i was playing around with matrices and a black and white tile effect to see how easily I could pull one off and this is what I can up with:
sync on : hide mouse
cls
ink rgb(255,255,255),0 : box 0,0,32,32
get image 1,0,0,64,64
make matrix 1,100,100,10,10
prepare matrix texture 1,1,2,2
for mx=0 to 9
for my=0 to 9
set matrix tile 1,mx,my,((mx+my)&1)+1
next my
next mx
update matrix 1
position camera 50,100,50 : xrotate camera 90
do : sync : loop
the & sign is a binary operator and when used in x & 1 returns a 1 if x is odd and 0 if even
There are only 10 kinds of people in the world, those who understand binary and those who dont