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Geek Culture / Is the 3D Game Maker easy to use?

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YavinB
15
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Joined: 25th Sep 2009
Location: Ontario, Canada
Posted: 28th Sep 2009 19:39
I going to buy The 3D Game Maker from the game creators. How hard is it?

YavinB
puppyofkosh
18
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Joined: 9th Jan 2007
Location:
Posted: 28th Sep 2009 19:53
I've only heard bad things about it.
Aertic
17
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Joined: 2nd Jul 2007
Location: United Kingdom
Posted: 28th Sep 2009 20:24
I dare say you are trolling.

NeX the Fairly Fast Ferret
20
Years of Service
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Joined: 10th Apr 2005
Location: The Fifth Plane of Oblivion
Posted: 28th Sep 2009 20:27
Quote: "How hard is it?"


It's very easy to use but it's incapable of anything decent.

Yodaman Jer
User Banned
Posted: 28th Sep 2009 20:41
No!!!!

Go with DarkBASIC Professional or Classic. Yes, 3D Game Maker is pretty easy to use, but as NeX said, it's not really capable of creating anything decent.

It may seem hard now, but programming is actually the only true way to make a game work exactly like you want it to, even though you may have to know some advanced math to get stuff done. Although, once you know how to implement the math operations correctly, you'll be surprised at how easy/fast it is to write code.

There's a ton of great tutorials written for beginners that I still sometimes use, just for memory refreshing purposes. It's VERY important that you follow each tutorial step-by-step so that you truly understand what commands do what, why they do what they do and how you can use them correctly.

I'd recommend going with DarkBASIC Professional since it's more supported than DarkBASIC Classic.

-Yodaman Jer.

Veron
18
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Joined: 22nd Nov 2006
Location:
Posted: 29th Sep 2009 19:03
Run a search for '3d game creator' on these forums and take a look at the past threads on the program. Read them all, then if you still want it - get it.

heyufool1
16
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Joined: 14th Feb 2009
Location: My quiet place
Posted: 29th Sep 2009 22:09
Doesn't that program have a random game feature? lol. Also you can learn a lot from a program's interface. If it's complicated or looks professional (not kiddy like) then you know you're going in the right direction, otherwise if it has a sprites as the interface then you know it's generally a bad choice.

Games are like life, they should never stand still.
Travis Gatlin
16
Years of Service
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Joined: 14th May 2009
Location: Oxford, Alabama
Posted: 13th Oct 2009 03:34
well sometimes you have to sacrifice quality for simplicity...

Google.com. Nuff Said
Van B
Moderator
22
Years of Service
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Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 13th Oct 2009 10:25
It's really aimed at kids, and parents using it with their kids.

The funny thing is, I rarely see this so-called negative feedback from people who have actually used it as intended??? - any of you guys actually used it?, how about letting a younger sibling/relative have a go?, no?, then shush.

Do any of you remember what it's like to be a kid?, if I was 10 and someone showed me that then I'd go nuts, just like I went nuts for SEUCK. My son loved it, and a good few of my friends had a go as well, folk who would never go further with it but had a laugh anyway.

I get sick of 'defending' T3DGM here every time, because nobody seems to understand why it's not for them. All these people saying 'get DB' are people who should get DB and never worry about T3DGM, but really the people using T3DGM don't use the forum, so we don't get to hear their side.

There is no point in swamping someone with technology if they don't even know if game development is for them, T3DGM lets people mess around in an environment that gives instant results, they can go from knowing nothing, to putting together a game in an afternoon. I wonder how many people grab the demo of DBPro and DB, and just give up because it's too daunting.

T3DGM is aimed at a specific market, kids who want to be creative and impress their friends - the uniqueness of the games or how relevant they are compared to commercial games is not what your average 10 year old should be concerned with.
If you want to cut your teeth in game development then it provides an almost perfectly balanced solution. Frankly, if you look at it and think it's too weak, then it probably is, but then as I said it's not for you, so stop looking at it - go look at the next spongebob game because that has equal relevance.

At the end of the day, even if the kid comes away wishing the collision was better, or it had different aliens, or if the levels worked this other way, or the monkeys could bludgeon each other with coconuts - they come away with ideas about what would change given the choice, and that choice comes later in the form of DB and DBPro.

Personally I think the market in easy game development is growing exponentially, especially on formats like the iPhone - if TGC were to make a version of T3DGM for iPhone it would be huge, and it's certainly within their realm. I don't think that FPSC on iPhone would work at all, but the simplistic nature of T3DGM, that nice big start button, dragging legs and wheels onto rubber ducks and stuff. That would be a different playing field altogether. Not everyone is a game programmer, shouldn't mean they can't be game designers for a while though.


Health, Ammo, and bacon and eggs!

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