There are several ways, though none built in. My preferred solution is just structure your object numbers. For instance:
Object Numbers Function
1-100 Scenary
101-200 Friendly NPC's
201-300 Neutral NPC's
301-400 Enemy NPC's
401-500 Normal Bullets
501-600 Explosive bullets
65535 Player
These can then be checked for specifically with If-Thens like so
x=Object Collision(Cubenum,0)
if x>0 and x<=100
REM DO SCENARY COLLISION STUFF
ENDIF
You could also use arrays to store data, but it would probably be best to do both (structure your object numbers and store properties in an array).
Make sense?
Great Quote:
"Time...LINE??? Time isn't made out of lines...it is made out of circles. That is why clocks are round!" -Caboose