Dj, I will take you up on that. Can you do a character script for spawn, main, and destroy for me? Here is the sample of what I am trying to do :
:state=0,plrdistwithin=500:state=1
:state=1,plrdistfurther=120:rotatetoplr,movefore=3,animate=35
:state=1,plrdistfurther=500:animate=31,state=0
:state=1,plrdistwithin=120:rotatetoplr,animate=35,plraddhealth=-1
:state=1,plrdistwithin=80:rotatetoplr,animate=95,plraddhealth=-15
:state=1,plrdistwithin=40:rotatetoplr,animate=96,plrfreeze=500,plraddhealth=-50
I need the script to have the character appear in (anim31) then the plr gets close (anim35) and the closer the plr gets closer it uses it's tail (anim95). If the plr is within grabbing distance it freeze plr and (anim96) which uses it's tongue to kill the plr. I would like to have in this area of the script that states if anim96 happens the plr can press say (b) to block the tongue from killing the plr and forcing the alien back enough for a clear shot. Good luck with this and If you don't mine possibly tell me how you did it, so I can learn.
Quote: "right I'm downloading star treck the room but unfortuatly mars one project is no longer on file front"
Great small fish, I hope you enjoy it! Sorry about the mars one project, I have the file somewhere on a disk, but alot of my stuff on filefront was deleted one day, they said they were doing a site cleanup and my files were taking up space. I don't have that problem anymore, but I bet it has something to do with the nasty email I sent them when they deleted everything. I plan on making another star trek game based on sto, but I don't know when I will make it. I have all the weapons made and animated, just wanted to make all the other models to look the same as the old show. I have been working on the mars one project, but it has been in the unity engine. And that is slow work for me. Well, time to hit the sack