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Geek Culture / Programmers you hold great admiration for...

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Lonnehart
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Posted: 22nd Jun 2009 12:39
Zun, the guy who does the one man show for his Touhou Project series (literally translated as the Shrine Maiden Project). This series has become quite a big deal to his fans to the point that there's a festival held every year featuring works based on his games. I call him the "one man show" because he does all the music, programming, and artwork for his games. And he apparently does all this while smashed (the guy is well known for his heavy drinking).

Now if I could only get a hold of a LEGAL copy of his games to play (so I can figure out how he manages to do all those bullet patterns...)

Any programmers you've grown to admire?

I wonder if the word "Doujin" has the exact same meaning as an "Indy" game creator since both seem to mean something about "self published works". I get the feeling that they're very close in meaning, but Doujin is more about having fun making a game...

In the beginning there was nothing. There'll be nothing in the end...
Roxas
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Posted: 22nd Jun 2009 12:45
Pixel, the one who made Cavestory. And i thought Doujin means adult manga

Grandma
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Posted: 22nd Jun 2009 13:05 Edited at: 22nd Jun 2009 13:07
Sakuhin means 'one's artistic works', I'm not sure about doujin, but I've only seen it in the context of indie music.

I don't think there's any programmer I hold great admiration for.
Quote: "And i thought Doujin means adult manga"

Interesting.

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Van B
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22
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Location: Sunnyvale
Posted: 22nd Jun 2009 13:55
There's a couple of programmers who's work impressed the hell out of me back in the day - these days it's difficult to single out 1 developer, as your never sure exactly how much people like Peter Molyneux actually do besides making demands.

David Braben:
He made Elite - and while I'm not a huge fan it was a massive achievement to fit so much into those little 8-bits. Frontier was impressive for the 16-bits as well. What impresses me most is that you can load these games on modern PC's via emulation, pump the processor speed, and the games just cope - they simply get smooth as silk. That dynamic approach was rare in those days.

Anthony Crowther:
He made some C64 games, but then he made Captive on the ST, PC, and Amiga, and it's my favorite game because of all the effort he put in - he made Captive massive, pretty much on his own. It won RPG of the year back in 91 IIRC; there's no way a 1 man show will ever win an accolade like that again. In todays terms, it would be as if a bedroom coder had come up with Oblivion on his own.

Roy Carnell:
He actually set me on the path to making my own games, he's written books on writing adventure games, using techniques he learned playing D&D at university. It's rumored that his Dark Crystal game was the first ever to have RPG style combat, this was in an article in one of those garish speccy magazines years ago.
But the main thing is that he's an incredibly nice bloke, he gave me probably £200 worth of books and games for the Speccy.


Health, Ammo, and bacon and eggs!
Opposing force
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Posted: 22nd Jun 2009 14:18
Lee Bamber?
Chris K
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Posted: 22nd Jun 2009 14:21
Caaaaaaarmaaaacckkk.

-= Out here in the fields, I fight for my meals =-
Raybrite2
16
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Posted: 22nd Jun 2009 14:30
Anyone who has completed and published a game. They are far above my talents at this point.
NeX the Fairly Fast Ferret
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Posted: 22nd Jun 2009 15:36
John Carmack.

David R
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Posted: 22nd Jun 2009 15:38 Edited at: 22nd Jun 2009 15:41
Edwin Catmull. You can't beat the guy that described and developed Z-buffering, texture mapping, anti-aliasing algorithms, bicubic patches and mesh subdivision.

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HowDo
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Posted: 22nd Jun 2009 15:45
David Braben:
He made Elite and it sold one for one, meaning for every machine made (BBC16 or 32) out there, it had a copy.

Try doing that today!

Dark Physics makes any hot drink go cold.
Strelok
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Posted: 22nd Jun 2009 15:45
Alexey Pajitnov

Your mom is removed - it is triggering ant-virus warnings.
Zotoaster
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Posted: 22nd Jun 2009 16:47
Steve Wozniak
Phaelax
DBPro Master
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Posted: 23rd Jun 2009 02:55
Bill Gates cause he made DOS!!!!!!!!


I say Carmack for the obvious reasons why others would pick him too. Supposedly, he also came up with a faster way to calculate square roots or something.

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Dark Dragon
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Posted: 23rd Jun 2009 03:26
Latch.

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Herakles
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Posted: 23rd Jun 2009 03:44
I think whenever a programmer gets something to work, he admires himself.

Swordfight! My cheesy little first game!
http://forum.thegamecreators.com/?m=forum_view&t=147808&b=36
Grog Grueslayer
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Posted: 23rd Jun 2009 06:39
Not to be overly sentimental but the programmer I admire the most is my Dad. He taught me the basics of well... Basic. If it wasn't for him I wouldn't be programming at all.

ionstream
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Posted: 23rd Jun 2009 06:56
Walaber, if any of you remember him. He started out with Darkbasic and then moved onto Ogre and C++, now he's into XNA stuff I believe.

Darth Vader
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Posted: 23rd Jun 2009 10:10
John Carmack the Godfather of Modern gaming. And Gabe Newell.

Aertic
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Posted: 23rd Jun 2009 18:59
Quote: "And i thought Doujin means adult manga"

Since when has manga been for kiddies?!?!


John Carmack, I love him...


"Your greatest teacher is your harshest critic"-'Butterfingers'
Insert Name Here
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Posted: 23rd Jun 2009 19:40
Quote: "Since when has manga been for kiddies?!?!"

CULTURE FAIL

Ummm, well Bill Gates obviously, and some other people who don't spring to mind right now.

Diru
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Posted: 23rd Jun 2009 20:55
John Carmack and Bill Gates
xplosys
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Posted: 23rd Jun 2009 22:23
Neo and Trinity.

Brian.

Insert Name Here
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Posted: 23rd Jun 2009 22:33
What about morpheus?

Grandma
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Posted: 23rd Jun 2009 22:43
The architect. I mean, he made the matrix so maybe he deserves to at least be part of the matrix joke going on here.

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Herakles
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Posted: 24th Jun 2009 01:48
The Architect was in the sequels, so he doesn't count. The sequels SUCKED.

Swordfight! My cheesy little first game!
http://forum.thegamecreators.com/?m=forum_view&t=147808&b=36
pancakeguy
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Posted: 24th Jun 2009 02:03
Bill Gates, He made something amazing, and pissed off millions all at once. Now that takes balls!

Well here i go again on my own, the only road I've ever known.
xplosys
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Posted: 24th Jun 2009 02:49
Not sure how much programming Bill does if any.

Brian.

JoelJ
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Posted: 24th Jun 2009 03:51
Quote: "Not sure how much programming Bill does if any."

Not anymore, he doesn't. But he did back in the day.


Quote: "Bill Gates, He made something amazing, and pissed off millions all at once."

Oh, in that case, I choose Jimmy

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Jimmy
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Posted: 24th Jun 2009 04:02 Edited at: 24th Jun 2009 04:03
Quote: "Walaber, if any of you remember him. He started out with Darkbasic and then moved onto Ogre and C++, now he's into XNA stuff I believe."


I would have to second that.

Also, I am a huge fan of my home brothers over at Introversion. Curse them, and them, for achieving my dream.

Oh, and thanks Joel, but we both know I am not progammer.

NaGaFailMo.
Herakles
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Posted: 24th Jun 2009 04:08
I admire John Carmack as a programmer, but I also hate the fact that so many bad games have been made that take their inspiration from DOOM. Not to mention the horrid DOOM movie. Although, that's not really his fault.

Swordfight! My cheesy little first game!
http://forum.thegamecreators.com/?m=forum_view&t=147808&b=36
Jeku
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Posted: 24th Jun 2009 06:20
Quote: "Oh, and thanks Joel, but we both know I am not progammer."


Oh I beg to differ. Martian Idol was a landmark game that most of us could only dream to match let alone surpass! Although it should have been called "Alien Idol".

Aertic
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Posted: 24th Jun 2009 23:23
Quote: "CULTURE FAIL"

lol, just saying, most of the Manga out their often contains either extreme gore and violence and nudity and other stuff that ain't suitable to give a kid a great peace of mind...

Back on topic...

I found my new love affair of programming, that guy(s) that coded Ubuntu!


"Your greatest teacher is your harshest critic"-'Butterfingers'
prasoc
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Posted: 24th Jun 2009 23:35
Quote: "Supposedly, he also came up with a faster way to calculate square roots or something."


He didn't really come up with it (Newton's idea i think), but looking through the Quake 3 source, what he does is divide the number he wants to square root by an initial "guess" and then divide that number by the root he wants to work out. This can happen over and over and you will get closer and closer to the exact value of the root, using divides. What Carmack did is that the initial "guess" was a value that made the calculation all in one divide, which is a hell of a lot faster than a sqrt(). That number can compute it (if i remember correctly) to like 10^-4 accuracy, which is amazing for one calculation!


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David R
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Posted: 25th Jun 2009 00:08 Edited at: 25th Jun 2009 00:10
Yeah, the inv. square root in Quake uses quite a few clever tricks (despite only being, what, five lines long?) - Netwon's method of approximation with a very cool way of cheapening float operations (it converts to integer, and then shifts around a bit, as well as using a weird 'magic number').

EDIT: However, Carmack didn't write it. It's credited to a guy called Gary Tarolli from NVIDIA

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Insert Name Here
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Posted: 25th Jun 2009 20:47
Quote: "lol, just saying, most of the Manga out their often contains either extreme gore and violence and nudity and other stuff that ain't suitable to give a kid a great peace of mind..."

That's called hentai. Most manga's pretty tame.

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