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Geek Culture / Slowing programming for another year at school?!

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jezza
17
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Joined: 8th Mar 2008
Location: Bham, UK
Posted: 30th Aug 2009 22:07
School starts on the 7th. This means less programming gets done, and more school work. What do I do? I also have a history coursework to do before I go back...
On the bright side, I will see some friends IRL.

lazerus
17
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Joined: 30th Apr 2008
Location:
Posted: 30th Aug 2009 22:33
I have 2 assays 2 A3 sheets and several sculptures due for Alevel ART. all due on the 7th

"Good never just happens, fate feels pity and grants a calm before the storm...
"
http://lazerus-reborn.deviantart.com/
jezza
17
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Joined: 8th Mar 2008
Location: Bham, UK
Posted: 30th Aug 2009 22:36
I never took art... In retrospect I probably shouldda done, but I feel for you.

Wreckka
15
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Joined: 31st Jul 2009
Location: My grandmothers basement.
Posted: 30th Aug 2009 22:59
I start school again on the 31st. What happened to summer?

Making my way through life one line of code at a time...
David R
21
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Joined: 9th Sep 2003
Location: 3.14
Posted: 30th Aug 2009 23:06
Yeah I'm due at freshers' week on Oct 3 to drink a load of alcohol... damn school work



09-f9-11-02-9d-74-e3-5b-d8-41-56-c5-63-56-88-c0
mike5424
16
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Joined: 30th Mar 2009
Location:
Posted: 30th Aug 2009 23:46
school starts on the 7th for me two . i gotta take miki falls back to the school libray on the 7th havn't read it yet.

i hate school DX

dark basic keywords: http://forum.thegamecreators.com/?m=forum_view&t=156401&b=1
my models and textures: http://forum.thegamecreators.com/?m=forum_view&t=156401&b=1
jasonhtml
21
Years of Service
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Joined: 20th Mar 2004
Location: OC, California, USA
Posted: 31st Aug 2009 01:49
program during class! whenever i was bored, i would whip out a sheet of paper and write out code and/or theory. so, once i got home, i could write up a working program in half the time since i had everything already thought out.

Diru
16
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Joined: 25th Jan 2009
Location: England
Posted: 31st Aug 2009 11:59
Quote: "program during class! whenever i was bored, i would whip out a sheet of paper and write out code and/or theory. so, once i got home, i could write up a working program in half the time since i had everything already thought out."


I also do that, but it's quite hard to hide it from people who you don't want to find out you are a geek :/
prasoc
16
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Joined: 8th Oct 2008
Location:
Posted: 31st Aug 2009 12:03
Rarely I program during class sometimes, but when I do, people don't care (some people are intrigued)


Your signature has been erased by a mod
Van B
Moderator
22
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Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 31st Aug 2009 12:35
Use programming, or computing time in general as a reward structure for getting important stuff done. For instance, you finish an essay early, spend a couple of extra hours on the PC.

You development time will probably even become more productive because you have more time away from the PC to come up with ideas and resolve issues. It's amazing how a solution can sometimes pop into your head when your least expecting it.


Health, Ammo, and bacon and eggs!
jezza
17
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Joined: 8th Mar 2008
Location: Bham, UK
Posted: 31st Aug 2009 13:05
We had an old liberty basic compiler at school so I wrote this RPG. It was pretty good and everyone was amazed, but I hit the line limit...

Toasty Fresh
17
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Joined: 10th Jun 2007
Location: In my office, making poly-eating models.
Posted: 31st Aug 2009 15:12
To me (someone who is associated with game making yet no programming, eg. 3D stuff) I really can't see programming as being a reward. It sounds like utter hell, by other people's accounts. Is it actually fun?

"You are not smart! You are very un-smart!"
Insanity Complex
19
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Joined: 16th Sep 2005
Location: Home
Posted: 31st Aug 2009 16:02 Edited at: 31st Aug 2009 16:04
Quote: "Is it actually fun?"


Personally, I enjoy coding, which was amusing for me being in a programming class for two years with people who said things like "Nobody actually enjoys writing code." I had to stop and think if that was true why would anyone take programming classes o.O

Quote: "but it's quite hard to hide it from people who you don't want to find out you are a geek"


I always found that school went better when I didn't try to hide things about myself, especially major parts of my personality/hobbies. Hiding it means keeping away from finding that common ground with people who may share the same interest. If anyone bothers you or thinks less of you because of it, they're simply not worth your time.


www.aeriagames.com <-They have some decent ones
Van B
Moderator
22
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Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 31st Aug 2009 16:14
For some people, myself included, programming is the most rewarding experience you can have legally, clothed, or un-inebriated.

But it's not an endorphin fueled LOL-fest - you have to earn your rewards, it's what makes them awards, in the non-awarding anything sense.

Loosing you yet?

Well, for example I might struggle with an effect for a couple of hours, trying to get it to work how I want. As soon as you compile+run, and you get the results you've been looking for, well it's a proper brain-chemical high, I don't find that joy in much, in fact the only thing to instill as much pride in me is my son. Writing a game for 12 months, then finally getting it to alpha is like child birth.

It's similar when you find a bug that has plagued you, if you sort it out good and proper it's very satisfying - especially when it's something daft that you've left out, it's that same swell of pride over your work. I think that's the thing, that some newbie programmer might be missing... the tangible program. I like to see my projects as more organic than some might, almost like they are beasts I have to tame, I have to get in control and make the beast work for me. I want to conjure fire with a single function call, and have collision code that just does it's job with no fuss. It sometimes feels like I'm training my code to do that stuff as if it was a naughty puppy.

Programming a game yourself is very much like creating life, it's pretty much the most complex, creative thing one person can do while still having a somewhat normal life. Oldbies like me nurture our code, we love our code because it's part of us, and if it misbehaves we're not above ignoring it for 3 years and moving onto something else, something that can behave for 5 minutes. Taking a game project from start to finish starts with the go-go and ga-ga of concept programming, free and easy and immortal in it's own lunchtime. Then the teenage years come along, the code starts to develop attitude, bugs crop in, corrective action has to be taken, someone has to be in charge. Then eventually it goes and finds a home of it's own, on freeware game servers - by that time developers are already getting clucky for their next project.

TGC take no responsibility for any disturbances caused by this post, reader discretion is advised. It's been a long day.


Health, Ammo, and bacon and eggs!
lazerus
17
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Joined: 30th Apr 2008
Location:
Posted: 31st Aug 2009 16:19
pghhhff /Nosebleed/

lol.

Am going to sue You-

Quote: "TGC take no responsibility for any disturbances caused by this post, reader discretion is advised. It's been a long day.
"


dammit you covered yourself -,_,-

"Good never just happens, fate feels pity and grants a calm before the storm...
"
http://lazerus-reborn.deviantart.com/

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