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Geek Culture / Has anyone made a Game Engine?

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YavinB
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Posted: 1st Oct 2009 21:22 Edited at: 2nd Oct 2009 01:45
Has anyone at TGC Made a game Engine?

YavinB
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Posted: 1st Oct 2009 21:27
I expect some heavy trollinh goin' on down here.
Yeah, down there V V V.

Grog Grueslayer
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Playing: Green Hell
Posted: 2nd Oct 2009 19:44 Edited at: 2nd Oct 2009 19:46
@ YavinB:

Wow that's a toughie. Have the creators of a programming language designed to make games made a "game engine"?... hhmmmmm.

Although Darkbasic itself is technically not a game engine... it allows us to make our own game engines. Think of Darkbasic as the gas and oil of the game engine... without it our game engines are just useless junk that won't work.

So what do you consider more important?... a "game engine" or the tools to make a game engine? To answer the question I'd say "yes" because it would be pretty silly for them to make a game/application creator and not use it.


@ Matuka:

Hahahaha

David R
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Posted: 2nd Oct 2009 20:20 Edited at: 2nd Oct 2009 20:21
Quote: "Although Darkbasic itself is technically not a game engine"


Arguably it is, since it incorporates lots of different game-related tech which a single library or tool is unlikely to do so (Input, audio, networking, rendering etc.)

Oh and don't get pointlessly hung up about engines: It's a waste of time

09-f9-11-02-9d-74-e3-5b-d8-41-56-c5-63-56-88-c0
Venge
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Posted: 2nd Oct 2009 20:23 Edited at: 2nd Oct 2009 20:26
I'm working on one, but it's based on the engine developed using this book. It's for RPGs, so I'm pretty much taking the graphics and low-level stuff as a base and adding my own gameplay components.

Some people are alive only because it is illegal to kill them.
Silvester
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Posted: 2nd Oct 2009 22:01
Surprisingly enough no one mentioned FPS Creator yet.


EDP Map Editor[2D]
Jeku
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Posted: 2nd Oct 2009 23:49
^^ Why would they? You can't make a game engine with FPSC.


Senior Web Developer - Nokia
Insert Name Here
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Posted: 2nd Oct 2009 23:52
No - it is a game engine. Made by someone on this forum. In DarkBasic pro.

Cyborg ART
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Posted: 3rd Oct 2009 15:20
Quote: "No - it is a game engine. Made by someone on this forum. In DarkBasic pro.
"


I bet that someone is TGC?

Silvester
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Posted: 3rd Oct 2009 15:21
Quote: "Has anyone at TGC Made a game Engine?"




EDP Map Editor[2D]
Insert Name Here
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Posted: 3rd Oct 2009 17:07
Quote: "I bet that someone is TGC?"




xplosys
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Playing: FPSC Multiplayer Games
Posted: 3rd Oct 2009 17:26
I think it's a trick question.
Anyway, are you allowed to use DBP to code a game engine?

Brian.

RUCCUS
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Posted: 3rd Oct 2009 19:26
You're allowed to use DBP to program anything you want. Obviously attempting to make some form of malicious software has it's own legality issues, but nothing to do with DBP's allowances itself.

In regards to David R's link, I tend to disagree. Yes, if all you have in mind is programming a basic level editor for one game that you will most likely never use again, I agree writing an engine is a little useless. However if you have any other ambitions for the engine - something new that hasn't been done, something worth selling, or something that will ease your game creation down the line - I think writing an engine is definitely worth it.
david w
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Posted: 3rd Oct 2009 19:39 Edited at: 3rd Oct 2009 19:40
I'm not at TGC but, I have a complete game engine written I call it C17 static libraries. I wrote it in C++, it incorporates Nvidia PhysX, DirectX 9.0, Windows commands, and XAudio2. Complete games can be made with it.

Its taken over a year to write. But it is a full working engine. Currently I am the only one who uses it. But it was fun and difficult at the same time. I am still refining from time to time. But it does it all. Except networking.
NeX the Fairly Fast Ferret
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Posted: 4th Oct 2009 02:30
If you can write an engine that handles the basics; media management, scripting, menuing, networking, auto updating, mods and savegames you've got a framework which gets you 40% of the way to completing any game code-wise.

RUCCUS
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Posted: 4th Oct 2009 06:53
If you can further that into an editor that allows you to visually create things like vehicles or weapons specifying all of their variables, position nodes for characters to enter / exit a vehicle or where bullet spray plains should be positioned infront of a gun and test these on-the-fly instead of hard-coding everything, you're saving yourself even more time.

The guy doing that blog post sounds like he's just shooting off a lot of steam trying to sound like he knows what he's talking about.
David R
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Posted: 4th Oct 2009 21:45 Edited at: 4th Oct 2009 21:53
Quote: "The guy doing that blog post sounds like he's just shooting off a lot of steam trying to sound like he knows what he's talking about."


The guy makes a living as a toolset programmer - he might just know what he's talking about

Oh and those that disagree with his points: Where are the finished games made with your (reusable) engines? Not finished? Then you've merely proven his point, not contested it

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