Memblocks = Tricky. A far simpler method is this:
Firstly, I assume you know how big your image is. If not, then I think you can find out using "Sprite Width()" and "Sprite Height()".
rem Make sure sprite exists
Sprite MySprite, 0, 0, MyImage
rem Flip the sprite
Flip Sprite MySprite : rem Hope I've got the parameters right!
rem Draw the sprite again - note the different command. This is so the modified image is used.
Paste Sprite MySprite, 0, 0
rem Grab a new image from the screen
Get image FlippedImage, 0, 0, Sprite Width(MySprite), Sprite Height(MySprite)
rem And now you have a flipped sprite and an image of that flipped sprite!
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