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BloodSweatAndCode
21
Years of Service
User Offline
Joined: 7th Nov 2002
Location:
Posted: 7th Nov 2002 20:58
I'm trying to rotate an object in a specific order.
YZX




Reversing the order of rotations should get a different results. But it doesn't : )

Am I insane. How do I rotate The angles of rotation first around the Y axis, then the Z axis and finally the X axis?
Muddleglum
21
Years of Service
User Offline
Joined: 3rd Nov 2002
Location: New Zealand
Posted: 7th Nov 2002 22:14
This used to be possible on DB by using the proper object relative rotations
You zeroed the object rotation first then used ( in your requirement)
turn ( for y axis first)
roll ( z axis)
then pitch ( x axis)

though i have to say it's a fairly odd order to require!

However DBPro won't do this since the free flight commands are no longer relative to the objects axis.

istead ... assuming it stays that way, you should try the new version of the free flight commands .
they act is if you did a y rotate first, then pitched up and down relative TO THE WORLD ( x rotated) and then rolled in a free OBJECT RELATED axis z rotate.

At least on the demo i just tried.
Bit of a disaster for my own programming which will have to permanently return to old DB 1.08!! but the new order may suit many people.
good luck.

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