Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Scripts / My Contribution - Make Scripts For Free

Author
Message
A r e n a s
16
Years of Service
User Offline
Joined: 9th Jun 2008
Location:
Posted: 26th Jul 2009 13:16
@Kerrby

This can not be done. It requires putting a limit on the infinate spawn script. So far only two people have sucessfully written it. They are Lewis and (Kravenwolf + Hotkeykid). Unfortunately, neither of them are willing to share their script with the community, and so, where they are only using it for zombie mod, it can not reach its full petentail, such as in the ways you and Bibo4pc have suggested.

@Bibo4PC

I'd be happy to work on the project. I will also have a go at writing that script.

http://arenas4146.webs.com/
http://fraggaming.forum2.biz/forum.htm
Ekipshi
15
Years of Service
User Offline
Joined: 20th May 2009
Location:
Posted: 27th Jul 2009 23:48 Edited at: 27th Jul 2009 23:48
Hiya, I've been trying to get this to work for a while, i need a switch that as soon as you use it, it can no longer be used anymore and the hud image no longer shows as well. If i send it to an empty "state" it still shows the HUD, and if i use the destroy command, it won't play the sound
You think you could help me out?

If you can do this for me, this beer here -> is as good as yours

Crusader2
16
Years of Service
User Offline
Joined: 8th Aug 2008
Location: Somewhere...
Posted: 28th Jul 2009 03:44
Quote: "A COD4 style respawn enemies, as in they stop respawning when you reach a certain area."


Actually, I may be able to find a way to do this. Arenas, do you mind is I take a shot at it? This IS your request thread.

Some people say that I'm crazy... And I agree.
USE PLY'S MOD!
A r e n a s
16
Years of Service
User Offline
Joined: 9th Jun 2008
Location:
Posted: 28th Jul 2009 11:24
@Ekipshi



Try that, it should work fine. I just modified the script slightly .

@Crusader2

Feel free The only condition is that if you do find out the infinate spawning method, you NEED to tall me Otherwise i'll get all depressed

[href]www.arenas4146.webs.com[/href] --> F.R.A.G. HQ
Ekipshi
15
Years of Service
User Offline
Joined: 20th May 2009
Location:
Posted: 28th Jul 2009 15:35 Edited at: 28th Jul 2009 15:36
Well, the single use part worked fine, but it won't show the press enter to use image before i press it . I don't know why, it looks fine. Thanks for putting it together though

Crusader2
16
Years of Service
User Offline
Joined: 8th Aug 2008
Location: Somewhere...
Posted: 28th Jul 2009 17:56
Quote: "The only condition is that if you do find out the infinate spawning method, you NEED to tall me"


Can do! Alright, time to get started...

Some people say that I'm crazy... And I agree.
USE PLY'S MOD!
A r e n a s
16
Years of Service
User Offline
Joined: 9th Jun 2008
Location:
Posted: 29th Jul 2009 14:04
I look forward to seeing the fruits of your labour PS, if you do get infinate spawn could you email me about it at: james.hill@lcsltd.co.uk Thanks

[href]www.arenas4146.webs.com[/href] --> F.R.A.G. HQ
Crusader2
16
Years of Service
User Offline
Joined: 8th Aug 2008
Location: Somewhere...
Posted: 29th Jul 2009 19:53 Edited at: 29th Jul 2009 20:20
Quote: "I look forward to seeing the fruits of your labour"


Well, I'll see what I can do! I haven't started yet because I've been busy trying to work on a UT3 Custom Map.

Quote: "PS, if you do get infinate spawn could you email me about it at: james.hill@lcsltd.co.uk Thanks"


No problem.

EDIT: Do you want it in waves? I could do that, but I'd probably have to use Ply's Mod.

EDIT2: I think I've got a way! However, you're going to have to use a set AI pattern. I'll look for another way...

EDIT3: Ok, I think I've got respawning working. A quick test and then I'll post it.

Some people say that I'm crazy... And I agree.
USE PLY'S MOD!
A r e n a s
16
Years of Service
User Offline
Joined: 9th Jun 2008
Location:
Posted: 29th Jul 2009 21:33
Very quick test By infinate respawn it is; INFINATE? right

[href]www.arenas4146.webs.com[/href] --> F.R.A.G. HQ
Srki94
15
Years of Service
User Offline
Joined: 28th Jul 2009
Location: Serbia
Posted: 30th Jul 2009 01:58
Hi. You are good man . Please can you made me script which do next:
I open door and it spawn charter in front of me, and after a little time it hide it.
And how to use that. Thaks, i will use it in my first game.
Thank you!

Visit my web site : www.srki94.webs.com
Registered Linux User : #493414
Bugsy
16
Years of Service
User Offline
Joined: 24th Nov 2008
Location: another place in time
Posted: 30th Jul 2009 03:04
Ok, howabout a script where when you collide with an object, you automatically pull up on top of it?
Crusader2
16
Years of Service
User Offline
Joined: 8th Aug 2008
Location: Somewhere...
Posted: 30th Jul 2009 04:31
Sorry guys, I had Karate class today I didn't have time to post the results: Catastrophic, Nuclear, Ultimate Failure. I'll try another method tomorrow.

Some people say that I'm crazy... And I agree.
USE PLY'S MOD!
A r e n a s
16
Years of Service
User Offline
Joined: 9th Jun 2008
Location:
Posted: 30th Jul 2009 13:18
@Srki94

Just add activateifused to a door. In the FPI (the main script), add ifused = %. Then during the editor, go to the doors settings, set if used to the name of the character you wish to spawn. You must have the charactor set to SPAWN AT START = NO and both the door and the charactor MUST be dynamic.

@Bugsy

Im not sure this can be done to consumer standards. You would need to know the X, Y and Z positions of each object this would be used with in the editor so that the player could be pulled to it.

@Crusader2

We should have a team up with this quest It's not as easy as you'd think

[href]www.arenas4146.webs.com[/href] --> F.R.A.G. HQ
Srki94
15
Years of Service
User Offline
Joined: 28th Jul 2009
Location: Serbia
Posted: 30th Jul 2009 16:16
Arenas, man i have problems .
First i dont have activateifused.fpi,
second i dont know where is the main script, and where to add "ifused = % ". Both things are dynamic.
Please explain a litle bit. Thanks.

Visit my web site : www.srki94.webs.com
Registered Linux User : #493414
JZ28
15
Years of Service
User Offline
Joined: 2nd Feb 2009
Location:
Posted: 30th Jul 2009 21:05 Edited at: 13th Aug 2009 11:01
may i make a script request? i have made a hud but haven't made the scripts to run it. if you find it to be too much trouble to do it for free i could make you a few models in return. ill give you the details and files by email if you say sure.

[img]http://forum.thegamecreators.com/xt/xt_apog]

Crusader2
16
Years of Service
User Offline
Joined: 8th Aug 2008
Location: Somewhere...
Posted: 30th Jul 2009 21:34
Quote: "We should have a team up with this quest. It's not as easy as you'd think"


Apparantly it's not. I'll shoot you an email. We're gonna have to take a roundabout approach; the traditional method I tried doesn't quite work. At all. I have another idea; I'll email you the premise.

Some people say that I'm crazy... And I agree.
USE PLY'S MOD!
A r e n a s
16
Years of Service
User Offline
Joined: 9th Jun 2008
Location:
Posted: 30th Jul 2009 23:31
@ZFletch1

Ye just email me.

@Crusader2

kk

@Srki94

Quote: "First i dont have activateifused.fpi,"


I meant the FPE. You can find the entities FPE (the door you want to use) in the entitybank.

Quote: "second i dont know where is the main script,"


It is the main script of an entity. Just right click on the entity and you will see it in the three top parts (appear, main and destrou).

Quote: "and where to add "ifused = % "."


This is added to the FPE of the door.

Quote: "Both things are dynamic."


Good.

[href]www.arenas4146.webs.com[/href] --> F.R.A.G. HQ
Srki94
15
Years of Service
User Offline
Joined: 28th Jul 2009
Location: Serbia
Posted: 31st Jul 2009 04:17
So i am trying to do that now.
I Founded fpe of door. So where to add it?
I understand about ifused = %. I should add it with notepad.
But how to activate that? Let me try so i will tell you how's thing going.

Visit my web site : www.srki94.webs.com
Registered Linux User : #493414
Srki94
15
Years of Service
User Offline
Joined: 28th Jul 2009
Location: Serbia
Posted: 31st Jul 2009 04:35 Edited at: 31st Jul 2009 14:54
Question man. I opened fpe Dors_a_a.fpe with notepad. Now it look like this :



And where should i add ifused=% ? Thanks

Visit my web site : www.srki94.webs.com
Registered Linux User : #493414
A r e n a s
16
Years of Service
User Offline
Joined: 9th Jun 2008
Location:
Posted: 31st Jul 2009 14:17 Edited at: 31st Jul 2009 14:32
This is what you should do:



Add this to the doors main Script in FPSC Editor:



Just save the above as a new FPI script (in the scriptbank).

PS, edit your previous message and put it in code like i just did.

[href]www.arenas4146.webs.com[/href] --> F.R.A.G. HQ
Srki94
15
Years of Service
User Offline
Joined: 28th Jul 2009
Location: Serbia
Posted: 31st Jul 2009 15:06 Edited at: 31st Jul 2009 21:05
I have done what you said.
I changed .fpe with your lines, i made new script, copy-ed the second lines to it, save it as .fpi, in doors properties i set main script to script i made, and instead of doors i see now green dot. The doors have gone.

Visit my web site : www.srki94.webs.com
Registered Linux User : #493414
fpscreator nath
15
Years of Service
User Offline
Joined: 1st Aug 2009
Location:
Posted: 1st Aug 2009 18:32
I need some help, ive been trying to make a script so when i use a switch it blows and object up but i dont even know where to begin, can you make a script for me that makes and object explode using a switch?it would be very appriceated
lordbulldog
15
Years of Service
User Offline
Joined: 2nd Aug 2009
Location:
Posted: 2nd Aug 2009 18:34
Hi Arenas i was wondering if you could help me create a unique loading screen for each level in my game i have included what i think the code should like (its not actually in FPSC code cause i havint figured it out yet)



Any help would be extremely appreciated
rakker126
16
Years of Service
User Offline
Joined: 12th Sep 2008
Location:
Posted: 12th Aug 2009 00:40
Could you make a sound zone that only plays a sound once?

Now in the W.I.P. forum: operation sunlight
http://forum.thegamecreators.com/?m=forum_view&t=149451&b=25
rakker126
16
Years of Service
User Offline
Joined: 12th Sep 2008
Location:
Posted: 12th Aug 2009 00:40
@ lord you just change general scipt in build mode

Now in the W.I.P. forum: operation sunlight
http://forum.thegamecreators.com/?m=forum_view&t=149451&b=25
A r e n a s
16
Years of Service
User Offline
Joined: 9th Jun 2008
Location:
Posted: 12th Aug 2009 13:45
@lordbulldog

During the build game, just click the number of the level in the main box so that it is highlited and click the edit loading screen button

@rakker126

I believe that script comes with the store version If not just add this script to your bank :



[href]www.arenas4146.webs.com[/href] --> F.R.A.G. HQ
rakker126
16
Years of Service
User Offline
Joined: 12th Sep 2008
Location:
Posted: 12th Aug 2009 18:40
Thank you very much! I can use it for sure!

Do you also know a scipt that makes the sound only play in the zone, and plays again when you enter it again?

Now in the W.I.P. forum: operation sunlight
http://forum.thegamecreators.com/?m=forum_view&t=149451&b=25
A r e n a s
16
Years of Service
User Offline
Joined: 9th Jun 2008
Location:
Posted: 12th Aug 2009 19:14
Erm... How about this:



PS - The destroy can be removed from the end of the last code.

[href]www.arenas4146.webs.com[/href] --> F.R.A.G. HQ
rakker126
16
Years of Service
User Offline
Joined: 12th Sep 2008
Location:
Posted: 12th Aug 2009 20:19
Cool, thanks.

I'm also looking for a scipt that makes it possible to climb a ladder when you move to it (or a scipt that makes it possible by pressing enter)

And im looking for a trigger zone that only workes one time.

Very nice off ypu!

Now in the W.I.P. forum: operation sunlight
http://forum.thegamecreators.com/?m=forum_view&t=149451&b=25
A r e n a s
16
Years of Service
User Offline
Joined: 9th Jun 2008
Location:
Posted: 12th Aug 2009 22:13
The trigger that works once already exists and i use it frequently (activateifusedonce.fpi). The climb ladder can be found in the FPSfiles (it comes with a ladder )

[href]www.arenas4146.webs.com[/href] --> F.R.A.G. HQ
rakker126
16
Years of Service
User Offline
Joined: 12th Sep 2008
Location:
Posted: 12th Aug 2009 22:30
The ladder is a bit weird thoug, i fly 1000 meters in the air and can't get down. Also it invisible.

Do you know a scipt that deletes or created a triggerzone, nly spawns when triggered

Now in the W.I.P. forum: operation sunlight
http://forum.thegamecreators.com/?m=forum_view&t=149451&b=25
JZ28
15
Years of Service
User Offline
Joined: 2nd Feb 2009
Location:
Posted: 13th Aug 2009 10:10
arenas
haven't heard from you in a while, did you get those scripts working?

A r e n a s
16
Years of Service
User Offline
Joined: 9th Jun 2008
Location:
Posted: 13th Aug 2009 13:47
They wont appear for some reason... I'll keep working on them though...

[href]www.arenas4146.webs.com[/href] --> F.R.A.G. HQ
rakker126
16
Years of Service
User Offline
Joined: 12th Sep 2008
Location:
Posted: 13th Aug 2009 14:48
Do you know a scipt that deletes or created a triggerzone, nly spawns when triggered

Now in the W.I.P. forum: operation sunlight
http://forum.thegamecreators.com/?m=forum_view&t=149451&b=25
A r e n a s
16
Years of Service
User Offline
Joined: 9th Jun 2008
Location:
Posted: 13th Aug 2009 15:43
erm... Add in the main script this:

:state=0:activated=1:state=1

Just increase all the other states by one. I don't know if that will work, it may... I'll check it out when i get back on the PC with FPSC installed and write a fully functioning version.

[href]www.arenas4146.webs.com[/href] --> F.R.A.G. HQ
Wazoo117
15
Years of Service
User Offline
Joined: 11th Dec 2008
Location: Coarsegold, CA
Posted: 15th Aug 2009 22:06
Hey, Arenas, maybe you can help me make so scripts for multiplayer.

http://forum.thegamecreators.com/?m=forum_view&t=155899&b=23&msg=1824109#m1824109

If you can't then that's fine

"There are very few problems in life that cannot be solved by the proper application of high explosives"
New to this
15
Years of Service
User Offline
Joined: 14th Aug 2009
Location:
Posted: 16th Aug 2009 04:04
Can you give me a script whaere theres waves of enemys like horde but theres a hud and every thing where enemys get stronger and faster

help me
science boy
16
Years of Service
User Offline
Joined: 3rd Oct 2008
Location:
Posted: 30th Oct 2009 18:38
a short question.
are you trained in the arts of x10 scripting?

as i am creating lots of models, even animated and saved as x. but to put them into games working im terrible at it. i cant make a trap set off and damage you or bring my entities to life. if you are enlightened in the way of x10 would love to know and if you are i could repay in the way of designing you a model of your choice. with no restrictions and totally legit none illegal or part anyone elses. i start from scratch. will keep a look out for your reply.

cheers

an unquenchable thirst for knowledge of game creation!!!
Madness9k
15
Years of Service
User Offline
Joined: 16th Oct 2009
Location:
Posted: 6th Nov 2009 22:12
Hi can you make like two entities attack two other (or another) entit(ies)?
also can you make a entity walk a waypoint to a door then stop
and then you open the door and he goes another waypoint into the new room?
it may sound tough because i have a game on development..
if you can make this then you've earned a credit in my game
A r e n a s
16
Years of Service
User Offline
Joined: 9th Jun 2008
Location:
Posted: 6th Nov 2009 23:08
Quote: "Can you give me a script whaere theres waves of enemys like horde but theres a hud and every thing where enemys get stronger and faster"


That needs to be hard coded. It may feature in ZGC if we manage to script it.

Quote: "are you trained in the arts of x10 scripting?"


I can do the things that you have mentioned with ease. Scripting i should be able to do. I dont imagine that there are all that many new commands as there are in X9.

Quote: "Hi can you make like two entities attack two other (or another) entit(ies)?"


To be done properly that would require a large amount of AI. I would suggest getting an ally script for that.

Quote: "also can you make a entity walk a waypoint to a door then stop"


Yes. Stop or do any action really. I will have a go at these. Would it work with 2 separate guys? Have one walk across and then when you open the door he dies and another disappears and then resumes the next waypoint.

DocSpoc
15
Years of Service
User Offline
Joined: 25th Jun 2009
Location:
Posted: 7th Nov 2009 02:01
Can you whip up a script for killing an enemey instantly if they're hit from behind (or from someplace that the player isn't seen)?

I had a go at the script myself, but I failed.

Script I made.


It's the melee script, just edited abit. Feel free to use it if you choose to do my request.

Bloodshot eyes since 1995.
Can't build game? http://forum.thegamecreators.com/?m=forum_view&t=143035&b=24
Plystire
21
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 7th Nov 2009 02:25
Why not just set the spawn maximum to something stupid high.... like 1000000? No body's going to sit there and kill 1 million zombies. Heck, killing 1000 is hard to stand.


The one and only,


Black Profductions
16
Years of Service
User Offline
Joined: 15th Sep 2008
Location: Argentina
Posted: 7th Nov 2009 03:41
Ply solutions, easy and reliable as always lol
Thats a good idea

A r e n a s
16
Years of Service
User Offline
Joined: 9th Jun 2008
Location:
Posted: 7th Nov 2009 08:28 Edited at: 7th Nov 2009 08:28
Quote: "Why not just set the spawn maximum to something stupid high.... like 1000000? No body's going to sit there and kill 1 million zombies. Heck, killing 1000 is hard to stand."


Respawning more than 9999 means no zombies spawn at all. With charactors i believe that to be the maximum spawn.

@DocSpoc



There wasnt much to do. That script should have it so that if the enemy can not see you and you shoot him its an instant kill. If he can, then he will engage. The problem with your script was that it would only detect if the player wasnt seen once he had been seen.

Madness9k
15
Years of Service
User Offline
Joined: 16th Oct 2009
Location:
Posted: 7th Nov 2009 10:59
Can you make so that a entity has a waypoint to a door and then when you open it he goes another waypoint into the new room
and can you also make 2 or 1 entities shoot another 1 or 2 entities?
A r e n a s
16
Years of Service
User Offline
Joined: 9th Jun 2008
Location:
Posted: 7th Nov 2009 11:06
Quote: "Can you make so that a entity has a waypoint to a door and then when you open it he goes another waypoint into the new room
and can you also make 2 or 1 entities shoot another 1 or 2 entities?"


I dont know how to get entities into a fight. Your bet bet is to have an ally follow a waypoint into a room and then it should work.

Plystire
21
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 7th Nov 2009 20:07
I still think 9999 would be a good number for the spawn count.

Has anyone actually sat there and killed all of them to say "Nope, that's not enough, we need a lot more."??


The one and only,


A r e n a s
16
Years of Service
User Offline
Joined: 9th Jun 2008
Location:
Posted: 7th Nov 2009 20:14
I will do it some day. Just make a huge killing machine and put it on youtube

DocSpoc
15
Years of Service
User Offline
Joined: 25th Jun 2009
Location:
Posted: 7th Nov 2009 22:32 Edited at: 7th Nov 2009 22:45
Thanks for the fix.

EDIT: The enemey just sort of fades off into the nether, which is cool in some cases, but my game takes place in reality. I'll have a shot at fixing it, overwise, I'll edit the post and say.

Bloodshot eyes since 1995.
Can't build game? http://forum.thegamecreators.com/?m=forum_view&t=143035&b=24
Hador
User Banned
Posted: 19th Nov 2009 03:05
I kinda want one that speeds up runspeed and or increases the jump height, I don't have to have, but it would be cool.
thanx,
Hador

DAGGERSHATTER GAMES

Login to post a reply

Server time is: 2024-11-25 07:51:53
Your offset time is: 2024-11-25 07:51:53