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DarkBASIC Discussion / What 3d animation software does hierarchical animation?

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Programador hispano
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Location: Dallas, TX
Posted: 18th Sep 2009 17:23
I know this ones do:

Cybermotion 3D ( but is more for structures than characters)
Maya
3D Canvas Pro

I want to make animated characters, What software can I use?
Maybe 3D Max 7? a friend is selling an original of this software.
TrueSpace 7.6?
Of course they have to export to .x format.

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BN2 Productions
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Posted: 18th Sep 2009 17:32
I might be wrong, but I think milkshape3D does it. Its decently cheap too, though not the most powerful thing out there.

Great Quote:
"Time...LINE??? Time isn't made out of lines...it is made out of circles. That is why clocks are round!" -Caboose
Robert The Robot
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Posted: 18th Sep 2009 19:06 Edited at: 18th Sep 2009 19:06
Well, if you can set up the limb hierarchy in a 3d model maker, the animation can be done quite easily with my free program Lightning Limbs!
[End Plug]

"I wish I was a spaceman, the fastest guy alive. I'd fly you round the universe, in Fireball XL5..."
TheComet
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Location: I`m under ur bridge eating ur goatz.
Posted: 18th Sep 2009 21:35
Robert always trying to advertise his software...

Have you had any time to write an undo function yet? Your product could save me a lot of grief in my games...

TheComet


Make the paths of your enemies easier with WaypointPro!
Programador hispano
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Location: Dallas, TX
Posted: 18th Sep 2009 21:40
Quote: "
I might be wrong, but I think milkshape3D does it. Its decently cheap too, though not the most powerful thing out there.
"


I have milkshape and it only works with skeletal animation.

Quote: "
Well, if you can set up the limb hierarchy in a 3d model maker, the animation can be done quite easily with my free program Lightning Limbs!
"


I can buy software, that's not a problem, my wife forgot a couple of big days, and she owes me big time. I want a software that I can model, texture, animate and export to .x in one package, ready to work it in a game. I have FPSC and Darkbasic. If I can make it work in one it will work in the other one.

I worked before with anim8or, Milkshape 3D, Carrara 7(the .x exporter is not compatible), Blender( is just scary). I want to get something more professional, my computer can't run maya.

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Dreamsenshi
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Posted: 18th Sep 2009 22:19
You might want to try DAZ3D. I haven't used it myself, and it does look like a big money hole to me, but all of the stuff I've seen come out of it is undeniably gorgeous.

Your error is my treasure. =^--^=
chafari
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Posted: 18th Sep 2009 23:27
Quote: "I have milkshape and it only works with skeletal animation"



What are you using actually, Db or Dbpro? . If you have Dbpro, you can use the Panda exporter pluging for max than works as well with bones...as we can not use single animated mesh in darkbasic clasic, you could make your model in any 3D program and copy several times and modify slightly each mesh to make it live.

we have to hide all limb and show just the one we need. Eg.




Here is the complete code , I hope it can help




oh my god

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Programador hispano
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Posted: 19th Sep 2009 01:09
I have darkbasic Classic.

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Latch
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Posted: 19th Sep 2009 12:38
chafari's method works in DBC. It stores mutiple static meshes as limbs in poses that are created in any 3d modeling package. It then loops through the limbs hiding and showing only the one for the next frame giving the illusion of skeletal animation.

Enjoy your day.
Programador hispano
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Posted: 20th Sep 2009 07:49
And what 3D Modeling package will that be? That's kinda what I've been asking.

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Latch
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Posted: 20th Sep 2009 12:14
For Chafari's method, use any 3d package that can animate or pose a model. If you use milkshape, setup your skeleton and your animation. Step through each frame of the animation and save each particular pose as it's own object. Add these objects as limbs in DBC, run through a loop, and show/hide the limbs to run through the different poses. This is what I think chafari is getting at.

Truespace does hierarchical animation.

Blender does as well - though you'd have to create your own output script.

It can be done in Anim8or as well using the scene designer, but again, you'd have to write a conversion routine to get it in X format from an8 format.

You may also want to take a look at K3d. I've been watching it for years but never actually tried it. It seems robust, the plugin system seems extensible. It might be something to look into:

K3d

Enjoy your day.
seppgirty
FPSC Developer
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Posted: 20th Sep 2009 19:03
i use truespace. it does .x heirency.... but you have to get it befor the site closes down.... like this month

gamer, lover, filmmaker
Programador hispano
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Location: Dallas, TX
Posted: 21st Sep 2009 09:36
Thanks everybody for helping me, I decided to get 3D Max 7.

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