Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

DarkBASIC Discussion / DarkNOOBS Project 4: Breakout

Author
Message
t10dimensional
15
Years of Service
User Offline
Joined: 22nd Mar 2009
Location: Code Cave, USA
Posted: 14th Aug 2009 00:38 Edited at: 14th Aug 2009 00:59
It works!

It's just a little sssllloooww.

The main program still does'nt work.I think it's because I don't have a sound card(yet) so I erase all the sound and music commands but, it does'nt work still.I'll just wait for a few days(Should have sound card by then).

4-61 ,5-52 ,6-63 ,7-94 ,8-46 ,9-??
What's the next number?
BN2 Productions
20
Years of Service
User Offline
Joined: 22nd Jan 2004
Location:
Posted: 14th Aug 2009 01:46
Quote: "It's just a little sssllloooww."

Probably because it is a compiled exe, that usually shows a slowdown.

For your riddle, it is 18

Great Quote:
"Time...LINE??? Time isn't made out of lines...it is made out of circles. That is why clocks are round!" -Caboose
That1Smart Guy
15
Years of Service
User Offline
Joined: 26th Feb 2009
Location: Somewhere...... yep
Posted: 14th Aug 2009 01:57
has anyone else had any problems with the main game?

also, how on earth did u get 18?!?

BN2 Productions
20
Years of Service
User Offline
Joined: 22nd Jan 2004
Location:
Posted: 14th Aug 2009 02:03
Flip every second number (including 18) and you will see the pattern

Great Quote:
"Time...LINE??? Time isn't made out of lines...it is made out of circles. That is why clocks are round!" -Caboose
t10dimensional
15
Years of Service
User Offline
Joined: 22nd Mar 2009
Location: Code Cave, USA
Posted: 14th Aug 2009 02:04
@BN2
CORRECT

@Smartguy
Wait until I get my sound card and I'll see if that was the problem.

4-61 ,5-52 ,6-63 ,7-94 ,8-46 ,9-??
What's the next number?
That1Smart Guy
15
Years of Service
User Offline
Joined: 26th Feb 2009
Location: Somewhere...... yep
Posted: 14th Aug 2009 02:21
@bn2
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO, cool!!

Libervurto
17
Years of Service
User Offline
Joined: 30th Jun 2006
Location: On Toast
Posted: 14th Aug 2009 04:40
@Razer
I started a riddles thread a while ago. Wrote some myself

TGC Forum - converting error messages into sarcasm since 2002.
t10dimensional
15
Years of Service
User Offline
Joined: 22nd Mar 2009
Location: Code Cave, USA
Posted: 14th Aug 2009 06:04
Thanks for that Obese I enjoy trying to figure out riddles.(I posted a riddle.)

4-61 ,5-52 ,6-63 ,7-94 ,8-46 ,9-??
What's the next number?
That1Smart Guy
15
Years of Service
User Offline
Joined: 26th Feb 2009
Location: Somewhere...... yep
Posted: 15th Aug 2009 06:09
ok BB, a task for you to show that this project is still going:

I need you to make a fireball powerup, meaning I need an image for the powerup (the thing falling from a brick) and another image for the improved ball

also, does anyone have any idea on how to go about the "fire trail" effect? in DBP you could just use rotate sprite, but in DBC I cant think of any way to pull this off without creating a TON of differently angled ball images

Libervurto
17
Years of Service
User Offline
Joined: 30th Jun 2006
Location: On Toast
Posted: 15th Aug 2009 07:36
You could have a sort of particle-like system: once the ball has moved, the spaces it leaves behind are occupied by large flames that die down as the ball moves further away.
If you got the timing and spacing right you could create a tail effect.

TGC Forum - converting error messages into sarcasm since 2002.
BN2 Productions
20
Years of Service
User Offline
Joined: 22nd Jan 2004
Location:
Posted: 15th Aug 2009 07:57
Using paste image you could create a trail, or you could simply turn off the background restore for sprites (if it is indeed a sprite) that way it leaves a trail and just use timing to know when to clear the screen.

Great Quote:
"Time...LINE??? Time isn't made out of lines...it is made out of circles. That is why clocks are round!" -Caboose
That1Smart Guy
15
Years of Service
User Offline
Joined: 26th Feb 2009
Location: Somewhere...... yep
Posted: 15th Aug 2009 18:20
i like obese's idea more, but im skeptical on how it would look

once i get those images ill give it a try and see how it comes out

Irojo
15
Years of Service
User Offline
Joined: 21st May 2008
Location: Eating toast.
Posted: 16th Aug 2009 03:03
Well, it took a long while, but here is the credits. I'm really quite proud of it, it actually sounds excellent at a few parts.
The name doesn't fit it, but whatever.

I hope it loops well, it should.

For the life of me, Idk how to make it mp3, I'm glad you can. -.-

And idk why it's called whirlpool 3.

Anyhow, hopefully you like it :p.


Time is money. I just ripped you off.

Attachments

Login to view attachments
That1Smart Guy
15
Years of Service
User Offline
Joined: 26th Feb 2009
Location: Somewhere...... yep
Posted: 16th Aug 2009 03:23
cool, will try it out later tonight

while BB is (supposed to be) working on the powerup imags, why dont you create a flame powerup sound, just like a short whooosh of flame kinda thing

t10dimensional
15
Years of Service
User Offline
Joined: 22nd Mar 2009
Location: Code Cave, USA
Posted: 16th Aug 2009 03:32 Edited at: 16th Aug 2009 03:59
I got my new sound card and the main program works...10 PERCENT OF THE TIME!

for n=1 to 9
I push F5...FAIL!...then F12
next n

I push F5...IT WORKS!

Really,one out of ten times it works,and when it does it's really
slow.So my scraped together computer is a peice of crap!

Well anyways,when it does'nt work its the same problem as before.

4-61 ,5-52 ,6-63 ,7-94 ,8-46 ,9-??
What's the next number?
That1Smart Guy
15
Years of Service
User Offline
Joined: 26th Feb 2009
Location: Somewhere...... yep
Posted: 16th Aug 2009 04:51
what exactly is the problem?
im too lazy to scroll up and read

Irojo
15
Years of Service
User Offline
Joined: 21st May 2008
Location: Eating toast.
Posted: 16th Aug 2009 05:12
Quote: "will try it out later tonight"


Cool, I look forward to your opinion.

Quote: "a flame powerup sound, just like a short whooosh of flame kinda thing"


Hmm, I'll see what I can do.


Time is money. I just ripped you off.
t10dimensional
15
Years of Service
User Offline
Joined: 22nd Mar 2009
Location: Code Cave, USA
Posted: 16th Aug 2009 07:03
It's file does not exist and also when I play their is'nt a paddle.

Don't worry about it though I'll try to figure it out on my own.

4-61 ,5-52 ,6-63 ,7-94 ,8-46 ,9-??
What's the next number?
That1Smart Guy
15
Years of Service
User Offline
Joined: 26th Feb 2009
Location: Somewhere...... yep
Posted: 16th Aug 2009 08:05 Edited at: 16th Aug 2009 08:08
hmmmmmmmm

also irojo, theres a free audio program called audacity

it can import your audio file type, then export what we need

look into that

also the credits music sounds good, loops well too, besides we may not even need it to loop, since our credits shouldnt be very long

Irojo
15
Years of Service
User Offline
Joined: 21st May 2008
Location: Eating toast.
Posted: 16th Aug 2009 20:10
I hope this fits your requirement.


Time is money. I just ripped you off.

Attachments

Login to view attachments
That1Smart Guy
15
Years of Service
User Offline
Joined: 26th Feb 2009
Location: Somewhere...... yep
Posted: 17th Aug 2009 00:54
I barely hear anything irojo

also did u look for audacity?

Dark Dragon
16
Years of Service
User Offline
Joined: 22nd Jun 2007
Location: In the ring, Kickin\' *donkeybutt*.
Posted: 17th Aug 2009 01:05 Edited at: 17th Aug 2009 01:22
Quote: "I need you to make a fireball powerup, meaning I need an image for the powerup (the thing falling from a brick) and another image for the improved ball"


Er...........whats a fireball gonna do again?

Lol, yah irojo, i barely hear much, maybe turn the volume up a notch?

(\__/) HHAHAHAHAHAH!
(O.o ) / WORLD DOMINATION!!!!!!!!!!
(> < )
That1Smart Guy
15
Years of Service
User Offline
Joined: 26th Feb 2009
Location: Somewhere...... yep
Posted: 17th Aug 2009 02:12
double damage was my idea, meaning if it hit a:



at least that was my idea

Dark Dragon
16
Years of Service
User Offline
Joined: 22nd Jun 2007
Location: In the ring, Kickin\' *donkeybutt*.
Posted: 17th Aug 2009 02:15 Edited at: 17th Aug 2009 02:16
Ahh...I see. Thats cool, think of the possibilities.....
jk.

Maybe along with that, a faster ball or somthing?

(\__/) HHAHAHAHAHAH!
(O.o ) / WORLD DOMINATION!!!!!!!!!!
(> < )
That1Smart Guy
15
Years of Service
User Offline
Joined: 26th Feb 2009
Location: Somewhere...... yep
Posted: 17th Aug 2009 03:30
one powerup at a time DD

Dark Dragon
16
Years of Service
User Offline
Joined: 22nd Jun 2007
Location: In the ring, Kickin\' *donkeybutt*.
Posted: 17th Aug 2009 04:01 Edited at: 17th Aug 2009 04:02
kk..........

Its time i'd actually do somthing; might i work on this(coding, i suck at media!...)

I think i have some pretty code mapped out in my head for this!!!

(\__/) HHAHAHAHAHAH!
(O.o ) / WORLD DOMINATION!!!!!!!!!!
(> < )
Libervurto
17
Years of Service
User Offline
Joined: 30th Jun 2006
Location: On Toast
Posted: 17th Aug 2009 04:29
@BN2
the problem with that is it would leave a trail of one solid colour which wouldn't look that good. As for my idea I haven't tested it so I don't know what the problem with that is yet

TGC Forum - converting error messages into sarcasm since 2002.
That1Smart Guy
15
Years of Service
User Offline
Joined: 26th Feb 2009
Location: Somewhere...... yep
Posted: 17th Aug 2009 04:34
ok DD, ill look thru the code and look for potential improvements

how comes the media irojo and BB?

Dark Dragon
16
Years of Service
User Offline
Joined: 22nd Jun 2007
Location: In the ring, Kickin\' *donkeybutt*.
Posted: 17th Aug 2009 04:48
BB died and irojo lost his eyesight so he cant access the internet.
jk, ive not seen them around the forums in days....

(\__/) HHAHAHAHAHAH!
(O.o ) / WORLD DOMINATION!!!!!!!!!!
(> < )
That1Smart Guy
15
Years of Service
User Offline
Joined: 26th Feb 2009
Location: Somewhere...... yep
Posted: 17th Aug 2009 04:53
ive seen irojo a bit (he just posted his credits song) but ur right I havent seen BB in a while

well ill give him a few days and if he doesnt sho ill have to replace him (I miss ashingda, he was always around)

Dark Dragon
16
Years of Service
User Offline
Joined: 22nd Jun 2007
Location: In the ring, Kickin\' *donkeybutt*.
Posted: 17th Aug 2009 05:42
Quote: "irojo lost his eyesight so he cant access the internet."

Thats y i said that instead of him dieing too.

Quote: "well ill give him a few days and if he doesnt sho ill have to replace him"


kk.

Quote: "(I miss ashingda, he was always around)"


Yeah, Ashingda.......he was great.

(\__/) HHAHAHAHAHAH!
(O.o ) / WORLD DOMINATION!!!!!!!!!!
(> < )
That1Smart Guy
15
Years of Service
User Offline
Joined: 26th Feb 2009
Location: Somewhere...... yep
Posted: 17th Aug 2009 05:44
let us observe a moment of silence for our lost artist, ashinda

..................

PARTY!!!!

lol

Dark Dragon
16
Years of Service
User Offline
Joined: 22nd Jun 2007
Location: In the ring, Kickin\' *donkeybutt*.
Posted: 17th Aug 2009 05:48

.................
LOL. yeah bout to hit the sack fer the night(just got home, using xp!! xD Jk.....), have an assignment fer me, i'll be back tomoorrow!

(\__/) HHAHAHAHAHAH!
(O.o ) / WORLD DOMINATION!!!!!!!!!!
(> < )
Ashingda 27
16
Years of Service
User Offline
Joined: 15th Feb 2008
Location:
Posted: 17th Aug 2009 20:52
Heya guys, sorry I've been gone for so long. I managed to connect online for a bit and can help out for now, lets try and wrap this project up!


I've started learning some c++ while I was gone, everything starts to make more sense about pointers, references and booleans. Anyways I'll try and help out as much as I can with my limited time.


@Team
I downloaded the project and it looks and sounds great! The round paddle is cool too!

I can help out with graphics,codes and/or sound just name it. But I think I'll help finnish up the Level Editor first.


@Project
The .zip is 14mb! There are some .aif files that are taking up most of that space, we shouldn't include them in the .zip as it's not actually used during run time.
Dark Dragon
16
Years of Service
User Offline
Joined: 22nd Jun 2007
Location: In the ring, Kickin\' *donkeybutt*.
Posted: 17th Aug 2009 20:54
Quote: "Heya guys, sorry I've been gone for so long. I managed to connect online for a bit and can help out for now, lets try and wrap this project up!"


ASHINGDA!

He's......back. Hey!

Quote: "The .zip is 14mb!"
]

Yeah, That bloated to 14 a while ago.....

(\__/) HHAHAHAHAHAH!
(O.o ) / WORLD DOMINATION!!!!!!!!!!
(> < )
That1Smart Guy
15
Years of Service
User Offline
Joined: 26th Feb 2009
Location: Somewhere...... yep
Posted: 17th Aug 2009 21:16
yaaaaaaaaaayyyyyy, weird the second i bring him up he comes back

ok once you get the level editor polished up then I could use the flame powerup mentioned above

and yeah I guess we dont really need those aifs in the download

Dark Dragon
16
Years of Service
User Offline
Joined: 22nd Jun 2007
Location: In the ring, Kickin\' *donkeybutt*.
Posted: 17th Aug 2009 21:19
HEY! What do you think of this for the powerup thingy?
http://forum.thegamecreators.com/?m=forum_view&t=122936&b=6

(\__/) HHAHAHAHAHAH!
(O.o ) / WORLD DOMINATION!!!!!!!!!!
(> < )
That1Smart Guy
15
Years of Service
User Offline
Joined: 26th Feb 2009
Location: Somewhere...... yep
Posted: 17th Aug 2009 21:35 Edited at: 17th Aug 2009 21:39
that would work, except I dont really feel like having a new array just for this

edit:

just thought of a task for you DD:

be sure to use that ballff variable also, that would save a lot of typing

Ashingda 27
16
Years of Service
User Offline
Joined: 15th Feb 2008
Location:
Posted: 17th Aug 2009 22:01
Quote: "weird the second i bring him up he comes back"

LOL trust me I didn't plan it.


[About Project]
The array for BrickData was as (Layer,Slot,?). Requesting that I can change it to (Layer,SlotX,SlotY) for easier access. Instead of finding the position as (Layer,getslot(mx,my),?) or equivalent we can just do (Layer,x,y).

Ofcourse I'll update the array where ever it's supose to be used.
Dark Dragon
16
Years of Service
User Offline
Joined: 22nd Jun 2007
Location: In the ring, Kickin\' *donkeybutt*.
Posted: 17th Aug 2009 22:01
Quote: "just thought of a task for you DD:

be sure to use that ballff variable also, that would save a lot of typing"


................lol, You forgot to type the task.

(\__/) HHAHAHAHAHAH!
(O.o ) / WORLD DOMINATION!!!!!!!!!!
(> < )
That1Smart Guy
15
Years of Service
User Offline
Joined: 26th Feb 2009
Location: Somewhere...... yep
Posted: 17th Aug 2009 22:13 Edited at: 17th Aug 2009 22:16
whoops DD lol, i guess I accidentally erased it

I want you to come up with a lives system

and that third slot is the level section ashingda

and sure go ahead and play around with that array

Dark Dragon
16
Years of Service
User Offline
Joined: 22nd Jun 2007
Location: In the ring, Kickin\' *donkeybutt*.
Posted: 17th Aug 2009 22:18
lol, GOT IT.

Going to my coding cave now....

(\__/) HHAHAHAHAHAH!
(O.o ) / WORLD DOMINATION!!!!!!!!!!
(> < )
Dark Dragon
16
Years of Service
User Offline
Joined: 22nd Jun 2007
Location: In the ring, Kickin\' *donkeybutt*.
Posted: 17th Aug 2009 22:57
Ok thats done. Here yae go!

(\__/) HHAHAHAHAHAH!
(O.o ) / WORLD DOMINATION!!!!!!!!!!
(> < )

Attachments

Login to view attachments
That1Smart Guy
15
Years of Service
User Offline
Joined: 26th Feb 2009
Location: Somewhere...... yep
Posted: 17th Aug 2009 23:07
how bout just the code in a snippet DD?

Dark Dragon
16
Years of Service
User Offline
Joined: 22nd Jun 2007
Location: In the ring, Kickin\' *donkeybutt*.
Posted: 17th Aug 2009 23:12 Edited at: 17th Aug 2009 23:19
kk, srry.



therre u go...


EDIT)
Worked OUT a Bug causing the game to just start over without restoring your lives.




(\__/) HHAHAHAHAHAH!
(O.o ) / WORLD DOMINATION!!!!!!!!!!
(> < )
That1Smart Guy
15
Years of Service
User Offline
Joined: 26th Feb 2009
Location: Somewhere...... yep
Posted: 17th Aug 2009 23:55
looks good DD

I just changed one thing so that instead of printing the number of lives, it shows each life by a picture of the ball (like the original breakout)



Dark Dragon
16
Years of Service
User Offline
Joined: 22nd Jun 2007
Location: In the ring, Kickin\' *donkeybutt*.
Posted: 18th Aug 2009 00:20
Cool, wish i thought of that....

(\__/) HHAHAHAHAHAH!
(O.o ) / WORLD DOMINATION!!!!!!!!!!
(> < )
That1Smart Guy
15
Years of Service
User Offline
Joined: 26th Feb 2009
Location: Somewhere...... yep
Posted: 18th Aug 2009 00:40
not a problem, need another task today?

Dark Dragon
16
Years of Service
User Offline
Joined: 22nd Jun 2007
Location: In the ring, Kickin\' *donkeybutt*.
Posted: 18th Aug 2009 00:44
Yep.

(\__/) HHAHAHAHAHAH!
(O.o ) / WORLD DOMINATION!!!!!!!!!!
(> < )
Dark Dragon
16
Years of Service
User Offline
Joined: 22nd Jun 2007
Location: In the ring, Kickin\' *donkeybutt*.
Posted: 18th Aug 2009 00:44 Edited at: 18th Aug 2009 00:45
Edit
NM!

(\__/) HHAHAHAHAHAH!
(O.o ) / WORLD DOMINATION!!!!!!!!!!
(> < )

Login to post a reply

Server time is: 2024-05-20 12:51:40
Your offset time is: 2024-05-20 12:51:40