Is that a matrix?
It looks less like a mipmapping problem and more like the tiles are not in the correct order.
For example, this
incorrect tiling :
ink rgb(255,0,0),0
for r=32 to 64
circle 64,64,r
circle 64,63,r
next r
get image 1,0,0,128,128
make matrix 1,100,100,25,25
prepare matrix texture 1,1,25,25
autocam off
tl=0
for z=0 to 24
for x=0 to 24
inc tl
set matrix tile 1,x,z,tl
next x
next z
update matrix 1
position camera 50,100,50
xrotate camera 90
wait key
As opposed to this (correct):
ink rgb(255,0,0),0
for r=32 to 64
circle 64,64,r
circle 64,63,r
next r
get image 1,0,0,128,128
make matrix 1,100,100,25,25
prepare matrix texture 1,1,25,25
autocam off
tl=0
for z=24 to 0 step -1
for x=0 to 24
inc tl
set matrix tile 1,x,z,tl
next x
next z
update matrix 1
position camera 50,100,50
xrotate camera 90
wait key
Enjoy your day.