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DarkBASIC Discussion / sound memblocks

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That1Smart Guy
15
Years of Service
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Joined: 26th Feb 2009
Location: Somewhere...... yep
Posted: 15th Jun 2009 01:07
im trying to figure out how to make a media-less game with sound

i was thinking the only way to do so is to make a memblock of the sound it wanted, but im not understanding what this sample data stuff is

can ne1 help me?

There are only 10 kinds of people in the world, those who understand binary and those who dont
Dark Dragon
16
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Joined: 22nd Jun 2007
Location: In the ring, Kickin\' *donkeybutt*.
Posted: 15th Jun 2009 01:10
A while back there was a Program called Q-music, and that generated sounds and music using memblocks.......Search for it - it might include source.

I'm sure its possible....

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Phaelax
DBPro Master
21
Years of Service
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Joined: 16th Apr 2003
Location: Metropia
Posted: 15th Jun 2009 01:49
I've been thinking about this lately too, and I have code to do this in Pro, but the memblock format is likely different in DBC.

[url="http://dbcc.zimnox.com"][/url]
Libervurto
17
Years of Service
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Joined: 30th Jun 2006
Location: On Toast
Posted: 16th Jun 2009 14:58
Where's latch?
I thought he'd pounce on this lol

There is an eight letter word. You can insert a letter into it or remove a letter from it without changing its meaning. Answer
That1Smart Guy
15
Years of Service
User Offline
Joined: 26th Feb 2009
Location: Somewhere...... yep
Posted: 16th Jun 2009 18:35
me to

There are only 10 kinds of people in the world, those who understand binary and those who dont
Latch
17
Years of Service
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Joined: 23rd Jul 2006
Location:
Posted: 17th Jun 2009 01:07
read through this post:

Guitar Sounds

Should give you a bit of background. What is it you want to know?

Enjoy your day.

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