Astek: Hi buddy, The segs you sent contained the wall for the upper, and center decks, and a piece for the roof cap, and a bunch of floors (which are useless).
The poblem there, is that the windows are just recesses in the wall they don't cut through the whole segment. The outer part of the wall is flat, and solid. So you cant actually see out the windows, you can only texture the recessed part with either a sky or whatever you want.
After drawing up the blueprints for the overall layout, I have a choice. I can build the interior of the plane, with say 3 decks (the upper, middle, and cargo bay) and texture the window recesses for sky, on the ground, under water, closed,or whatever. Then build a model of the plane with the fueling truck, gangway, etc.
The boarding can be acomplished by building the terminal, or runway, then as the player reaches the top of the mobile stairs, or gets to the end of the gangway a new level can be loaded with the player inside the plane in front of the door.
That's the easy way to do it, and also provides the option for a cutscene. And, you can add more decks, and various other rooms, such as the gally, restrooms, and even the different class areas of the plane.
The other way is to build the plane with segments and entities, which would be very cool, but would require a really complex build, and would also restrict the size of the plane to a much smaller area.
With that said, I can change the window segment so the holes cut through the wall, and I can build a pair of wings that can be placed below the windows so that they can be seen.
LOL, I know that's a lot to take in, But I need to know which way to go, to get the look your after. If it were me, I think the ability to build the interior seperatly, offers a wider rage of options, but I'm letting you make the call here since you started it. Heh, Heh.
And I'm sure which ever way we go, everyone else will hopefully like it as well. I intend to make at least 2 color combos (blue, and red) The colors, and logos can of course be changed to make the plane unique for any game.
So let me know asap, so I know what I need to get drawn up for the build.
In the Universe, nothing ever stays the same.