwise.

Ekipshi
14
Years of Service
User Offline
Joined: 20th May 2009
Location:
Posted: 6th Jun 2009 05:23
Basically, your going to want to make your entities compliment the design of the room. If it's a large room, add quite a few props but spread them out a bit. (The trick is to not have many huge open spaces in the first place, that hurts your Framerate as well )
Honestly the service room doesn't look bad at all! Maybe add some crates or barrels or something to fill up those empty spaces. (Model Pack 3 can definitely help with filling empty rooms but u can make stock work just as well ). Keep up the good work dude

One more thing, i agree with Dar13, remove the pipes in the last shot or at least get them off the floor, those will be a pain in the ass to move over

Yeah... got hurt when i tripped... on some bullets
djmaster
User Banned
Posted: 6th Jun 2009 18:53
Remove those pipes in the last screen or move them up and add some lights in that hallway.

A.K.A. chargerbandit
[href]http://chargedstudios.ultimatefpsc.com/[href]
infected
15
Years of Service
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Joined: 23rd Apr 2009
Location: sistem
Posted: 6th Jun 2009 20:20
ok i remove some of the pipes and add some of entytis

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djmaster
User Banned
Posted: 6th Jun 2009 20:21
Place some lights and raise that right pipe with PgUP,very "mrga".

A.K.A. chargerbandit
[href]http://chargedstudios.ultimatefpsc.com/[href]
Metal Devil123
15
Years of Service
User Offline
Joined: 13th Jul 2008
Location: Suomi, Finland
Posted: 9th Jun 2009 23:04
cool. I like.



Work in progress thread: http://forum.thegamecreators.com/?m=forum_view&t=150106&b=25

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