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Geek Culture / Help With Implementing HLSL shaders Into DBPro...

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Lemonade
16
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Joined: 10th Dec 2008
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Posted: 24th Aug 2009 04:26 Edited at: 24th Aug 2009 04:26
So I've recently taken up learning HLSL--a daunting task, but it's something I've wanted to learn for a long time. So far, I have successfully implemented basic shaders into XNA. Now what do I need to do in order to get them into DBP? All I know is that not all shaders will work, but I'm not sure why...Assistance please!

Also, if you have any links to some HLSL tuts for beginners, I'd be grateful. This is the main series I am using: http://rbwhitaker.wikidot.com/hlsl-tutorials

Check out my tech blog below!
http://cooltech-sciencelab.blogspot.com/
Lemonade
16
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Joined: 10th Dec 2008
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Posted: 24th Aug 2009 09:44
Anyone? If only Evolved still visited these forums... I don't think he knows how much he is appreciated.

Check out my tech blog below!
http://cooltech-sciencelab.blogspot.com/
Math89
21
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Joined: 23rd Jan 2004
Location: UK
Posted: 24th Aug 2009 12:16
Most shaders will work. I believe that the major problem with shaders in DBPro is that they can't create textures, which may be the reason why some shaders don't work.

If you want to learn more about shaders, you should probably visist this thread:
http://forum.thegamecreators.com/?m=forum_view&b=1&t=91453&p=0
Lemonade
16
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Joined: 10th Dec 2008
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Posted: 25th Aug 2009 06:09
Thanks, that's just the link I need! Wow...38 pages to go through.

Check out my tech blog below!
http://cooltech-sciencelab.blogspot.com/

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