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Geek Culture / Binaural recording, woah

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Sid Sinister
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Posted: 31st Jul 2009 20:41 Edited at: 31st Jul 2009 20:45
A friend of mine sent me a link to this article earlier and while it bored me with audio tech talk (I'm not very savvy with audio tech), the audio demonstration was enough to help me understand how awesome this is.

Link to article: http://ventspace.wordpress.com/2009/06/23/

Demo: http://digdagga.com/audio/Ghost%20Intro2.mp3 <- Okay, apparently I can't link this...? The tags don't work.

Another demo: http://audioghost.com/

Quote: "The underlying principal is binaural recording. (This is not the revolutionary bit, and has been around for quite a long time.) Games have had 3D audio for ages, so that is in itself nothing to get excited about. Current 3D audio basically works by modifying channel volumes for playback of a mono sound in order to simulate a 3D space. It works alright if you have a 5.1 setup, but it’s not terribly effective in stereo and in general the effect is a bit weak. Binaural recording, however, is a method of recording sounds with a pair of microphones and an actual head model that attempts to produce a stereo sound that simulates what our ears hear. You need headphones because of the recording methodology, and if you’re listening to the video I linked, you’re probably spazzing out right now.

There is a catch to all this, which is that nobody can synthesize it. The sound is recorded by physically placing it relative to the head, so you can’t go back later and place it at an arbitrary location. (Some people have pointed out that there are processors and algorithms that try, but they are expensive and don’t really work well.) That’s essentially why it’s never showed up in games –although headphones-only isn’t a thrilling restriction, either. Still enjoying the barber?

Here is his binaural recording. (It’s 8 seconds, just pause the barber.) There’s one key difference, though. That’s not a binaural recording of a sound being moved in front of a recording head. It is done in real-time."


"If I have seen a little further it is by standing on the shoulders of Giants" - Isaac Newton
Current Project: http://strewnfield.wordpress.com/ (Last updated 06/11/09)
Jeku
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Location: Vancouver, British Columbia, Canada
Posted: 1st Aug 2009 01:49 Edited at: 1st Aug 2009 01:50
This was already posted to this forum, but it's still interesting stuff.

Quote: "Okay, apparently I can't link this...? The tags don't work."


This forum doesn't like %'s in links.

Roxas
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Posted: 1st Aug 2009 16:04
Barbershop is best binaural recording.

Sid Sinister
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Posted: 1st Aug 2009 16:08
I didn't get as much out of the barbershop example as I did with the mp3. I could tell at some points there was something going on, but it was really apparent in the Ghost one.

"If I have seen a little further it is by standing on the shoulders of Giants" - Isaac Newton
Current Project: http://strewnfield.wordpress.com/ (Last updated 06/11/09)
Roxas
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Posted: 1st Aug 2009 19:46
When he puts the bag on in Barbershop example, it is insane. Maybe you just had bad quality one? Also you need headphones.

Mahoney
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Posted: 1st Aug 2009 21:51
@Sid

Were you in a silent (preferably darkened) room with your eyes closed?

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Posted: 3rd Aug 2009 19:04
Hey guys, thought I'd chime in directly, since you're talking about my demos. That mp3 link is not really intended to demonstrate the realism of binaural audio. See the video "Jeff's 5 Favorite Things" which is a MUCH better demonstration, and should rival the realism of the Barber Shop, if not exceed it. Go here to see it: AudioGhost.com

Binaural Audio in a 3D iPhone game? Coming soon...

Binaural audio is real and coming to ears near you. DigDagga.com OR AudioGhost.com

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