pass the half way mark now, so here some answers from me.
1. Which of the following conjures the feeling 'classic platformer' to you the most?
D. Playability you keep coming back to play it.
2. Which of the following elements is most important in a good platformer?
A. Reflexes
3. According to you, can a game in which you cannot directly control the main character still be defined as platformer?
B. No
4. If you had to give a tip to a game-developer developing a platform title at this point, what would it be?
A. make the game with plain graphics, do you still want to play it, if yes, then it be a sure winner when the graphics are added.
Dark Physics makes any hot drink go cold.