A friend of mine sent me a link to this article earlier and while it bored me with audio tech talk (I'm not very savvy with audio tech), the audio demonstration was enough to help me understand how awesome this is.
Link to article:
http://ventspace.wordpress.com/2009/06/23/
Demo:
http://digdagga.com/audio/Ghost%20Intro2.mp3 <- Okay, apparently I can't link this...? The tags don't work.
Another demo:
http://audioghost.com/
Quote: "The underlying principal is
binaural recording. (This is not the revolutionary bit, and has been around for quite a long time.) Games have had 3D audio for ages, so that is in itself nothing to get excited about. Current 3D audio basically works by modifying channel volumes for playback of a mono sound in order to simulate a 3D space. It works alright if you have a 5.1 setup, but it’s not terribly effective in stereo and in general the effect is a bit weak. Binaural recording, however, is a method of recording sounds with a pair of microphones and an actual head model that attempts to produce a stereo sound that simulates what our ears hear. You need headphones because of the recording methodology, and if you’re listening to the video I linked, you’re probably spazzing out right now.
There is a catch to all this, which is that nobody can synthesize it. The sound is recorded by physically placing it relative to the head, so you can’t go back later and place it at an arbitrary location. (Some people have pointed out that there are processors and algorithms that try, but they are expensive and don’t really work well.) That’s essentially why it’s never showed up in games –although headphones-only isn’t a thrilling restriction, either. Still enjoying the barber?
Here is his binaural recording. (It’s 8 seconds, just pause the barber.) There’s one key difference, though. That’s not a binaural recording of a sound being moved in front of a recording head.
It is done in real-time."
"If I have seen a little further it is by standing on the shoulders of Giants" - Isaac Newton
Current Project:
http://strewnfield.wordpress.com/ (Last updated 06/11/09)