Yeah, of course only purist still play 1984 Elite.
The third part 'Elite III: First Encounters' (ffe) is the best one to play nowadays in my opinion.
I wanted to show an example feature, that impressed me as well as many other details in the game, the oblated stars in ffe.
Here is a pic of Achenar (a real existing star) at 1 AU of distance:
As you can see Achenar looks oblated or elliptical (this is usually due to high rotational speeds). Well, the fact that this kind of stars were included with this shape for representation is, in my opinion, an unexpected feature that makes ffe more realistic regarding this kind of stars.
Achenar is in fact, an oblated star. Besides having increased complexity for development, this does not only show an effort to include these kind of details for improved realism, but also reveals a background investigation of scientific data that I guess it was not as easily accesible fifteen years ago as it is today... great job.
Not to mention that, even nowadays, it is hard to find a computer game representing oblated stars.
Have a more artistical picture at closer distance from the star:
Also the video is extremely interesting in my opinion, Braben telling how the project was against the market, where all action games of that epoch were intended to have short game plays and simple controls.
It opened a new brand type of games, where you got addicted to the ship improvements and adventures in the deep space