Quote: "Thankfully there is DarkGDK"
yes, but its only slightly faster than dbc using vc+2009
however, if you use vc+2005 its like lightning!
Not sure why this is the case though.
back to comparing the two,
dbp supports dynamic arrays, dbc does not.
dbp is more technical, dbc is not.
dbp has limited icon support, dbc has none
there are tons of other feature, but this should do.
the one reason I personally dislike dbp is that its project based.
With dbc you can use a single source file so there is a lot less fuss when it comes to backing up files.
My personal preferences as far as languages are :
1. dbc
2. c#
3. dbp
4. c+
5. pascal
Ofourse I always like to empasise that you should use the right tool for the right job. Ofcoures that means that sometimes I make projects in a languages I dislike but the end result makes the effort worth it. For example , I wouldn't think of doing a pure text game using anything but c+ because to do pure text games in dbc or dbp is a waste. Not to mention that the exe size will be quite large. (I recomend c for this)
but if your going to make the next great "if" game then speed wont be an issue and you can use dbc for that and it will turn out as great as your skill can make it.
for making good windows apps I love vc#2009 as its simply fantastic for doing that. (sorry move on over c+)
bluestar4~
---Missle Might - Hero Battles - Zillipede --- which do you like the best ?