Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Geek Culture / GLBASIC and GP2X wiz

Author
Message
DevilLiger
21
Years of Service
User Offline
Joined: 21st Nov 2003
Location: Fresno,CA,USA
Posted: 6th Jul 2009 00:39
have anyone had seen or wondered about this language and this gadget before? it may not be up to par with db pro but it's still a great idea to hone ur BASIC language skills and play with an open gl graphics and this little gameboy like device. im just saying however and im not hoping this doesn't get locked or something cuz i still like and own darkbasic pro myself.

Jeku
Moderator
21
Years of Service
User Offline
Joined: 4th Jul 2003
Location: Vancouver, British Columbia, Canada
Posted: 6th Jul 2009 00:41
Can you give more information? Links?

NeX the Fairly Fast Ferret
20
Years of Service
User Offline
Joined: 10th Apr 2005
Location: The Fifth Plane of Oblivion
Posted: 6th Jul 2009 00:45 Edited at: 6th Jul 2009 00:46
I've tried it and although it's very cool in a lot of ways it lacks a of lot of DB's 3D functionality such as 3D model loaders. Not to mention it was programmed by Germans and as a result it can be a bit confusing. It's in English but the choice of words used for commands is sometimes very odd and hard to predict.

It compiles to C for speed and the target range is pretty good. I've been trying to get Code::Blocks to interface with their Windows exe of the Apple GCC compiler but sadly with little luck.

DevilLiger
21
Years of Service
User Offline
Joined: 21st Nov 2003
Location: Fresno,CA,USA
Posted: 6th Jul 2009 00:52
http://www.glbasic.com

here it goes and that web site led me to this one too for to buy the hardware.

www.play-asia.com

Oolite
19
Years of Service
User Offline
Joined: 28th Sep 2005
Location: Middle of the West
Posted: 6th Jul 2009 01:09
http://www.gp2x.co.uk/
I've been looking at this for a while, i was going to get the older model but they were discontinued. Would be great for homebrew stuff.

DevilLiger
21
Years of Service
User Offline
Joined: 21st Nov 2003
Location: Fresno,CA,USA
Posted: 6th Jul 2009 01:16
okay... recently i've been trying relearn BASIC again and so far i just can't really get the hang of the physics and collision thingy i've been recently studying the db pro's built in and also Newton's. either way im stil quite confused other than that im still looking into it other than that i can already do most things under that kind of level. so im not that advance user. other than that i just thought it would be cool and neat probably best for 2d stuff for gp2x wiz im not sure how much shaders and polygons they can handle under that little new wiz version.

DevilLiger
21
Years of Service
User Offline
Joined: 21st Nov 2003
Location: Fresno,CA,USA
Posted: 6th Jul 2009 22:42
other than that there's always a console named pandora.

www.OpenPandora.org

this one is also great but i'd rather stick with the gp2x wiz cuz there's more support from it especially from glbasic.

Van B
Moderator
22
Years of Service
User Offline
Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 6th Jul 2009 23:57
Why not the DS though?

For one thing it's cheaper, and probably many hundred times more widespread than the GP2X - but also homebrew developers have, are and will make it onto commercial releases. I'd rather spend the time learning to code on that.


Health, Ammo, and bacon and eggs!
Jeku
Moderator
21
Years of Service
User Offline
Joined: 4th Jul 2003
Location: Vancouver, British Columbia, Canada
Posted: 7th Jul 2009 02:29
Quote: "but also homebrew developers have, are and will make it onto commercial releases."


Which developers have gone that route on DS? I know Nintendo's stance is they will not allow a developer to use a homebrew API for a commercial game release, so it's hard to imagine a homebrewer actually getting a license to do a commercial game.

NeX the Fairly Fast Ferret
20
Years of Service
User Offline
Joined: 10th Apr 2005
Location: The Fifth Plane of Oblivion
Posted: 7th Jul 2009 02:31
I thought that was only for the ARM7, not the ARM9.

DevilLiger
21
Years of Service
User Offline
Joined: 21st Nov 2003
Location: Fresno,CA,USA
Posted: 12th Jul 2009 08:21 Edited at: 12th Jul 2009 08:24
sorry for the long post. anyways. if it was for a psp or ds than that would of been really great, but other than that i just would like to keep improving my BASIC coding skills. there are just so much potential especially darkbasic pro. i still felt that we haven't really scratched the surfaced yet. i still see the potential is so high even though c++ is really great too, but as a solo programmer i still program my projects alone. other than that im planning to post my work in progress of this f zero type game i was building it from the code snippets that i got. i think the name of it was called a simple arcade racing game i think. i've been trying to improve the driving and stuff. it still has no physics and collision. im a total idiot when it comes to it. so for now im reading my book that i bought on darkbasic pro i think it was called darkbasic pro, game programming second edition. by some guy. great book and im still going back to basics of BASICs. as for the driving im trying to improve the acceleration to not as the same rate constantly and other stuff. other than that im just calling that project called "Future GT" for now. also im thinking about putting in newton physics maybe. oh yeah, other than that i was planing to do some basic simple game exercises when i take a small brake from it.

OSX Using Happy Dude
21
Years of Service
User Offline
Joined: 21st Aug 2003
Location: At home
Posted: 12th Jul 2009 17:47 Edited at: 12th Jul 2009 17:49
Quote: " it may not be up to par with db pro but it's still a great idea to hone ur BASIC language skills and play with an open gl graphics and this little gameboy like device"

In some ways it exceeds DBPro - aside from the fact that it can compile for different computers (Linux, Mac - Universal, Windows, GP32/Wiz, XBox, PocketPC - and iPhone/iPod Touch should be along soonish), there are various features not found in DBPro...

Networking (TCP & Sockets) is fully up and running and works well. It have had a couple of network games going, but alas other things got in the way to stop me finishing them.

3D System takes a bit of getting used to - you just plonk everything you need on the screen at each screen refresh

I've got the command list up and running on my website (http://www.miscthings.com/GLBasic - the built-in helpfile is a little confusing with regards to the stilted English, hence the reason why I re-typed it for my site (in no way is it a copy).

Updates are very regular.

You can include C/C++ inline too. Access to the OS functions can be problematic if the headers aren't availiable.

All in all, its very good for cross-platform development.
DevilLiger
21
Years of Service
User Offline
Joined: 21st Nov 2003
Location: Fresno,CA,USA
Posted: 13th Jul 2009 00:08
other than that i still love db pro, db classic, and still looking into glbasic. other than that im still looking into more about collisions with my racing game project.

Login to post a reply

Server time is: 2025-05-30 14:14:44
Your offset time is: 2025-05-30 14:14:44