Hmmm I am not sure if that natively supports exporting to the right formats. Here are the ones that darkBasic can load:
.3ds
.x
If the program can export to one of these filetypes, then all you need is LOAD OBJECT to bring it into your program (make sure the model is in the same directory as your code).
Then to move you can use the RIGHTKEY(),LEFTKEY(),UPKEY(),DOWNKEY() commands in conjunction with MOVE OBJECT and TURN OBJECT RIGHT and TURN OBJECT LEFT to make it move.
For placing it at the correct height of the matrix, you will need GET GROUND HEIGHT() and then use POSITION OBJECT to position the object at its own position in the x and z axis and for y you use whatever value you got from GET GROUND HEIGHT.
Make Sense?
Great Quote:
"Time...LINE??? Time isn't made out of lines...it is made out of circles. That is why clocks are round!" -Caboose