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halo
21
Years of Service
User Offline
Joined: 8th Nov 2002
Location:
Posted: 8th Nov 2002 19:02
Can anyone who has done this tell me what I need to do? Load Object "upper.md3",1 crashes. I am guessing there is some special directory structure you need, since MD3's are split into 3 models and a lot of texture files.

Thanks,
Shadow Robert
21
Years of Service
User Offline
Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 8th Nov 2002 19:17
i'm not sure... i've also tried and it crases me as well, only viable way i've seen right now is using file access with memblocks and importing directly- thought perhaps it requires Quake3 structure to work i dunno

btw, welcome to the DBpro forums Halo (^_^)

Anata aru kowagaru no watashi!
rapscaLLion
21
Years of Service
User Offline
Joined: 29th Aug 2002
Location: Canada
Posted: 8th Nov 2002 22:40
huh... I got Gordon Freeman from HalfLife just fine. Perhaps you need to decompile them first?

Alex Wanuch
aka rapscaLLion
Get the DB Weekly Newsletter at www.dbwn.cjb.net
halo
21
Years of Service
User Offline
Joined: 8th Nov 2002
Location:
Posted: 9th Nov 2002 01:05
Half-Life does not use the .md3 format.

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