OK, so I thought, "wouldn't it be great to build my own graphics library. All I'd need to do is render polygons according to their 3D space positions." After a little thought, I realized that traditional rasterizing formulas could be tweaked to color the edges of polygons according to the percentage of the line showing in each pixel. This would achieve an effect similar to raytracing, and would be a faster alternative to bluring the bitmap for an antialiasing effect. Anyone got an algorithm?
WINNER list:
Latch, Lee Bamber, TDK, TheComet
Thanks for the help!